gogogome
2017-06-13, 05:58 PM
My players suggested something weird, and I'm going to give it a try.
Basically they said that they want to be as theoretically optimized as possible barring pun-pun, and because they plan on using wish loops, they want the world to be ridiculously hard. Now I asked for more details and they said they wanted to start at level 1, the average guard is a fully optimized monster at level 10 (Uberchargers), and the only way the PCs are going to survive is by being stealthy, diplomatic, thieving, assassinating, and avoid direct combat until they can get their first wish loop going.
So the setting is gonna start with a peaceful nation fully occupied by an evil invading nation, and as second class citizens, the PCs are going to try to muster up a rebellion/revolution, but they're level 1 PCs with 0 wealth at the start. I was thinking starting the campaign with intelligence gathering encounters, resource gathering encounters, and NPC-related encounters like recruiting, rescuing, etc.
How would I give XP? Giving full XP for stealthily avoiding a bunch of level 10 guards who have 0 detection skill seems overkill and defeat the purpose of the campaign. Anyone have a formula?
For example, a room full of weapons is guarded by 4 level 10 guards. The level 1 PCs create a distraction, sneak past the guards, and liberate the weapons, how much XP is awarded?
Basically they said that they want to be as theoretically optimized as possible barring pun-pun, and because they plan on using wish loops, they want the world to be ridiculously hard. Now I asked for more details and they said they wanted to start at level 1, the average guard is a fully optimized monster at level 10 (Uberchargers), and the only way the PCs are going to survive is by being stealthy, diplomatic, thieving, assassinating, and avoid direct combat until they can get their first wish loop going.
So the setting is gonna start with a peaceful nation fully occupied by an evil invading nation, and as second class citizens, the PCs are going to try to muster up a rebellion/revolution, but they're level 1 PCs with 0 wealth at the start. I was thinking starting the campaign with intelligence gathering encounters, resource gathering encounters, and NPC-related encounters like recruiting, rescuing, etc.
How would I give XP? Giving full XP for stealthily avoiding a bunch of level 10 guards who have 0 detection skill seems overkill and defeat the purpose of the campaign. Anyone have a formula?
For example, a room full of weapons is guarded by 4 level 10 guards. The level 1 PCs create a distraction, sneak past the guards, and liberate the weapons, how much XP is awarded?