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LibraryOgre
2017-06-19, 09:16 AM
(This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)

Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.

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Q.4. Is there a feat that allows me to get a familiar?

Please start over with the numbering. When this one reached 50 pages, please report it so that we can start a new one. Thanks.

Wacky89
2017-06-19, 12:07 PM
Q 1

How does the harpoon from frostburn interact with the Returning weapon enchantment?
Does the harpoon return without doing additonal damage?
Does it leave a wound since the "harpoon condition" can only be removed by doing a FRA or a heal check?
Does the harpoon just return doing nothing?

Debatra
2017-06-20, 12:05 AM
Reposting some unanswered questions from the last thread:

Q2
Assuming undead aren't involved, can Bracers of Entangling Might (MIC 80) be used with Chill Touch (http://www.d20srd.org/srd/spells/chillTouch.htm) to deal extra Strength damage?

Q3
Assuming a caster level of 20, what first-level spell gives the largest bonus (of any type) to AC?

Q4
What if any rules exist for when flight has no listed maneuverability?

Q5
If you have both the Knock-Down and Vae School feats, do you get two attempts to trip an enemy if they're flat-footed when you deal at least ten damage to them with a whip or spiked chain?

MesiDoomstalker
2017-06-20, 01:00 AM
Q6
Is a Mind Flayer's Mind Blast a 'mental action' that can be used with the secondary mind of the granted by the Schism power?

Hurin
2017-06-20, 06:47 AM
Q7

If an elven wizard becomes a necropolitan at level 3 (getting bumped to level 2), can she no longer take the 3rd level elf wizard substitution level because she's undead?

Andezzar
2017-06-20, 12:14 PM
A 7

You can still take the substitution level. Race and type and subtype are three distinct properties. To qualify for the substitution level you must be of the correct race. The Necropolitan template does not change the base creature's race.

Kaleph
2017-06-21, 03:28 AM
A6

Yes.
Mind blast is a spell-like ability. According to the SRD, activating a SLA is a mental action.
I cannot find a limitation in the schism power that says the partitioned mind is limited to psionic powers, or conflicts with the usage of a SLA.

Hish
2017-06-21, 09:16 PM
Q8
According to the BoVD addiction rules, what save is allowed to avoid addiction? Assuming the character voluntarily took the drug.

ksbsnowowl
2017-06-22, 12:30 PM
Q 9:

What does a Confused creature do when his Confusion is the result of a trap (something like Symbol of Insanity) and the percentile roll for the round comes up with "Attack Caster..."?


Attack caster with melee or ranged weapons (or close with caster if attack is not possible).

Does he attack the trap? Attack where the symbol is/was?

Khedrac
2017-06-23, 02:13 AM
A 9 The answer is in the spell description:
A confused character who can’t carry out the indicated action does nothing but babble incoherently

Thurbane
2017-06-23, 04:11 PM
Q8
According to the BoVD addiction rules, what save is allowed to avoid addiction? Assuming the character voluntarily took the drug.

A008


Upon initial exposure (anytime a character imbibes or applies a drug with an addiction rating), the character must succeed at a Fortitude save or become addicted, as shown below.

Each drug has it's own listed DC for the Fortitude save, as shown on table 3-4.

Jowgen
2017-06-25, 03:44 PM
Q 10

Does the Saint's Holy Power ability increase the DC of Ravages and/or poisons used by the Saint?

justiceforall
2017-06-25, 08:25 PM
Q11

Can Iron Heart Surge be used to remove fatigue not caused by a spell with a duration?

The wording of Iron Heart Surge says an effect lasting one or more rounds, but fatigue does not have a duration, it is simply removed by resting 8 or more hours.

Andezzar
2017-06-26, 01:47 AM
A 11

Ask your DM. This is one of the many ambiguities of the maneuver.

Kaleph
2017-06-26, 06:07 AM
Q10

No, unless it's a Special attack of the creature, like "Touch of golden ice".

St Fan
2017-06-26, 12:01 PM
Q 12

The Step of the Wind stance from the Tome of Battle specifies:



While you are in this stance, you ignore penalties to speed, movement, or skill checks associated with movement (such as Tumble, Jump, and Climb checks) incurred by moving through difficult terrain.


I understand this mean you can move at full speed over difficult terrain. The rules on Terrain and Obstacles from the SRD also mentions, though, that "You can’t run or charge across difficult terrain."

Does Step of the Wind also remove this limitation (since you ignore penalties to movement), and thus allow you to run or charge even over lightly obstructed (scree, light rubble, shallow bog, undergrowth) or severely obstructed (natural cavern floor, dense rubble, dense undergrowth) terrain?

Debatra
2017-06-26, 10:57 PM
A 12

Yes.

unseenmage
2017-06-27, 12:13 AM
Q13
Can a summoned Elysian Thrush (BoED) charge the Energy Transformation Field (SC) which summoned it with it's healing song Su ability?

If so how long does it have to sing before the ETF eats the ability and the bird has to start again?


Q14
Without considering class abilities or magic items, what's the longest one could make a Summoned Monster persist?
Could one ever last long enough to cast Contingency on?

DeltaEmil
2017-06-27, 03:17 PM
Q 15

Is there a magic item that grants something similar to the empathic link supernatural ability that a wizard or sorcerer has with its familiar?

Chester
2017-06-27, 09:34 PM
Q16

Do an Occult Slayer's Magical Defense and Mind Over Magic abilities apply to a Beholder's eye ray attacks?

KillianHawkeye
2017-06-27, 10:42 PM
A 16

No. Magical Defense and Mind Over Magic protect against spells and spell-like abilities. A beholder's eye rays are supernatural abilities.

Thurbane
2017-06-28, 03:09 AM
Q 15

Is there a magic item that grants something similar to the empathic link supernatural ability that a wizard or sorcerer has with its familiar?

A 015

I'm not aware of an exact match, but there's a couple of items that perform vaguely similar functions:


Collar of Healing (MIC p.89) [know exact hit point total of animal companion, familiar or special mount]
Helm of Telepathy (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#helmofTelepathy) [send telepathic messages]
Linked (armor property) (MIC p.12) [telepathic communication]
Contact Medallion (MIC p.90) [telepathic bond]
Crystal Ball with Telepathy (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#crystalBall) [telepathic communication]

Khedrac
2017-06-28, 06:41 AM
A14
Without considering class abilities or magic items, what's the longest one could make a Summoned Monster persist?
Could one ever last long enough to cast Contingency on?
This is not a "simple" RAW question, but there is no hard limit - with a duration of 1 round per level (before extensions) then an arbitrarily high level produces whatever duration one needs.

St Fan
2017-06-28, 03:20 PM
Q 15

Is there a magic item that grants something similar to the empathic link supernatural ability that a wizard or sorcerer has with its familiar?

A 15
Also not quite the same thing, but the various symbionts from the Fiend Folio link with their host in a manner quite similar to a familiar empathic link.

Debatra
2017-06-29, 07:30 AM
A 14 Additional

Also, Contingency is a Personal spell. Unless you have some ability that says otherwise, you can't cast Contingency on another creature.

unseenmage
2017-06-29, 08:45 AM
A 14 Additional

Also, Contingency is a Personal spell. Unless you have some ability that says otherwise, you can't cast Contingency on another creature.
There are a couple of summons that get access to 6th level spells which coukd cast it themselves if they last long enough.

daremetoidareyo
2017-06-29, 05:49 PM
Q16: If you are standing in the midst of an inhaled poison, do you have to make a fort save every round?

Q17: how long does it take to apply a graft? Not craft it.

St Fan
2017-06-30, 05:57 AM
Q 18

A few about the drug rules from the Book of Vile Darkness.

A: Drugs are described as functioning like poison. If a character has full immunity to poison (for example, a 9th-level druid), does it protect him from all effects of a drug?

B: Drug addictions are described as functioning like disease. If a character has immunity to diseases (for example, a 5th-level monk), does it make him immune to any risk of addiction?

C: Assuming A) is true, if a character is already addicted to a drug, and then gains immunity to poison, does this mean the satiation effect of the drug no longer apply to him, and thus he's forced into withdrawal?

kkplx
2017-06-30, 04:26 PM
Q 19

If you activate a Talisman of Undying Fortitude, can you then stop holding it (drop it, stash it away) for the duration of its effect, or do you need to keep holding on to it (presumably with one hand)?

Thurbane
2017-06-30, 05:12 PM
Q 19

If you activate a Talisman of Undying Fortitude, can you then stop holding it (drop it, stash it away) for the duration of its effect, or do you need to keep holding on to it (presumably with one hand)?

A019

There's nothing in the item description that states you need to keep holding the Talisman, it simply states the immunities that you gain when you activate it. So yes, so could put it away, or hand it to another creature to use if you wanted to.

The entry for the item in question lists its slot as "- (held)", indicating a non-slot item. Further on in the MIC (p.219) it specifies that for items of this type "You must hold the item or otherwise manipulate the item with your hand for it to function or be activated.".

The Talisman in question is quite specific that the benefits are granted to you upon activation. It could be argued that the "to function" clause means you need to keep holding it throughout the duration.

I think this is a case of "ask your DM", as I believe it could be argued both ways.

kkplx
2017-06-30, 05:16 PM
Q20

So the item slot "held" has no meaning outside of where you have to have the item when you activate it?

Thurbane
2017-06-30, 05:25 PM
Q20

So the item slot "held" has no meaning outside of where you have to have the item when you activate it?

A 020

As far as I know, "held" isn't actually a slot as as such. The slots are Arms, Body, Face, Feet, Hands, Head, Rings (x2), Shoulders, Throat, Torso, Waist.

The entry for the item in question lists its slot as "- (held)", indicating a non-slot item. Further on in the MIC (p.219) it specifies that for items of this type "You must hold the item or otherwise manipulate the item with your hand for it to function or be activated.".

This may be a DM call on an item by item basis. The Talisman in question is quite specific that the benefits are granted to you upon activation. It could be argued that the "to function" clause means you need to keep holding it throughout the duration.

I may need to go back and change my previous answer to "ask your DM".

St Fan
2017-07-01, 07:29 AM
Q 21

I just noticed that Alter Self has the mention "The new form must be within one size category of your normal size." That means a medium creature can turn small or large with this spell...

A:Does the subject receive the appropriate size modifiers (as with Enlarge Person or Reduce Person)?

B: Is there any creature with the Humanoid type who is large-sized?

Bronk
2017-07-01, 09:20 AM
Q 21

I just noticed that Alter Self has the mention "The new form must be within one size category of your normal size." That means a medium creature can turn small or large with this spell...

A:Does the subject receive the appropriate size modifiers (as with Enlarge Person or Reduce Person)?

B: Is there any creature with the Humanoid type who is large-sized?

A21

A: Yes and no. The new form will have the appropriate modifiers already built in, you don't add them again.

