Crgaston
2017-06-17, 05:33 PM
Meet Bob. Bob was my first 5e character rolled up at L10 for a Tomb of Horrors conversion. I didn't really expect him to live very long, but he has made it through and is about 8,000 xp away from L14 now. Next up for these characters will be a Rod of Seven Parts quest (our DM is pretty amazing).
So currently he looks like this...
S14 D20 C16 I12 W17 Ch12
Spy background
+1 longbow, Goggles of Night, +2 Studded leather and a Ring of Fire Resistance
AC 19
HP 158
Saves: Str, Con & Wis
Skills: Acrobatics +10, Deception +6, Perception +8, Stealth +10, Thieves Tools +10
Archery and Close Quarters Shooter fighting styles
+1 longbow (+14 to hit, +8 to damage)
Scimitar (+10/+5)
plus a few more regular weapons.
The rest of the party are mostly casters. We had a melee fighter NPC helping us out but he died, and the tanky cleric kind of went insane, leaving Bob, a Necromancer, a melee rogue (who pretty much sticks next to the Necromancer... they are twins) and a Sorcerer plus whatever the Cleric's player brings to the table. Bob has essentially been acting like a security contractor for the casters. He's been a fun character!
I had no clue about optimization or anything when I built this guy, but I knew I wanted a stealthy-ish archer and after digesting the PHB for a few days came up with Bob. Rolled stats (4D6b3x7b6) were 15, 15, 15, 13, 11, 11. So +1 to everything looked like a great idea. I statted him up S14 D16 C16 I12 W16 Ch12. Then took +2 Dex at 4&6 and Tough at 8. Resilient Wis at 12. His next feat at 14 will be Sharpshooter, but for the L16 I'm torn between Alert and Observant.
Any thoughts or other opinions on the feat?
So currently he looks like this...
S14 D20 C16 I12 W17 Ch12
Spy background
+1 longbow, Goggles of Night, +2 Studded leather and a Ring of Fire Resistance
AC 19
HP 158
Saves: Str, Con & Wis
Skills: Acrobatics +10, Deception +6, Perception +8, Stealth +10, Thieves Tools +10
Archery and Close Quarters Shooter fighting styles
+1 longbow (+14 to hit, +8 to damage)
Scimitar (+10/+5)
plus a few more regular weapons.
The rest of the party are mostly casters. We had a melee fighter NPC helping us out but he died, and the tanky cleric kind of went insane, leaving Bob, a Necromancer, a melee rogue (who pretty much sticks next to the Necromancer... they are twins) and a Sorcerer plus whatever the Cleric's player brings to the table. Bob has essentially been acting like a security contractor for the casters. He's been a fun character!
I had no clue about optimization or anything when I built this guy, but I knew I wanted a stealthy-ish archer and after digesting the PHB for a few days came up with Bob. Rolled stats (4D6b3x7b6) were 15, 15, 15, 13, 11, 11. So +1 to everything looked like a great idea. I statted him up S14 D16 C16 I12 W16 Ch12. Then took +2 Dex at 4&6 and Tough at 8. Resilient Wis at 12. His next feat at 14 will be Sharpshooter, but for the L16 I'm torn between Alert and Observant.
Any thoughts or other opinions on the feat?