JNAProductions
2017-06-10, 10:23 PM
Saitama
Medium Humanoid, Neutral
Armor Class He chose to dodge it
Hit Points He's fine
Speed Yes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Yes
Yes
Yes
10 (0)
10 (0)
12 (+1)
Saving Throws Strength Yes. Dexterity Yes, Constitution Yes, Intelligence Yes, Wisdom Yes, Charisma Yes
Skills Physical Skills Yes, Perception Yes
Damage Immunities Yes
Condition Immunities Yes
Senses Yes
Languages Common
Challenge You lose
One Punch! Whenever Saitama attacks, he may choose the result of any dice associated with his attack.
Overkill Saitama's blows are so powerful, they typically cause massive damage to the environment. Saitama can deal his full punch damage in any radius, any shape, basically any way he wants, including wrapping around people or objects harmlessly while damaging what's behind them.
No You Didn't Saitama ignores all ill effects of spells and similar effects on a successful or failed save.
Actions
Punch Melee Weapon Attack +Yes to hit, reach 5'. Hit: Yes damage. Miss: As much damage as Saitama wants.
Consecutive Regular Punches Saitama makes as many Punch attacks as he feels like.
Medium Humanoid, Neutral
Armor Class He chose to dodge it
Hit Points He's fine
Speed Yes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Yes
Yes
Yes
10 (0)
10 (0)
12 (+1)
Saving Throws Strength Yes. Dexterity Yes, Constitution Yes, Intelligence Yes, Wisdom Yes, Charisma Yes
Skills Physical Skills Yes, Perception Yes
Damage Immunities Yes
Condition Immunities Yes
Senses Yes
Languages Common
Challenge You lose
One Punch! Whenever Saitama attacks, he may choose the result of any dice associated with his attack.
Overkill Saitama's blows are so powerful, they typically cause massive damage to the environment. Saitama can deal his full punch damage in any radius, any shape, basically any way he wants, including wrapping around people or objects harmlessly while damaging what's behind them.
No You Didn't Saitama ignores all ill effects of spells and similar effects on a successful or failed save.
Actions
Punch Melee Weapon Attack +Yes to hit, reach 5'. Hit: Yes damage. Miss: As much damage as Saitama wants.
Consecutive Regular Punches Saitama makes as many Punch attacks as he feels like.