B: Chameleon, Asp, and Cobra nagas from 'Oriental Adventures' are large humanoids with few enough racial HD to work with Alter Self.

Thurbane
2017-07-01, 03:51 PM
A 021B further info

Unfortunately the Nagas mentioned above from OA had their type changed to Monstrous Humanoid in the Dragon 318 3.5 update of Oriental Adventures.

If your DM does not recognize this as an official update, you should still be able to use them though.

Bronk
2017-07-01, 04:33 PM
A 021B further info

Unfortunately the Nagas mentioned above from OA had their type changed to Monstrous Humanoid in the Dragon 318 3.5 update of Oriental Adventures.

If your DM does not recognize this as an official update, you should still be able to use them though.

Hmm, then there's the hornhead saurial from the Serpent Kingdom web update.

theCerealKillr
2017-07-01, 05:50 PM
Q 22

The Combat focus of the Chameleon prestige class reads as such:

Combat Focus: You gain proficiency with all martial weapons. You also gain a +2 competence bonus on attack rolls and weapon damage rolls and a +2 bonus on Fortitude saves. At 5th level, the bonuses improve to +4.

a) It seems pretty clear that the +2 on attack rolls would apply to ranged touch attacks for an Eldritch Blast, but would the +2 on weapon damage rolls apply to the Eldritch Blast's damage?

b) If I use Eldritch Glaive and then attack with that, would it be considered a weapon, and therefore receive a +2 bonus to damage?

Hish
2017-07-01, 07:06 PM
A22
No, and no. Eldritch Blast and Eldritch Glaive are both weaponlike spells because they use an attack roll. Weaponlike spells do not get extra damage from bonuses to weapon damage rolls.

On the other hand, weaponlike spells do get precision damage and they do benefit from combat feats.

flappeercraft
2017-07-01, 07:55 PM
Q 23
Limited wish has this line of uses in it's description "Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack"

What exactly is the limit of this, does it just ignore everything including miss chances, mirror image? Does it still work if the target is out of range? If it does work if the target is out of range can it be done cross planes?

Tamorlin
2017-07-02, 07:05 AM
Q24

Can aboleth slave non-humanoids?

KillianHawkeye
2017-07-02, 09:51 AM
A 24

Not unless you're using the psionic version.

The standard aboleth's Enslave ability works like dominate person, which as you've noted only affects humanoids. The psionic aboleth trades its SLAs for psionics, and uses the more versatile psionic dominate (basically dominate person and dominate monster rolled into one).

Tiri
2017-07-02, 01:15 PM
Q25

A vampire's Blood Drain ability is Extraordinary. However, a vampire lord's Blood Drain ability is Supernatural. If a vampire becomes a vampire lord, does he gain another Blood Drain ability that is Supernatural, or does his existing Extraordinary Blood Drain change to Supernatural?

flappeercraft
2017-07-02, 01:29 PM
A25

A vampire lord retains all the special abilities of the base vampire, except as modified below, and also gains those noted below.
His existing Blood Drain becomes Supernatural

Tiri
2017-07-02, 01:32 PM
Q26

A vampire has a Dominate special attack. A vampire lord has a Domination special attack. Does the vampire becoming a vampire lord get a new Domination ability or does his Dominate attack become Domination?

ManicOppressive
2017-07-03, 06:05 AM
Q 23
Limited wish has this line of uses in it's description "Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack"

What exactly is the limit of this, does it just ignore everything including miss chances, mirror image? Does it still work if the target is out of range? If it does work if the target is out of range can it be done cross planes?

A 23

Wish and Limited wish are kind of notoriously DM-discretionary, but assuming you want to target that specific example of a usage:

"A single creature automatically hit[s] on its next attack."

For this effect to be relevant, the creature still needs to make the attack. You cannot make an attack against an enemy you're unaware of, or that is outside of the maximum range of your weapon. The effect of wish can never be applied because you can never even designate the attack in the first place.

If, within the normal rules, you make an attack while under this effect, it will hit. Evasion, cover, concealment, misc. miss chance, AC, or anything else that can cause an attack to not hit doesn't apply to this attack, because this attack automatically hits. Unlike some mechanical sets (Magic the Gathering comes to mind) there is no space in D&D between the declaration and the resolution of an attack. You could, for instance, prepare a spell to remove you from the current plane to be fired when an attack hits you, but it would go off after you take damage, not the moment the d20 lands on a result that is higher than your AC.

Mirror Image isn't relevant. You just hit whichever image you targeted. You would not, under this effect, get to say "I attack the real one," because you still don't know which one the real one is, just like if your DM sets a group of identical looking cultists in masks in front of you they won't just let you say "I attack the leader." Whichever target you attack, be it one of the images or the real enemy, will be hit. If that was a mirror image, you have now wasted your perfect hit, but you DID hit your target. Your target was just wrong.

Note that Damage Reduction, Resistance, Immunity, etc. would all still work against this attack, as they lower or prevent damage instead of lowering the chance of an attack, or preventing an attack from, succeeding.

Yklikt
2017-07-03, 12:39 PM
Q27

Although it say other, spell target for shield other is just one creature. Can do it on yourself?

Hish
2017-07-03, 05:00 PM
A27
You could, because spell names have no mechanical effect and you are one creature in close range.

It would be a pretty useless spell though, because you would take half damage and the other half of the damage would be transfered to... you. So the only effect would be +1 to AC and saves. Resistance is a 0th level spell that grants the same bonus on saves.

Someguy231
2017-07-03, 08:19 PM
Q 28

Can one use Plane Shift or Gate to traverse from one Material Plane to another. As in from Toril to Eberron, or to Oerth to Krynn?

ManicOppressive
2017-07-03, 08:56 PM
Q 28

Can one use Plane Shift or Gate to traverse from one Material Plane to another. As in from Toril to Eberron, or to Oerth to Krynn?

A 28

If you mean literally traveling between campaign settings, then that's up to DM discretion. 3.5 settings don't (generally) share a universe, but there's no reason a DM can't have a universe with both Eberron and Toril or whatever.

If both of those planes exist in your DM's setting, there's probably nothing stopping Plane Shift from traversing them. But again, this isn't really a defined mechanical thing you're trying to do.

Afgncaap5
2017-07-04, 02:03 PM
Q 29

Are the chakra slots as used by the Incarnum Blade prestige class usable by anyone, even if the character has no previous affiliation with incarnum? A player's interested and wants to know if he can "have a free use of chakras" to make the class work, but from my reading it looks like the class just sort of gives them to you anyway.

mattie_p
2017-07-04, 03:54 PM
A29: Correct, a character does not require any other levels in an incarnum class or incarnum feats

Tiri
2017-07-05, 06:11 AM
Q26

A vampire has a Dominate special attack. A vampire lord has a Domination special attack. Does the vampire becoming a vampire lord get a new Domination ability or does his Dominate attack become Domination?

Chester
2017-07-05, 07:19 AM
Q30

Can a PC take a feat that applies to magic if he's not yet a magic user? For instance, if I know I'm going to take levels in Wizard or Sorcerer, can my Rogue take Spell Focus at character creation?

zergling.exe
2017-07-05, 07:46 AM
A030

You can take any feat you meet the prerequisites for whenever you can choose one. If the feat doesn't require any spellcasting ability you can still take the feat, even if it does nothing without spellcasting.

Debatra
2017-07-05, 08:25 AM
Q26

A vampire has a Dominate special attack. A vampire lord has a Domination special attack. Does the vampire becoming a vampire lord get a new Domination ability or does his Dominate attack become Domination?

You don't have to repost this every three days if it doesn't get answered.

mattie_p
2017-07-05, 11:42 AM
Q26

A vampire has a Dominate special attack. A vampire lord has a Domination special attack. Does the vampire becoming a vampire lord get a new Domination ability or does his Dominate attack become Domination?

A26: The dominate (by gaze) is unchanged, gains new ability of domination by voice. See below


Dominate (Su)
A vampire can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that the vampire must use a standard action, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet.


Special Attacks: A vampire lord retains all the special abilities of the base vampire, except as modified below, and also gains those noted below. The saving throw, where applicable, is 10 + 1/2 the vampire lord's class and nonclass HD + the vampire lord's Charisma modifier, unless noted otherwise.

Domination (Su): As base vampire, except that a vampire lord can do this either by gaze or voice. It does not require line of sight to the target, but the target must be able to hear the vampire lord's voice when it speaks at a normal volume level.

Gaze requires line of sight and is a standard action, voice does not require line of sight nor line of effect and is a standard action.

St Fan
2017-07-05, 04:10 PM
Q 31

Character has an Item Familiar, and invest his life energy in it, thus gaining a 10% bonus on his current XP, and on any XP gained afterward.

Same character get drained of one level. According to the rules, his XP total is now half-way between the minimum for his lost level and the previous (now current) level.

Does he immediately add 10% to his new XP total thanks to the Item Familiar?

Morphic tide
2017-07-05, 04:24 PM
Q 31

Character has an Item Familiar, and invest his life energy in it, thus gaining a 10% bonus on his current XP, and on any XP gained afterward.

Same character get drained of one level. According to the rules, his XP total is now half-way between the minimum for his lost level and the previous (now current) level.

Does he immediately add 10% to his new XP total thanks to the Item Familiar?

A 31: No, as it is not gained XP, it's setting XP to a specific value, so any modifiers to XP gain don't apply. If it did, then characters subject to XP penalties would have the penalty apply to this value as well. And that's just cruel and unusual.

Tiri
2017-07-05, 06:51 PM
Q32

If a vampire lord's Domination ability is a new ability separate from the vampire ability Dominate, what is the Domination ability based off of and what effect does it have?

mattie_p
2017-07-05, 08:42 PM
A32: it is "as base vampire", meaning the same save DC off of 10+1/2 HAD +Cha mod, and has the same effect as Dominate.

Afgncaap5
2017-07-06, 10:37 AM
Q 33

A) Does the Acrobatic Recovery ability of the Combat Acrobat feat (PH2) work against trip attempts? It says that you can make it against "an effect that causes you to fall prone" while the definition of tripped at the SRD says "A tripped character is prone." This is probably an unnecessary hair for me to split, but I like being certain; Is "is prone" the same as "caused to fall prone", basically. [As a DM I'd definitely let a player use that definition, but, as I said above, I like bein' sure.]

B) Assuming the answer to A is correct and given the 9 ranks in Balance already required, does this make a character who can manage a +11 bonus to Balance checks by virtue of feats, items, and the like more or less untrippable? (Barring things like enemies using spells or teamwork to impose negatives, of course.)

Kaleph
2017-07-06, 01:07 PM
A 33

Yes and yes.

Yael
2017-07-07, 01:27 AM
Q34
Sun Devotion states
...
The illumination radius is the same as that of a torch, but the light is true sunlight and affects creatures within a 10-foot radius as such. This effect lasts for 1 minute.
...

