Levism84
2017-06-10, 01:35 AM
Hey Giants,
I've been fiddling with Mesmerist (http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist) lately (In the privacy of my own home, of course!) and I was looking at the Material Manipulator (http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist/archetypes/paizo-llc-mesmerist-archetypes/material-manipulator-mesmerist-archetype/) and Umbral Mesmerist (http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist/archetypes/paizo-llc-mesmerist-archetypes/umbral-mesmerist-mesmerist-archetype/) archetypes. I think they would make for an interesting build together, except for one tiny, teeny-weeny hiccup...
They both alter spellcasting.
Yes, I know, RAW "A character can take more than one archetype, but none of the alternate class features can replace or alter the same class feature of the base class."
Yet, the Material Manipulator expands the spell list of the Mesmerist by adding all sorcerer/wizard illusion (glamer), illusion (shadow), and transmutation spells of 6th level and lower to the Mesmerist's spell list and Umbral Mesmerist has diminished spellcasting where they cast one fewer spells at each spell level. One replaces spells known; one replaces spells per day; both alter spellcasting. Do you think a lenient GM would allow for this slight breach of RAW? Would this be game breaking? What are your thoughts?
Come on, lets all fiddle with Mesmerist together! :D
I've been fiddling with Mesmerist (http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist) lately (In the privacy of my own home, of course!) and I was looking at the Material Manipulator (http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist/archetypes/paizo-llc-mesmerist-archetypes/material-manipulator-mesmerist-archetype/) and Umbral Mesmerist (http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist/archetypes/paizo-llc-mesmerist-archetypes/umbral-mesmerist-mesmerist-archetype/) archetypes. I think they would make for an interesting build together, except for one tiny, teeny-weeny hiccup...
They both alter spellcasting.
Yes, I know, RAW "A character can take more than one archetype, but none of the alternate class features can replace or alter the same class feature of the base class."
Yet, the Material Manipulator expands the spell list of the Mesmerist by adding all sorcerer/wizard illusion (glamer), illusion (shadow), and transmutation spells of 6th level and lower to the Mesmerist's spell list and Umbral Mesmerist has diminished spellcasting where they cast one fewer spells at each spell level. One replaces spells known; one replaces spells per day; both alter spellcasting. Do you think a lenient GM would allow for this slight breach of RAW? Would this be game breaking? What are your thoughts?
Come on, lets all fiddle with Mesmerist together! :D