Zephonim
2017-06-18, 11:38 PM
So the party is eventually going to fight an Abomination. It's the "God" of Aboleths. It was mortally wounded like a decade before gamewise and is weakened gm said he's straight running an abomination from elh for it. It's a colossal aboleth with tons of tentacles living in a ocean underwater cavern system.
I'm really just looking for suggestions on how we should tackle this all the info you might need provided below.
We will be able to get divine intervention from possibly two gods to help but they aren't going to fully commit and fight the ****ing thing. The last time they went in a full on fight one of the god's died and they are worried to lose others because they can't exactly make new gods of light. One is the Head god of the pantheon who is pretty much pelor. The other is a God of Protection who we are rebuilding after he got destroyed. At best they can provide us some magical buffs which will probably be an ac boost and turning the water into holy water.
The party when we are facing this thing will likely be level 15.
I am an Artificer. I have a crafter booster that allows me to craft as if i am cl 20.
The other party member is a War Hulk/Hulking Hurler.
I have a Cleric Cohort who's a ruby knight vindicator.
I can persist buffs and we have oodles of gold because my gm's setting is insane. I can pretty much craft any item because i have over 110 million gold.
Our plan as of right now is to create a harpoon with an adamantine chain enchanted and hardened tipped with a positive mana crystal(Extremely extremely rare item). It will cause the spear to grow around the Aboleth and ensare it where the War Hulk is going to begin the greatest game of Tug of war ever. but the thing is extremely strong and can lock itself into the caverns with it's tentacles. To deal with it's spawn we're going to seal off the ocean from the Oceanic Trench it's in by freezing the ocean around it and i'm going to open a gate to the elemental plane of fire near the bottom of the trench. The monstrosity will be deeper within but we're trying to steam and sautee it's little spawn.
Oh right and we're freezing the ocean around the trench by using a mana cannon powered by various mana crystals that embody positive, negative, fire earth air water.
Looking at it abominations lack immunity to stun, and dazing. So i'm thinking that's my best shot at mitigating any disaster here? I can't attack it's stats generally but he did say that our positive mana spear will be doing int, con, and wis damage as it's one of the few weaknesses the dark gods have. My other part of the plan was possibly using etherealness so we can go around and sunder the aboleth's tentacles so it loses it's grip in the tug of war but is there a way to see through stone or travel through it?
Sadly as for damage spells I cannot use maw of chaos because all the dark creatures/aberrations have the chaotic subtype. But these are gods of darkness and are weak to light so I was thinking i'll probably just be using sunburst on the thing.
I'm really just looking for suggestions on how we should tackle this all the info you might need provided below.
We will be able to get divine intervention from possibly two gods to help but they aren't going to fully commit and fight the ****ing thing. The last time they went in a full on fight one of the god's died and they are worried to lose others because they can't exactly make new gods of light. One is the Head god of the pantheon who is pretty much pelor. The other is a God of Protection who we are rebuilding after he got destroyed. At best they can provide us some magical buffs which will probably be an ac boost and turning the water into holy water.
The party when we are facing this thing will likely be level 15.
I am an Artificer. I have a crafter booster that allows me to craft as if i am cl 20.
The other party member is a War Hulk/Hulking Hurler.
I have a Cleric Cohort who's a ruby knight vindicator.
I can persist buffs and we have oodles of gold because my gm's setting is insane. I can pretty much craft any item because i have over 110 million gold.
Our plan as of right now is to create a harpoon with an adamantine chain enchanted and hardened tipped with a positive mana crystal(Extremely extremely rare item). It will cause the spear to grow around the Aboleth and ensare it where the War Hulk is going to begin the greatest game of Tug of war ever. but the thing is extremely strong and can lock itself into the caverns with it's tentacles. To deal with it's spawn we're going to seal off the ocean from the Oceanic Trench it's in by freezing the ocean around it and i'm going to open a gate to the elemental plane of fire near the bottom of the trench. The monstrosity will be deeper within but we're trying to steam and sautee it's little spawn.
Oh right and we're freezing the ocean around the trench by using a mana cannon powered by various mana crystals that embody positive, negative, fire earth air water.
Looking at it abominations lack immunity to stun, and dazing. So i'm thinking that's my best shot at mitigating any disaster here? I can't attack it's stats generally but he did say that our positive mana spear will be doing int, con, and wis damage as it's one of the few weaknesses the dark gods have. My other part of the plan was possibly using etherealness so we can go around and sunder the aboleth's tentacles so it loses it's grip in the tug of war but is there a way to see through stone or travel through it?
Sadly as for damage spells I cannot use maw of chaos because all the dark creatures/aberrations have the chaotic subtype. But these are gods of darkness and are weak to light so I was thinking i'll probably just be using sunburst on the thing.