Per its wording, it is true sunlight, should it affect undead with sun vulnerabilities as Vampires as if it were natural sunlight?

Kaleph
2017-07-07, 04:24 AM
A34
Unfortunately true sunlight is nowhere defined, so one can only assume by RAI that it works exactly as you mention.

PS: your Quote is from Complete Champion.

Yael
2017-07-07, 04:33 AM
PS: your Quote is from Complete Champion.
Fixed for future reviews.
Thanks. :smallbiggrin:

Niwrad
2017-07-07, 10:38 PM
Q 35

Can a bag containing 10 flasks of alchemist fire be thrown all at once as an improvised weapon, dealing 10x the damage of a normal flask of alchemist fire?

Hish
2017-07-07, 10:41 PM
A35

Not by RAW, no.

WhamBamSam
2017-07-07, 10:50 PM
Q36 If a poison deals flat damage to an ability score (as opposed to or alongside dice of damage) is that multiplied on a critical hit or similar?

Q37 The weapon rules say this with regard to inappropriately sized weapons.
Inappropriately Sized Weapons
A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative -2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a -4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.

How does the latter part interact with the Powerful Build ability? Could a Goliath wield a light weapon designed for a Huge creature as a one-handed weapon or one designed for a Gargantuan creature as a two-handed weapon? What would the penalty on attack rolls be for doing so?

Andezzar
2017-07-08, 02:25 AM
A 36

Yes. Only extra damage dice are not multiplied

A 37

It does not interact. Powerful build only modifies the use of weapons of one size and that is those that are one size larger than the Goliath. So unless the Goliath becomes large or huge the ability gives no benefit for wielding huge or gargantuan weapons.

Debatra
2017-07-09, 12:12 PM
Q 38

Can a caster with the Shadow Weave Magic feat use Shadow Evocation or similar to emulate spells with the Light descriptor?

Kaleph
2017-07-09, 01:10 PM
A 38
According to the description of Shadow evocation/invocation, it doesn't get the descriptor of the spell it's emulating, so RAW it's possible.

Debatra
2017-07-09, 02:05 PM
Q 39

Is there any RAW way to get a Worg as an Animal Companion?

Kaleph
2017-07-09, 04:52 PM
A 39

The leadership feat. It needs agreeing with your master about its advancement, though. There could be other ways, but none that I know.

heavyfuel
2017-07-09, 10:57 PM
A34

"True sunlight" doesn't need to be defined. It's just a normal word (sunlight) preceded by an adjective (true). You don't need in game definitions of every single word.

So yes, it can be used to slay a vampire.


Q 40

Is there a way to Take 20 in Knowledge checks?

This isn't as obvious though. I remember a splat book that gave some character the ability to use a library to this effect and it took a pretty long time. (or I'm remembering wrong)

unseenmage
2017-07-10, 01:52 AM
Q41
Would dwarven Stonecunning still detect a stone trapdoor if the stone trapdoor were an animated object? What if the entire building were an animated object?

Hish
2017-07-10, 01:43 PM
A41
Yes and yes. Stone animated objects probably count either as "unusual stonework" or "something that isn't stone but is disguised as stone."

ksbsnowowl
2017-07-10, 02:15 PM
Q13
Can a summoned Elysian Thrush (BoED) charge the Energy Transformation Field (SC) which summoned it with it's healing song Su ability?

If so how long does it have to sing before the ETF eats the ability and the bird has to start again?
The Elysian Thrush is from the Planar Handbook, not BoED.

A13: Yes, any Supernatural ability will be consumed by the ETF and fuel it. The ETF will consume the Supernatural song the moment the Elysian Thrush starts singing it (using the Thrush's standard action to start a Supernatural ability). The thrush could start singing again the very next round (and may try to, if it can notice that its song isn't functioning normally [maybe it sounds different without the magical component?]).

The times listed in the ability are times before the listeners gain any benefit; the supernatural song has been produced the entire time. In the case of the ETF, it would consume the magic the moment it is created, fueling the ETF with one spell level (due to the thrush's 1 hit die).


Q26

A vampire has a Dominate special attack. A vampire lord has a Domination special attack. Does the vampire becoming a vampire lord get a new Domination ability or does his Dominate attack become Domination?

A26: Addendum:

The Vampire Lord is a 3.0 prestige class (publish date of 2002). In 3.0 the base vampire's ability was called Domination; for some reason they changed the name to Dominate in 3.5. The discrepancy is merely an edition change oddity. Regardless, mattie_p's answer is absolutely correct.

VoxRationis
2017-07-10, 02:22 PM
If you're hit multiple times during the same spell (as when a group of archers all have readied actions to fire at spellcasters), does the damage stack for a single Concentration check, or do you make multiple Concentration checks?
E.g.: If four archers fire at the same wizard, and do 3, 4, 4, and 5 damage respectively, does the wizard make one Concentration check at DC 26, or four checks at DC 13, 14, 14, and 15?

Debatra
2017-07-10, 03:13 PM
Q 42 If you're hit multiple times during the same spell (as when a group of archers all have readied actions to fire at spellcasters), does the damage stack for a single Concentration check, or do you make multiple Concentration checks?
E.g.: If four archers fire at the same wizard, and do 3, 4, 4, and 5 damage respectively, does the wizard make one Concentration check at DC 26, or four checks at DC 13, 14, 14, and 15?

A 42 Multiple.

VoxRationis
2017-07-11, 12:44 AM
Thank you. Shame, though.

Thurbane
2017-07-11, 02:54 AM
Q 39

Is there any RAW way to get a Worg as an Animal Companion?

A 039 continued

Closest I can think of is the Beast Heart Adept PrC (Dungeonscape p.48), which can have a Worg as a Monstrous Companion. This is not an Animal Companion as such, but follows many of the same rules.

The Improved Familiar feat can also grant a Worg as a Familiar (CW, p.100).


Q 40

Is there a way to Take 20 in Knowledge checks?

This isn't as obvious though. I remember a splat book that gave some character the ability to use a library to this effect and it took a pretty long time. (or I'm remembering wrong)

A 040 partial

The only reference I can currently find on taking 20 on Knowledge checks is Astral Caravan (http://www.d20srd.org/srd/psionic/powers/astralCaravan.htm), which specifically calls out that you cannot take 20 on your Knowledge (the planes) check.

This could be interpreted as saying that on other checks such a stipulation does not apply, but I hesitate to call that RAW.

Kaleph
2017-07-11, 03:35 AM
A 40 addendum

Knowledge allows no retry, while taking 20 implies multuple uses of the same ability - this is another clue to rule this option out for knowledge checks.

mattie_p
2017-07-11, 11:20 AM
Q 40

Is there a way to Take 20 in Knowledge checks?

This isn't as obvious though. I remember a splat book that gave some character the ability to use a library to this effect and it took a pretty long time. (or I'm remembering wrong)

A 40: Yes. According to this nifty guide (http://www.giantitp.com/forums/showsinglepost.php?p=21685378&postcount=11) I just found.

The Favored in Guild feat will permit this under limited circumstances.

zlefin
2017-07-11, 12:13 PM
Q42

does raw have rules one way or the other on changing the base feats a monster has? (ie if you're not using advancement to give it extra HD, but are just changing its selection of feats, is that something you're not supposed to do, or are free to do, or is it unmentioned whether you should or not)

KillianHawkeye
2017-07-11, 12:33 PM
A 42

You are free to alter the Feats that a monster has by virtue of its Hit Dice. The stat blocks simply show an example of a typical Feat selection for each creature. The exception is racial bonus feats, which are marked with a superscript B. These cannot be changed except through extraordinary means.

Chester
2017-07-11, 04:48 PM
Q 43

Hello again:

Eberron Campaign Setting p. 13: "When using [Minor Shape Change] to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks."

SRD: Disguise Self
Illusion (Glamer)
Level: Brd 1, Sor/Wiz 1, Trickery 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment.

If you use this spell to create a disguise, you get a +10 bonus on the Disguise check.

A creature that interacts with the glamer gets a Will save to recognize it as an illusion.

Do the bonuses on a disguise check stack if you use both abilities at once?

For instance, let's say a changeling uses the Minor Shape Change ability to physically change his face, and he also uses Disguise Self to create the illusion of different clothing, etc. Is the bonus on the disguise check +10, or +20?

Kaleph
2017-07-11, 05:03 PM
A 43

From the SRD: "Circumstance bonuses stack with all other bonuses, including other circumstance bonuses, unless they arise from essentially the same source."

Emphasis mine. Do you judge that minor shape change and disguise self are "essentially the same source"? I personally do, since combining the two effects gives the same result as using a single effect.

Chester
2017-07-11, 05:20 PM
A 43

From the SRD: "Circumstance bonuses stack with all other bonuses, including other circumstance bonuses, unless they arise from essentially the same source."

Emphasis mine. Do you judge that minor shape change and disguise self are "essentially the same source"? I personally do, since combining the two effects gives the same result as using a single effect.

The thing is, the bonus from Disguise Self is not specified as a circumstance bonus. That's part of my uncertainty.

Kaleph
2017-07-11, 05:26 PM
The thing is, the bonus from Disguise Self is not specified as a circumstance bonus. That's part of my uncertainty.

Yes, but minor disguise is, and therefore it won't stack.

Read the whole sentence. A circumstance bonus stacks with ANY (not only those flagged as "circustance") bonus, unless they do basically the same thing.

EDIT
Still, master's call (but in this case heavily biased).

mattie_p
2017-07-11, 08:23 PM
Q 43: They do not stack.

Minor shape Change for changelings is a specific ability which specifies:


Changelings have the supernatural ability to alter their appearance as though using a disguise self spell

Emphasis mine. A source of bonus, even untyped, never stacks with itself (unless it explicitly says it does). The fact that the Changelings supernatural ability changes the bonus from untyped to circumstance doesn't change the source of disguise self .

AlanBruce
2017-07-12, 02:11 AM
Q. 44

The Occult Slayer's Mind Over Magic Class Feature states that it works like Spell Turning. Would an Occult slayer who has access to it 1/Day be able to bounce back a:

1. Ray of Enfeeblement

2. Channelled Lifetheft

3. Orb of X

4. Mass Curse of Impeding Blades

5. Enervation

Sorry about the long list, just trying to cover as much examples as possible, so as to know what can be bounced back at the caster and what cannot.

Jowgen
2017-07-12, 04:47 AM
Q 45

The stackblock for Bats has empty attack sections, so how does a bat familiar who's received a template via the Planar Familiar spell make a "normal attack" to use its granted Smite alignment special attack?

Yklikt
2017-07-12, 05:28 AM
A 45

Bats can make unarmed strike attacks.

mattie_p
2017-07-12, 05:05 PM
Q 45

The stackblock for Bats has empty attack sections, so how does a bat familiar who's received a template via the Planar Familiar spell make a "normal attack" to use its granted Smite alignment special attack?


A 45

Bats can make unarmed strike attacks.

A 45 (dispute): A bat has no normal attack method and may not attempt a smite, nor can it make an unarmed strike.

The pertinent rules are found in the DMG.


A weapon can only decrease in size so far. Weapons that deal less than 1 point of damage have no effect. Once a weapon only deals 1 point of damage, it's not a weapon if it shrinks further

Emphasis mine. Unarmed strike damage for a medium creature is 1d3, shrinking 3 sizes per table 2-3 to a bat means unarmed strike is not a weapon for bats. Similarly, the designers did not give bats a natural weapon to use.

If your character were to increase the size of the familiar it may be permitted a natural attack or an unarmed strike, but ask your DM.

Thurbane
2017-07-12, 05:30 PM
Q. 44

The Occult Slayer's Mind Over Magic Class Feature states that it works like Spell Turning. Would an Occult slayer who has access to it 1/Day be able to bounce back a:

1. Ray of Enfeeblement

2. Channelled Lifetheft

3. Orb of X

4. Mass Curse of Impeding Blades

5. Enervation

Sorry about the long list, just trying to cover as much examples as possible, so as to know what can be bounced back at the caster and what cannot.

A 044

This ability is poorly defined. It says it acts as an Su version of Spell Turning, that is activated as a free action, with a CL of your OC level +5, and affects a spell targeted at you.

Spell turning normally affects 1d4+6 levels of spells, and lasts for 10 min/CL, or until expended.

There are at least two ways to read Mind Over Magic:

1. As a free action, it only affects one spell, and turns 1d4+6 levels of that spell.

2. As a free action, it activates and lasts for (OC level +5) * 10 minutes, or until it has reflected 1d4+6 levels of spells.

I would call this one a "ask your DM" scenario.


Q 45

The stackblock for Bats has empty attack sections, so how does a bat familiar who's received a template via the Planar Familiar spell make a "normal attack" to use its granted Smite alignment special attack?

A 045 additional

There are items and other ways to get natural attacks. This guide lists many of them: [3.X] Extra attacks, natural attacks, AoO (http://www.giantitp.com/forums/showthread.php?127463)

A Horned Helm (MIC p.112) for instance, does 1d8 damage. The item does not specifically say the damage die changes by size of the wearer, but even if it did, equipped on a diminutive Bat it would do 1d3 damage.

ShiningStarling
2017-07-14, 05:40 PM
Q 46
Does the Smiting Spell feat (PH2) allow you to make an attack as part of the casting?


You can alter a spell with a range of touch to transfer its energy from your hand to a weapon that you hold. The next time you strike an opponent with that weapon, the spell discharges. The target takes the normal damage and effects of a successful attack in addition to the spell's effect. Once you place a spell into a weapon, you must discharge it within 1 minute, or its energy dissipates harmlessly.

It only allows touch spells to be modified, and touch spells allows a touch attack to be made as part of the spellcasting, so while the logical answer is yes to me, the text is unclear.

Thurbane
2017-07-14, 07:07 PM
A 046

Attacking with a touch spell is a special exception to the normal action economy.

http://www.d20srd.org/srd/combat/actionsInCombat.htm

Normally you only get one standard action per round. Casting a standard action spell is one standard action, while a single attack with a weapon (attack: melee) is a separate standard action.

Unless the spell has a casting time of a move, swift or immediate action, no, you could not cast the spell into a weapon and attack with that weapon in the same round.

Another exception would be if you had more than one standard action, such as a Factotum's Cunning Surge ability.

kkplx
2017-07-14, 07:43 PM
Q 047

http://www.d20srd.org/srd/spells/stoneShape.htm

And to a degree shrink item as well:

Do these spells affect an incredibly small amount of matter? 10 cubic feet +1/CL, meaning even at CL20 you couldn't even affect a single 5ft cube? (5*5*5=125 cu ft)

flappeercraft
2017-07-14, 07:45 PM
Q47
A. Do Greater Mighty Wallop, Improved Natural Attack, Earth Hammer (RoS), Empty Hand Mastery (OA), and Morphic Weapons class feature (Warshaper) even stack for damage dice on an Unarmed strike?

B. If they do and it is used in a level 16 monk, am I correct to think that this would equate to 32d8 damage? As per this (http://www.dandwiki.com/wiki/Ultimate_Monk_(3.5e_Optimized_Character_Build)/Highlights) it should but considering the website it is, I am a bit doubtful about it

Crake
2017-07-16, 06:55 AM
Q47
A. Do Greater Mighty Wallop, Improved Natural Attack, Earth Hammer (RoS), Empty Hand Mastery (OA), and Morphic Weapons class feature (Warshaper) even stack for damage dice on an Unarmed strike?

B. If they do and it is used in a level 16 monk, am I correct to think that this would equate to 32d8 damage? As per this (http://www.dandwiki.com/wiki/Ultimate_Monk_(3.5e_Optimized_Character_Build)/Highlights) it should but considering the website it is, I am a bit doubtful about it

A47

Since Greater Mighty Wallop caps the effective size at colossal, the size increases from empty hand mastery and improved natural attack do not stack if greater might wallop would increase the attack beyond colossal. Earth hammer could increase it by one step further if cast after greater mighty wallop, for 1 increase beyond colossal, and then morphic weapons could be further applied for a total of 2 increases beyond colossal. A 16th level monk has 2d8, large would have 3d8, huge would have 4d8, gargantuan would have 6d8, colossal would have 12d8, colossal+ would be 16d8, and colossal++ would be 24d8.

If you could somehow get improved natural attack and empty hand mastery to apply after greater mighty wallop, via spells like heroism that grant you a bonus feat, then you could increase it by 2 more steps, from 24d8 to 32d8, and then up to 48d8

kkplx
2017-07-16, 07:16 AM
Q 49

there's a doubled Q47.

Can you cast Resist Energy or Protection from Energy Twice on someone to give them resistance/immunity to 2 energy types?

Q 50

Can you cast resist energy Fire, then Protection from Energy Cold, to give someone both resistance to fire and immunity to cold?


The parts in the SRD that made me personally assume No for 49 and yes for 50:
http://www.d20srd.org/srd/magicOverview/castingSpells.htm


Same Effect More than Once in Different Strengths
In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.

Same Effect with Differing Results
The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

One Effect Makes Another Irrelevant
Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion.

Crake
2017-07-16, 08:03 AM
A49 & 50

Yes and yes. The same effect with differing results is refering to an effect that is incompatible with itself (hence why it says usually, as many effects are incompatible when cast twice for differing results, but not all), for example, if you cast polymorph twice. You can only have a single form, thus the second overwrites the first in this case. As it also says, the first spell is still in effect, and so in the case of resist/protection from energy, both spells are cast, and you are most certainly capable of having resistance/immunity to more than one kind of energy, so they both remain in effect.

The "One effect makes another Irrelevant" clause also does not apply, as neither make the other irrelevant in either case. This only comes into effect when you cast Resist Energy (Cold) and Protection From Energy (Cold) which is also explicitly called out in the spells themselves, indicating how they interact.

El'the Ellie
2017-07-17, 04:36 PM
Q 51

Can a good cleric spontaneously cast a cure spell from a lower level spell slot? IE, can a cleric give up a 5-th level spell to cast Cure Critical Wounds?

Debatra
2017-07-17, 04:44 PM
A 51 Yes. They can also use metamagic with their spontaneous cure spells.

Sergio
2017-07-18, 02:44 AM
Q 52: I'm relatively new to D&D magic. Is there a guide for these people that wish to use a dread necromancer? I saw some handbooks but to be honest, they usually refer to highly-enchanted equipments and stuff of this sort. I'm running a low-level campaign, and I'm finding a lot of difficulties getting the notions I want.

Thurbane
2017-07-18, 03:09 AM
A 052

Unfortunately advice of that kind is not a simple RAW question, and beyond the scope of this thread.

Aside from referring to existing handbooks, you might want to start a thread asking for advice more specific to your needs.

DeTess
2017-07-18, 06:39 AM
All following questions relate to Tome of Battle (3.5) in some way, specifically for a hypothetical multi-class of different initiator classes. Apologies if these have been answered somewhere obvious, as I haven't been able to find them.

Q53:
If a multi-class Swordsage/warblade takes levels in an initiator PRC, and then once again takes levels in both Warblade and Swordsage, how is the initiator level for each determined?

Q54:
For a multi-class initator, can the maneuvers gained from a PRC be split over the various classes of the multiclass? Using the example above, could a Swordsage/Warblade that takes levels in Master of Nine decide to apply some of the new maneuvers gained to the Swordsage chassis, and others to the Warblade chassis? How much can this be split up (for example, assigning maneuvers known to Warblade, but the extra maneuvers readied slots to Swordsage).

Q55:
Do maneuvers from one initiator class count as prerequisite for getting a maneuver in another class? For example, Both the Warblade ans Swordsage parts of the multi-class have 1 tiger claw maneuver. Can either then on level-up take a maneuver that requires 2 tiger claw maneuvers known?

Thanks in advance for the answers.

flappeercraft
2017-07-18, 12:55 PM
Q56
How would Greater Mighty Wallop interact with Reserves of Strength?

A. With only bonus CL from the feat bypass the limit
B. With your whole CL bypasses the limit

Wacky89
2017-07-18, 02:13 PM
Q57
With Empower Spell do i add knowledge devotion and other effects that increase the spells damage before or after i calculate empower?

DeTess
2017-07-18, 02:40 PM
A57
The PHB gives an example with magic missile (page 93. In the example, the value being multiplied is 1d4+1, not just the 1d4). I therefore assume that all other sources that directly add bonus damage to the spell also get empowered, as long as the spell has some kind of variable damage component (so 1d4+24 does get multiplied, a straight 25 damage doesn't).

Fuzzy McCoy
2017-07-18, 03:51 PM
For all answers, SS = swordsage and WB = warblade.

A53: Initiator level is calculated at Initiator class + initiator PRC + (all other classes including other initiator classes)/2. In your case, let's say you have SS2/WB3/PRC 10. Your WB initiator level is 3 + 10 + (SS 2) / 2, which equals 14. Your SS initiator level is 2 + 10 + (WB 3)/2, which equals 13.5, which rounds down to 13.

A54: Edit: Yes. According to page 96 of the TOB, you can split out maneuvers known vs maneuvers readied, and you can make the choice each level up.

A55: Yes. Once you know a maneuver, it's known. It doesn't matter if it's from class progression or a feat, it counts towards prereqs.

KillianHawkeye
2017-07-18, 03:52 PM
A 57 correction

Empower Spell and other metamagic feats only alter the effects of the spell. Anything else that you add from things like items, feats, or class features should be added separately.

For the example with magic missile, the entire 1d4+1 gets multiplied by 150% because 1d4+1 is what is supplied by the spell. That +1 isn't something separate, so it isn't treated as separate, but something like Weapon Specialization (ray) on an Empowered scorching ray shouldn't increase the bonus from a +2 damage to a +3. You're Empowering your spell, not your feats.

mattie_p
2017-07-18, 07:06 PM
Q 047

http://www.d20srd.org/srd/spells/stoneShape.htm

And to a degree shrink item as well:

Do these spells affect an incredibly small amount of matter? 10 cubic feet +1/CL, meaning even at CL20 you couldn't even affect a single 5ft cube? (5*5*5=125 cu ft)

A 47/48 The spells have the effect that the rules say that they do, judging a spell effect as "incredibly small" calls for judgment and is outside the scope of this thread.

This answerer will note that the effect of the spell is beyond mundane mortal means currently, and wouldn't mind having that ability in real life, notwithstanding the "incredibly small" limitation.

magicalmagicman
2017-07-18, 11:03 PM
Q58

Can an Evil Cleric get the Pool of Healing ACF? Complete Champion 47-48

End result is a Cleric that can heal both undead and living creatures, and control undead, making them completely superior to good clerics in everyway possible.

Thurbane
2017-07-19, 02:16 AM
A 058

Reading CC and checking errata for same, I cannot see any alignment stipulation on Pool of Healing, or any requirement regarding whether you Turn or Command undead.

So yes, an evil Cleric can take this ACF.

St Fan
2017-07-19, 07:33 AM
Q 59

It is usually assumed that when a class feature gives a power described as similar to a spell, it is treated like the spell in every way save for the specific exceptions given in the description of the class feature.

For example, a Tattooed Monk with the Chameleon tattoo gains a few uses of Alter Self, with the following alterations:

- It's a supernatural ability, thus it cannot be dispelled;
- It is activated with a move action that doesn't provoke AoO;
- Its duration is 1 hour by Tattooed Monk level.

Taking in account these alterations...

A) Can the power be dismissed just like an ordinary Alter Self spell, despite the increased duration?

B) If it can be dismissed, does this still take a standard action, like with a spell?

Yael
2017-07-19, 08:25 PM
Q60 Are vampires destroyed if they are affected by the Sun domain's granted power?

Q61 Does Extra Turning affects every Turn X you have? (ie, the same Extra Turning applies for Turn Air creatures, Undead and outsiders, in case a cleric has all three)

Q62 The Extra Greater Turning ability for the Radiant Servant of Pelor gives you a second pool of turn undead exclusively to use Greater Turning, or it just allows for using the ability in expense of your normal turn undead more times per day (as opposed to the normal 1/day)?

NinjaTBB
2017-07-19, 08:47 PM
A 60 Yep, vampires are only tricky to kill with regular damage. Turning undead doesn't do damage so vampires are fair game.

A 61 Correct

Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal.

If you have the ability to turn or rebuke more than one kind of creature each of your turning or rebuking abilities gains four additional uses per day.

A 62 Not entirely sure on that one, but I'm leaning toward the latter since they can "preform a greater turning" which requires a turn undead attempt as per Sun Domain.

ksbsnowowl
2017-07-19, 08:48 PM
Q60 Are vampires destroyed if they are affected by the Sun domain's granted power?

Q61 Does Extra Turning affects every Turn X you have? (ie, the same Extra Turning applies for Turn Air creatures, Undead and outsiders, in case a cleric has all three)


A60 The domain says undead affected are destroyed, so yes, they would be destroyed by a successful turn attempt.

A61 The feat directly answers this:


Extra Turning [General]
Prerequisite: Ability to turn or rebuke creatures.
Benefit: Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal.
If you have the ability to turn or rebuke more than one kind of creature each of your turning or rebuking abilities gains four additional uses per day.
...

Jowgen
2017-07-20, 12:50 PM
Q 63

Splintering bolts appear in Dragon 349 and have the following text:


A splintering bolt is actually a dozen smaller bolts loosely bound together and designed to come apart from the force of being fired. When fired, the bolts separate, creating a 30-ft cone of metal-tipped splinterns. No attack roll is required. Creatures in the cone take 1d6 points of damage (1d4 points of dmage for a Small crossbow). This damage is reduced by half with a DC 15 Reflex save.

Question: Do the enhancement bonus of the crossbow, the benefits of damage boosting feats (e.g. Ranged Weapon Mastery, Dead Eye) and/or the extra damage from a Bard's Inspire courage apply to the damage dealt by splinter bolts?

AlanBruce
2017-07-20, 05:56 PM
Q. 64

A half stone golem fighter has DR 15/magic.

If that same fighter wields a non magical weapon (like a masterwork halberd), does he get to strike creatures that have DR x/Magic and pierce through them like a magic weapon due to his own DR, or does his manufactured weapon take the penalties for not applying to that criteria?

Jowgen
2017-07-20, 06:17 PM
A 64

Only the half-golems natural weapons counts as magic for DR/purposes. Monster Manual (p. 307) and rules compendium (p. 41,) describe the rules a bit differently (i.e. RC grants "Magic Strike" ability); but do agree on this point.

Also, repost because new page.


Q 63

Splintering bolts appear in Dragon 349 and have the following text:


A splintering bolt is actually a dozen smaller bolts loosely bound together and designed to come apart from the force of being fired. When fired, the bolts separate, creating a 30-ft cone of metal-tipped splinterns. No attack roll is required. Creatures in the cone take 1d6 points of damage (1d4 points of dmage for a Small crossbow). This damage is reduced by half with a DC 15 Reflex save.

Question: Do the enhancement bonus of the crossbow, the benefits of damage boosting feats (e.g. Ranged Weapon Mastery, Dead Eye) and/or the extra damage from a Bard's Inspire courage apply to the damage dealt by splinter bolts?

sjeshin
2017-07-21, 06:59 AM
Q 65

Is there a raw 3.5 method to place a player character's soul inside a golem?

Thurbane
2017-07-21, 06:15 PM
Q 65

Is there a raw 3.5 method to place a player character's soul inside a golem?

A 065

I think this may fall a little outside the scope of this thread.

Here's a link that may be of interest: http://www.giantitp.com/forums/showthread.php?497665-Ways-to-put-a-soul-(PC)-into-a-construct

Q 066

Maybe not RAW exactly, but I figure it's better than starting a new thread: where is the document that says which 3.0 classes were subsumed by others (i.e. Master of Chains was replaced by Exotic Weapon Master etc.)?

Q 067

Does Nondetection offer a defense against True Seeing?

kkplx
2017-07-21, 08:00 PM
Q 68

Is it possible to create a wall of fire in a space that does not support its height of 20ft? i.E. in a cave with a ceiling of let's say 10 or 5ft height?

As a DM I would have ruled no due to this:

Opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. high
vs this:

If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted.

What's this thread's opinion?

flappeercraft
2017-07-21, 09:21 PM
Q69

What happens if an Undead or Evil Outsider drinks Holy Water?

Blackjackg
2017-07-22, 12:53 AM
Q 70 (hope this is simple enough for this thread)

A character is casting a spell with a casting time of one round (such as a Summon Monster spell). Because he is not being threatened he does not choose to cast defensively. A monster then teleports to an adjacent square but because he has used his action to teleport, the monster cannot attack on its turn.

Does the monster then get an attack of opportunity when the spell is completed at the start of the character's next turn, or does the caster at least get a chance to cast defensively at this point?

A specific rules reference would be helpful, as this has been a subject of some disagreement...

Andezzar
2017-07-22, 05:00 AM
A 69

Nothing special apparently. The damage from holy water is only triggered by an attack. Drinking a liquid is not an attack.

NinjaTBB
2017-07-22, 06:34 AM
A 70 AoO is only provoked at the start of the casting.


You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. While casting a spell, you don’t threaten any squares around you.

NoAnonimo
2017-07-22, 11:54 AM
Q 71

Crafting a Gloves of the starry sky requires, by MIC rules, possession of a piece of the set. Just like all the other pieces of the set.
Would you let a player craft all of the items? or make them buy 1 and then allowing him to craft the rest?

Seak
2017-07-22, 03:24 PM
Q 72

a.) Are there any creatures with a constitution score and the Create Spawn ability like a wight's?
Specifically controlling creatures slain, but even just raising/converting them would be good.
b.) Is Create Spawn exclusive to undead? It seems like something some aberrations would have.

mattie_p
2017-07-22, 03:41 PM
Q 71

Crafting a Gloves of the starry sky requires, by MIC rules, possession of a piece of the set. Just like all the other pieces of the set.
Would you let a player craft all of the items? or make them buy 1 and then allowing him to craft the rest?

A 71 By RAW ( and the rules of this thread) someone who is participating in the creation of this item must possess any item of this set. Asking if anyone would go beyond RAW is beyond the scope of this thread.

Thurbane
2017-07-22, 05:42 PM
Q 68

Is it possible to create a wall of fire in a space that does not support its height of 20ft? i.E. in a cave with a ceiling of let's say 10 or 5ft height?

As a DM I would have ruled no due to this:


Opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. high

vs this:


If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted.

What's this thread's opinion?

A068

As per your own citation - no, the spell fails.



Q 70 (hope this is simple enough for this thread)

A character is casting a spell with a casting time of one round (such as a Summon Monster spell). Because he is not being threatened he does not choose to cast defensively. A monster then teleports to an adjacent square but because he has used his action to teleport, the monster cannot attack on its turn.

Does the monster then get an attack of opportunity when the spell is completed at the start of the character's next turn, or does the caster at least get a chance to cast defensively at this point?

A specific rules reference would be helpful, as this has been a subject of some disagreement...

A 070 addtional

As well as the above citation, Rules Compendium also clarifies this in the section of casting spells with longer casting times:


You provoke attacks of opportunity only when you begin casting the spell, even though you might continue casting for longer.





Q 72

a.) Are there any creatures with a constitution score and the Create Spawn ability like a wight's?
Specifically controlling creatures slain, but even just raising/converting them would be good.
b.) Is Create Spawn exclusive to undead? It seems like something some aberrations would have.

A 072 A&B partial

While not specific to a single creature, the 9th level Soul Slave class feature of the Soul Eater PrC (BoVD) specifically does this.

Additionally, any form of level drain (spell, item etc.) that kills a creature causes it to rise as a Wight, unless specified otherwise. The Wight would generally be uncontrolled (again, unless specified otherwise).


Death Due to Energy Drain
A creature that has negative levels equal to its current level or Hit Dice is instantly slain. A creature slain by energy drain in this way might rise as an undead of the same type as the energy draining creature. Such an occurrence is detailed in the energy draining creature’s description. If this isn’t the case, a creature slain by energy drain rises as a wight (if it can).

Some non-undead monsters that have level drain as an ability:

Astral Kraken (PlH)
Demon, Succubus (http://www.d20srd.org/srd/monsters/demon.htm#succubus) (MM)
Fetch (DCS)
Ixitxachitl, Vampiric (MM2)
Linnorm, Corpse Tearer (MM2)
Linnorm, Dread (MM2)
Mindstealer, Drone (http://archive.wizards.com/default.asp?x=dnd/mm/20030727a)
Mindstealer, Master (http://archive.wizards.com/default.asp?x=dnd/mm/20030727a)
Ooze, Void (PlH)
Swarm, Locust, Bloodfiend (FF)
Yugoloth, Yagnaloth (FF)

Some non-undead with a "create spawn" ability:

Demon, Whisper (MM4)
Fetch (DCS)
Rancid Beetle Swarm (Sharn: City of Towers)
Shadow Asp (FF)

Seak
2017-07-22, 08:24 PM
Q 72 C
Does the Soul Eater's Soul Slave ability make nonhumanoid wights? I believe it says any creature, but is their an appropriate template to apply?

Thurbane
2017-07-22, 08:47 PM
Q 72 C
Does the Soul Eater's Soul Slave ability make nonhumanoid wights? I believe it says any creature, but is their an appropriate template to apply?

A 072 C

The way the ability is written, the creatures becomes a standard Wight (http://www.d20srd.org/srd/monsters/wight.htm), regardless of it's original size or form.

As a side-note, there is a Wight template is Savage Species (p.136), but is restricted to Humanoids in any case.

Tiri
2017-07-22, 09:59 PM
A 072 C

The way the ability is written, the creatures becomes a standard Wight (http://www.d20srd.org/srd/monsters/wight.htm), regardless of it's original size or form.

A 072 C additional

The SRD states: A wight’s appearance is a weird and twisted reflection of the form it had in life.

This does not mean that the wight is necessarily humanoid, although it's statistics will be the same as any other wight.

Seak
2017-07-23, 09:22 PM
A 072 C additional

The SRD states: A wight’s appearance is a weird and twisted reflection of the form it had in life.

This does not mean that the wight is necessarily humanoid, although it's statistics will be the same as any other wight.

A 072 C followup
I guess this is true, but if that's the case it becomes medium. All the bunnies and mosquitoes killed become man-sized twisted abominations of what they once. Alternatively, you may consider that "becoming a wight" means to apply the wight template in Dragon#300. It keeps it's size and maybe a few other things that way.

Debatra
2017-07-24, 01:53 PM
There's been some expressed uncertainty towards Vampires and their Create Spawn ability.


A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial.

If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.

Q 73-A

Assume a Vampire with ten HD. Does the bolded portion mean this vampire can control up 20 HD worth of vampires/spawn, or that he may control up to 20 individual vampires/spawn regardless of their HD?

Q 73-B

If the former: If a vampire is exactly at his limit of commanded vampires/spawn, what happens if one of his commanded vampires/spawn gains a level?

King of Nowhere
2017-07-24, 04:30 PM
Q74: the scrying spell description says that the scried person gets a saving throw to avoid being scried. If succesfull, does the scried person knows somebody tried to scry on him? can he learn some information on those who tried the scrying? If unsuccessful, does he have other ways to figure out he's been scried?

NoAnonimo
2017-07-25, 12:23 AM
Q75
DMG, about magic item creation

All items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed)

And

The character must spend the gold and XP at the beginning of the construction process.

About scroll scribing, it adds


The creator must have prepared the spell to be scribed [...] If casting the spell would reduce the caster’s XP total, she pays the cost upon beginning the scroll. Likewise, a material component is consumed when she begins writing. The act of writing triggers the prepared spell


So. Can I summon a monster that provides the spell (access through another spellcaster) so it spends when I start to scribe a scroll?

Crake
2017-07-25, 01:31 AM
A75

While the spells are expended at the start of the process, characters involved in the creation process must be present for the whole crafting period, including the following day if the crafting process goes on for more than a single day of crafting. If you can manage to get your summon to persist for at least 8 hours for scrolls that cost less than 1000gp then they would be fine to supply the spell components via SLAs, though note that summoned creatures never use SLAs that would otherwise have an XP component.

Thurbane
2017-07-25, 03:56 AM
Q74: the scrying spell description says that the scried person gets a saving throw to avoid being scried. If succesfull, does the scried person knows somebody tried to scry on him? can he learn some information on those who tried the scrying? If unsuccessful, does he have other ways to figure out he's been scried?

A 074


Succeeding on a Saving Throw
A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack.


Scrying
A scrying spell creates an invisible magical sensor that sends you information.
...
Any creature with an Intelligence score of 12 or higher can notice the sensor by making a DC 20 Intelligence check.

In answer to your questions: if the target saves, he feels a hostile force or tingle, but gets no special information on what effect he has saved against, or about the caster, unless he has some kind of ability that allows him to do so. If the target has 12 or higher intelligence, they get a Spot check to notice the magical sensor that the spell creates.

NoAnonimo
2017-07-25, 02:10 PM
A75

Thaks.

Q 76. A
About Devotion (Domain) Feats



Clerics and Domain Feats: [...] In addition, you can choose to give up access to a domain in exchange for the corresponding domain feat. Doing so allows you to select up to three domain feats, but you cannot prepare domain spells or use the granted power of the sacrificed domain.



So, Cloistered Clerics have up to 3 domains. But PrC can get you a couple more.
Can you trade them for Domain Feats?

Q 76. B

Furthermore, you can never have more than two domain feats (except as specified in Clerics and Domain Feats, below).

Can you have 5 domains if you're a Cleric (3 for Cloistered Cleric + 2 for normal Character), or just 3?

NinjaTBB
2017-07-25, 03:46 PM
A 76

No, a cleric giving up any domain allows you to have 3 domain feats instead of the usual 2. One that you can take whenever, a second that thematically fits the first, as any other character can do. And the third can only be accessed by clerics giving up a domain. You can't have more than 3 domain feats ever.

NoAnonimo
2017-07-25, 04:13 PM
A 76

No, a cleric giving up any domain allows you to have 3 domain feats instead of the usual 2. One that you can take whenever, a second that thematically fits the first, as any other character can do. And the third can only be accessed by clerics giving up a domain. You can't have more than 3 domain feats ever.

That would radicaly chance the way I'm playing my character, then.


In addition, you can choose to give up access to a domain in exchange for the corresponding domain feat. Doing so allows you to select up to three domain feats

Q76.C
It may be a problem in translation (I play in spanish, but using the original sources -this particular book wasn't released in Spanish, tho-), but the bold doesn't prevent you to give up two domains (in spanish). Does it in english? (by RAW?)
I have seen builds all over the web with 2 domain exchanged for devotions feats.

NinjaTBB
2017-07-25, 04:49 PM
Q76.C
It may be a problem in translation (I play in spanish, but using the original sources -this particular book wasn't released in Spanish, tho-), but the bold doesn't prevent you to give up two domains (in spanish). Does it in english? (by RAW?)
I have seen builds all over the web with 2 domain exchanged for devotions feats.

A 76C It's not that part that limits it. The part that says "Doing so allows you to select up to three domain feats," is telling you that giving up a domain can grant you a third domain feat when the normal limitation is two.

I suppose there's nothing preventing you from giving up two domains for two feats, and some people might do that to get around the limitation that the second domain feat has to be thematic. But three is still the total limit regardless of how you acquire them.

Lekgolo137
2017-07-26, 01:04 PM
Q 77
According to the rules, if you're Small or larger, you can't end your movement in a square occupied by another Small or larger creature (during combat). There are two exceptions: when the other creature is helpless, and when you or the other creature have a special ability that allows this (like being incorporeal).

If a Medium creature is at the bottom of a 5 ft. x 5 ft. pit, and another medium creature falls, where will this new creature end it's movement?

Q 78
When a Tiny or smaller creature shares space with a Small or larger creature, do they physically touch each other? This is relevant if any of the creatures possess an ability that depends on contact, like the acid of an ooze.

NoAnonimo
2017-07-26, 01:19 PM
Q79

Adopting the Sacred Exorcist PRC requires


Spell: Able to cast dismissal or dispel evil .

Does a multiclass X/Cleric 1 can adopt this class? (Able to cast, 'cause is in his spell list?) or should It level 'til Cleric7?

Andezzar
2017-07-26, 01:53 PM
A 79

He needs to be able to cast the spell, when he levels up. Cleric 1 is not able to cast that spell, or any other 4th level spell.

ManicOppressive
2017-07-26, 10:04 PM
A 77

RAW, if you are forced to end your turn in an illegal square you stop in the last legal square or move to a closer legal square. There is no provision for vertical requirements, but I would interpret that you would stop one square above the creature.

A 78

No, =<tiny creatures in the same space as >=small creatures are not considered to be automatically touching. They do provoke attack of opportunity when entering the square though.

Thurbane
2017-07-27, 06:37 PM
Q 080

Hopefully not too far outside the bounds of this thread...is there any Lycnathrope (or similar) template that can be applied to a Monstrous Humanoid? Preferably without having to jump through hoops like Human Heritage on the base creature.

Afgncaap5
2017-07-27, 07:27 PM
Q 081

tl;dr: Does a Sorcerer with the Domain Access ACF (Complete Champion, pg. 52) have the ability to become a Luckstealer at level 7?

More info: I *think* so, but it's weird. Domain Access removes spells known, not spell slots per day, so you technically know 0 third level arcane spells, but you still technically have the spell slots to cast them from (for metamagic or what-have-you.)

Now, I'm not in the camp that thinks that having slots alone qualifies as the "ability" to cast 3rd level spells (I can't cast them if pressed, after all), but the ACF *does* grant me divine spells via the cleric domain, and the prerequisites for the prestige class say "3rd level arcane or divine spells". That... is promising? I think the domain slots count as divine technically, but that shouldn't be an issue.

So... I think the only real issue I'm hitting is the semantic issue of only being able to cast a single divine spell of 3rd level when the prerequisite is for spells plural, but I think that semantic issue isn't an issue? Or am I wrong?

Thurbane
2017-07-27, 08:22 PM
A 081

As per CC, you may only cast a single 3rd level spell per day:


You gain the granted power of the chosen domain. In addition, you can cast one domain spell of each spell level available to you per day from that domain.

The definition of "Ability to cast 3rd-level arcane or divine spells." is somewhat open to interpretation, as it is unclear if this means "per day" or not. Unfortunately, as you only know a single spell and can only cast it once per day, I believe the RAW would say you do not qualify.

However, either Heighten Spell or a possibly a bloodline Feat (Dragon Compendium) should allow you to cast other 3rd level spells, and thus qualify.

Someguy231
2017-07-27, 09:51 PM
Q 082

I'mma sound dumb asking, but is there a spell for clerics akin to Fireball, or at the very least, the Ki Blast feat without taking such feat?

Afgncaap5
2017-07-28, 12:42 AM
A 082

Might be a better answer out there, but Flame Strike has some similarities. It deals 1d6 damage per level to a maximum of 15d6 (5 more d6 than Fireball allows). Sadly, it's a 5th level spell instead of a 3rd, and the damage is treated as a Cylinder rather than a Sphere that spreads from a point to cover its radius.

In general, arcanists tend to get more "flashy"spell effects, but Clerics and other divine casters aren't entirely out of options on that front.

Metahuman1
2017-07-28, 03:03 AM
Q 83:

Do Driders base there racial spell casting on Cha always, or do they base it on whatever the associated class for there casting is? (Wizard Casting Driders get Int based casting, Cleric Casting Driders get Wis based casting, Sorcerer Casting Driders get Cha based casting.)?

Renen
2017-07-28, 01:55 PM
Q 84

What is that druid spell that enchants a sapling and upon planting the sapling the soil around it becomes much better? I remember reading about it in a thread about restoring the land in the dark sun setting.

Thurbane
2017-07-28, 04:39 PM
Q 83:

Do Driders base there racial spell casting on Cha always, or do they base it on whatever the associated class for there casting is? (Wizard Casting Driders get Int based casting, Cleric Casting Driders get Wis based casting, Sorcerer Casting Driders get Cha based casting.)?

A 083


Spells
Driders cast spells as 6th-level clerics, wizards, or sorcerers. Drider clerics can choose from the following domains: Chaos, Destruction, Evil, and Trickery. The typical spells prepared shown here are for a drider sorcerer.

Driders cast spells as Clerics, Wizards, or Sorcerers. I can't see anything that says they don't follow the normal rules for those classes: so they cast off Wis, Int or Cha respectively.

You may looking at the SLA section that says "The save DCs are Charisma-based.".

Thurbane
2017-07-28, 11:03 PM
Q 085

Can the Monk's Decisive Blow ACF (PHB2 p.51) be combined with the War Hulk's Great Swing ability (MH p.23)? Both require a full round to make a single attack roll, but can they be combined into the same full round action, or are they mutually exclusive?

Yael
2017-07-29, 02:25 AM
Q86
Does the Adamantine Body feat applies the Armor Class gained to the Warforged's Touch AC?
Normally I'd say they don't get it, but in both sources The Forgotten Forge (ECS p307) and Shadows of the Last War (p6) list a Warforged Fighter with the Adamantine Body feat and a Touch AC of 19 (+8 from the feat and +1 from its Dex modifier.)
Just asking to confirm if it was a mistake.

Andezzar
2017-07-29, 02:41 AM
A 85

Each ability requires the entirety of a Full Round Action. So they cannot be combined.

A 86

The feat description says nothing about applying to Touch AC, it is also an armor bonus. Since the ECS is the primary source for the feat any creature using it must abide by its rules.

Sniper
2017-07-29, 05:33 AM
Q87 I'm wearing a Spiked Gauntlet, have a longsword sheathed, and the quick draw feat. If someone provokes an AoO from me, may I draw and attack with my longsword or am I required to use my spiked gauntlet?

Lekgolo137
2017-07-29, 07:41 AM
A87
The AoO must be made with a weapon with which you threat whoever provoked the AoO. You don't threat anyone with a sheathed longsword, so no, you can't do that. And even if you did, you can't make free actions on an AoO (to draw a weapon), just one attack.

Lekgolo137
2017-07-29, 08:00 AM
Q88
A rogue can find a Symbol of Death spell with Search check and then disable it with Disable Device check thanks to his Trapfinding ability.
But if the Symbol of Death is set to be triggered by looking at it, or by reading it, or by touching it, wouldn't it activate before the rogue can disable it?
I mean, you can't find something without looking at it, or know how to disable it without studying it (which counts as reading it, as per the spell description), or disabling it without touching it, right?

NinjaTBB
2017-07-29, 12:29 PM
A 88 Rogues are just weird like that.


Unless the spell or item description states otherwise, assume the following to be true.

A successful Search check (DC 25 + spell level) made by a rogue (and only a rogue) detects a magic trap before it goes off. Other characters have no chance to find a magic trap with a Search check.
...
Magic traps may be disarmed by a rogue (and only a rogue) with a successful Disable Device check (DC 25 + spell level).

The spell description doesn't say anything contrary to that, even including the text saying rogues can disable them. So it's fine despite how weird it is.


I mean, you can't find something without looking at it, or know how to disable it without studying it (which counts as reading it, as per the spell description), or disabling it without touching it, right?

You only take a -4 to Search when blinded, so you can find things without sight in some unspecified way. Perhaps feeling the magic like we could find a fire without sight or something. Additionally there's no RAW requirement to study the traps that I know of, you can just get to work the moment you find it. Lastly, hiding the trap is sufficient to disable it, perhaps as simple as the rogue building a little wall out of loose bricks or whatnot around it or extinguishing every light source. Blocks sight, but won't trigger the touch portion as it's not covered.

Gelcur
2017-07-30, 11:25 AM
Q 89 When a sorcerer gains spells from a new level can they choose a spell lower than what the spells known states? Example, can a 3rd level sorcerer gain an additional 0th level spell instead of a level 1 spell?

Q 90 When one takes a level in Sublime Chord can they choose a spells lower than 4th level instead of a 4th/5th level spell?

Thanks.

Debatra
2017-07-30, 11:37 AM
A 89 and 90 No to both.

VisitingDaGulag
2017-07-31, 12:13 AM
Persistent spell reads, "Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged." [CArc81]

Q 91: Clearly Divine Insight [SpC70] cannot be persisted because its duration says "x/level or until discharged." But Death Throes [SpC60] has a duration of "x/level or until y" but y is not specifically "discharged". Since the y effect does end the spell, does this count as "discharged" for persisting even though the spell never uses the term?

St Fan
2017-07-31, 04:19 AM
Q 92

The rule for an Intimidate check is that it's opposed by a Character Level check modified by Wisdom and by the "target’s modifiers on saves against fear".

Does this include broader modifiers that would also apply to saves against fear? Like, applying on any mind-effecting effects or any Will save? Does a character with Iron Will gain a +2 on this check?

AnimeTheCat
2017-07-31, 07:22 AM
Q93

On the SRD under the skills summary there's a line that says:

"Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3."

Does this mean that once a skill is considered a class skill it is always considered a class skill or just that it can have a maximum number of ranks equal to Character Level + 3 but those ranks may have to be purchased a either 1 skill point for 1 rank (Class Skill) or .5 Ranks for 1 skill point (Cross-Class Skill)?

DeTess
2017-07-31, 08:21 AM
A93
Once a skill has been a class skill once, its maximum for skill ranks is determined as uf it was a class skill. How much skill points it costs to buy at level up is determined by the class you're levelling up in.

For example, a rogue taking a level in fighter needs to pay 2 skill points when he wants to buy a rank in a non-fighter skill. If that skill is on the rogue list, it does retain the maximum as if it still was a class skill.

VisitingDaGulag
2017-07-31, 02:57 PM
A92 No, only a bonus that is specific to fear would apply to intimidate. A bonus like Iron Will only coincidentally applies to fear because fear rolls are usually will checks (which Iron Will boosts).

flappeercraft
2017-08-01, 09:44 AM
Q94

Can you use the same Black Sapphire for trapping multiple souls with Soul Bind?

Debatra
2017-08-01, 01:31 PM
A 94

Yes. As a Focus, it's not consumed; and there is nothing specifically preventing it.

RoboEmperor
2017-08-01, 04:31 PM
Q95

Do shadow creatures created by Shadow Conjuration line of spells require SR checks to land their SLA, Ex, and Su abilities?

For Example, Conjure Ice Beast VI lets me create a Huge Earth Elemental Ice Beast with an Su Ability Breathe Weapon to do 8d6 cold damage, reflex save for half, no sr. If I use Greater Shadow Conjuration to create the exact same beast to do the exact same cold blast attack, does the opponent get a Spell Resistance check to negate the damage?

I understand disbelief will reduce the damage, but there is no mention of SR in the Shadow Conjuration spell description concerning summon creatures, which makes me believe they don't require SR checks.

Same with Shadow objects, like a shadow weapon. Do they require SR checks to affect the target?

Thurbane
2017-08-01, 05:40 PM
Q 096

Are there any ways for a Cloistered Cleric of Vecna to obtain the Trickery domain? Preferably without losing caster levels.

ksbsnowowl
2017-08-01, 06:14 PM
Q98 <-- edited/corrected number

Question about the Zone of Respite spell (SpC)

You create a region that is temporarily protected against interplanar intrusion. This includes spells and abilities that use other planes, including dimension door, teleport, plane shift, and travel through such planes as the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Summoning and calling spells do not function within a zone of respite, but summoned and called creatures outside a zone of respite can be sent inside it.

Gate spells and other portals cannot be created within a zone of respite, but existing portals are unaffected by the spell. Creatures on coterminous or coexistent planes (DMG 150) must retreat to the edge of the zone of respite and cannot enter the corresponding area on the coterminous or coexistent plane.


Does Zone of Respite prevent a demon from using greater teleport to leave the area? Or does it just prevent a demon from entering the area via teleportation?

Metahuman1
2017-08-01, 10:12 PM
A 85

Each ability requires the entirety of a Full Round Action. So they cannot be combined.




A 85: Addendum.

I believe if you have enough levels of monk, decisive strike becomes an ability that doesn't require an action to use, and can thus be combined with the Warhulks Great Swing ability.

Gelcur
2017-08-01, 11:17 PM
Q97 Does one need the ability to cast spells to take a metamagic feat? For example could a fighter, using a regular feat slot, take one in preparation to be a Gish later. I see item creation feats list caster levels but most metamagic feats have no prerequisites.

Thanks.

bean illus
2017-08-01, 11:42 PM
Q97 Does one need the ability to cast spells to take a metamagic feat? For example could a fighter, using a regular feat slot, take one in preparation to be a Gish later. I see item creation feats list caster levels but most metamagic feats have no prerequisites.

Thanks.

A97 No. You have it right. Just read the prereq on metamagic feats.
There are some feat catagories that have blanket reqs but afaik metamagic is straightforward.

KillianHawkeye
2017-08-02, 01:26 AM
A 98

A spell which protects against intrusion, by definition, will only prevent someone from entering the protected area.

Sniper
2017-08-02, 04:02 AM
Q99 Maneuvers such as War Masters Charge grant a charge attack. Does this granted charge attack work with either of the feats Shield Charge or Shield Slam?

Q100If the free trip from Shield Charge does work with maneuvers granting a charge, does the +4 and free attack from improved trip apply, as I haven't sacrificed an attack to make a trip attack?

Draculstar
2017-08-02, 05:13 PM
Q101

Iron Heart Endurance heals "2 x your level" in HP. Is that character level or initiator level?

VisitingDaGulag
2017-08-02, 05:21 PM
A80 Not that I'm aware of. The place to check is over there (http://minmaxforum.com/index.php?topic=12219.0).


Persistent spell reads, "Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged." [CArc81]

Q 91: Clearly Divine Insight [SpC70] cannot be persisted because its duration says "x/level or until discharged." But Death Throes [SpC60] has a duration of "x/level or until y" but y is not specifically "discharged". Since the y effect does end the spell, does this count as "discharged" for persisting even though the spell never uses the term?Page bump

mattie_p
2017-08-02, 07:59 PM
Persistent spell reads, "Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged." [CArc81]

Q 91: Clearly Divine Insight [SpC70] cannot be persisted because its duration says "x/level or until discharged." But Death Throes [SpC60] has a duration of "x/level or until y" but y is not specifically "discharged". Since the y effect does end the spell, does this count as "discharged" for persisting even though the spell never uses the term?

A 91: It may not be affected by Persistent Spell.

Discharge is a defined term:


Discharge
Occasionally a spells lasts for a set duration or until triggered or discharged.

Death Throes is triggered by the character's death, therefore it may not be persisted.


Q99 Maneuvers such as War Masters Charge grant a charge attack. Does this granted charge attack work with either of the feats Shield Charge or Shield Slam?

Q100If the free trip from Shield Charge does work with maneuvers granting a charge, does the +4 and free attack from improved trip apply, as I haven't sacrificed an attack to make a trip attack?

A 99: Yes (to shield charge). No (to shield slam) From p39-40 of Tome Of Battle


Actions during a Maneuver:The Initiation Action line of a maneuver provides the action required to use that maneuver. For example,
the initation action of the radiant charge maneuver is 1 full round action. Thus, as part of your full round action, you bring about the effect in the maneuver description. In this case, the maneuver allows you you to make a charge attack with a number of additional benefits.

A character may make an attack during a charge with their shield during a charge, thus triggering shield charge. Shield Slam requires its own "initation action" of a full round action or a charge action and is incompatible with the maneuver.

Q:100 Yes. After the attack as part of the charge, the trip attempt is automatic (as is the bonus from improved trip, which is not an action), and if successful in the trip attempt, the free attack from improved trip is as well. You make the free attack at the same attack bonus as your initial attack with the shield.

Thurbane
2017-08-02, 09:40 PM
Q101

Iron Heart Endurance heals "2 x your level" in HP. Is that character level or initiator level?

A 101

Compare to the text for Burning Blade:


For the rest of your turn, your melee attacks deal an extra 1d6 points of fire damage + 1 point per initiator level.

IHE lacks the "initiator level" clause, so I think it safe to assume it does not refer to IL.

The D&D glossary (http://archive.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_level&alpha=L) says this:


level
A measure of advancement or power applied to several areas of the game. See caster level, character level, class level, and spell level.


character level
A character's total level. For a character with levels in only one class, class level and character level are the same thing.


class level
A character's level in a single class. Class features generally depend on class level rather than character level.

It's not 100% clear whether you would use your class level (i.e. Warblade level) or character level. As this boost can theoretically be picked up with the Martial Study feat, I'd be inclined to say character level, but check with your DM.

Debatra
2017-08-03, 02:02 AM
C 101

:smallconfused: Wait, does that mean that the parts of spell descriptions (duration, range, etc) that just refer to level and not specifically "caster level" are actually checking for character level as well? That seems counter-intuitive; but now that I think of it, I can't recall any RAW that says otherwise.

KillianHawkeye
2017-08-03, 09:35 AM
C 101

:smallconfused: Wait, does that mean that the parts of spell descriptions (duration, range, etc) that just refer to level and not specifically "caster level" are actually checking for character level as well? That seems counter-intuitive; but now that I think of it, I can't recall any RAW that says otherwise.

A 101 continued

No. Look for the details in the Magic Overview section.


Caster Level

A spell’s power often depends on its caster level, which for most spellcasting characters is equal to your class level in the class you’re using to cast the spell.

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

In the event that a class feature, domain granted power, or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt) but also to your caster level check to overcome your target’s spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check).


Close

The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels.

Medium

The spell reaches as far as 100 feet + 10 feet per caster level.

Long

The spell reaches as far as 400 feet + 40 feet per caster level.

St Fan
2017-08-03, 03:29 PM
Q 102

A few shapeshifting effects, like Wild Shape or Alter Self (if you choose so) allows you to merge the whole of your equipment into the transmuted form. They naturally cannot be used any longer, and magical items stop having their effect as long as merged.

A) Can the magic of items so merged is still noticeable by effect such as Detect Magic?

B) Can Locate Object or similar magic still pinpoint a merged item? In other words, are such items still in existence?

C) What if one piece of equipment merged is an Item Familiar? Clearly, its powers as a magic item cannot be used, but is it still considered to be in possession of the character? If life energy, skill ranks or spell slots have been invested in the item, does the character still have access to them?

Q 103

Somewhat related to the above: Baleful Polymorph and similar effects have, on the contrary, for rule that "All items worn or carried by the subject fall to the ground at its feet, even if they could be worn or carried by the new form."

What happens if a character sporting the "Monk Tattoo" magical item falls victim of a Baleful Polymorph?

daremetoidareyo
2017-08-03, 04:54 PM
Q 102

A few shapeshifting effects, like Wild Shape or Alter Self (if you choose so) allows you to merge the whole of your equipment into the transmuted form. They naturally cannot be used any longer, and magical items stop having their effect as long as merged.

A) Can the magic of items so merged is still noticeable by effect such as Detect Magic?

B) Can Locate Object or similar magic still pinpoint a merged item? In other words, are such items still in existence?

C) What if one piece of equipment merged is an Item Familiar? Clearly, its powers as a magic item cannot be used, but is it still considered to be in possession of the character? If life energy, skill ranks or spell slots have been invested in the item, does the character still have access to them?

Q 103

Somewhat related to the above: Baleful Polymorph and similar effects have, on the contrary, for rule that "All items worn or carried by the subject fall to the ground at its feet, even if they could be worn or carried by the new form."

What happens if a character sporting the "Monk Tattoo" magical item falls victim of a Baleful Polymorph?

A 102A
It appears that detect magic can detect the auras of magic items subsumed in wildshape form, as there is only one clause saying that they may be obscured, and that has to deal with how powerful an effect the wildshape is relative to the strength of the item's enchantment. http://www.d20srd.org/srd/spells/detectMagic.htm Wildshape is a supernatural ability, but it does present a magical aura as a magical based ability. So yes, detect magic can detect the item's magical signature. Nothing in the abilities say that the magic auras are subsumed.

A102 B
This is much more clear: locate object cannot detect the object as it is pinned to a mental picture in the caster's brain. Now if the caster saw the aura of said item through a previous casting of detect magic...I would rule zero that cleverness. But that area is uncovered by RAW. But looking for a specific item based on it's non-aura appearance would fail.


Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails.

A 102 C
When an item familiar is inside your altered form, it is literally IN your possession. However, the particular type of activation of the item familiar's ability will be affected if it requires an action type by the possessor. You need to manipulate the object somehow in order to activate any of it's actions, but it appears that continuous effects would continue to occur. If the item itself is activating powers, that is the DM's call. It would typically need line of effect, and may not be able to swing that from inside a creature depending on the particular power.

A 103
This is again, DM territory. The monk tattoo classification as an item is a paraphyletic one. So it makes sense that the tattoo would be a part of the transformed shape. It also makes sense that it would be over-ridden by the magic of the polymorph curse. Perhaps a magic item saving throw is the best way to adjudicate this one.



Q. 104
Magic of the dragonheart has the following text and lasts hours per caster level:

While this spell is active, you are considered to have two more draconic feats than normal for the purpose of determining the benefit of your draconic feats.

A. Do these virtual draconic feats stack?

B. If I am a dragonblood sorcerer 4th level sub level where you trade spell slots to turn a spell into an SLA, does magic of the dragonheart activate your draconic feats at half of your caster level when used as an SLA?

RoboEmperor
2017-08-04, 01:02 AM
Q105

Can you use Magic Vestment on Mage Armor and Greater Mage Armor?

Debatra
2017-08-04, 01:13 AM
A 105 You can not.

ranagrande
2017-08-04, 11:28 PM
Q. 104
Magic of the dragonheart has the following text and lasts hours per caster level:


A. Do these virtual draconic feats stack?

B. If I am a dragonblood sorcerer 4th level sub level where you trade spell slots to turn a spell into an SLA, does magic of the dragonheart activate your draconic feats at half of your caster level when used as an SLA?

A 104

A: No. Due to the wording of the spell, no matter how many times you cast it you will still only be considered to have two extra feats.

B: Yes. The SLA should have the same effect as the spell.

Yael
2017-08-05, 04:39 AM
Q106 Does a skeleton with a fighter base retains its armor proficiencies?

Q107 Does a skeleton with Exotic Weapon Proficiency retains its weapon proficiency even after losing the feat?

flappeercraft
2017-08-05, 11:06 AM
Q106 Does a skeleton with a fighter base retains its armor proficiencies?

Q107 Does a skeleton with Exotic Weapon Proficiency retains its weapon proficiency even after losing the feat?

A106 No, it loses all class HD and with losing those comes losing class features

A107 No, you lose the benefits of feats if you lose the feats

2gig
2017-08-08, 05:37 PM
Q108 Can a character with fewer than four levels in ranger (no spells known, no spell slots) use wands and scrolls for ranger spells without UMD?

flappeercraft
2017-08-08, 06:08 PM
Q108 Can a character with fewer than four levels in ranger (no spells known, no spell slots) use wands and scrolls for ranger spells without UMD?

A108

Wands are Spell Trigger so yes

Spell Trigger
Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

Scrolls are Spell Completion

Spell Completion
This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.

More rules on activating a scroll

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
The user must have the spell on his or her class list.
The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.

This should be enough to answer your question

TL;DR: Yes for Wands. Yes for scrolls but there is a chance of mishap

KillianHawkeye
2017-08-08, 06:41 PM
A 108 addition

Before level 4, a Ranger has no Caster Level, so they may be considered unable to make the CL check necessary to activate a scroll.

Thurbane
2017-08-08, 08:47 PM
A 108

FWIW, the official 3.5 FAQ says this (in regards to wands), in agreement with the answers above:


For example, a paladin of 1st, 2nd, or 3rd level has not yet gained any spellcasting ability, but she still can use spell trigger items that store spells on the paladin class list..

It is silent of how this interacts with spell completion items.

ArqArturo
2017-08-09, 12:23 PM
I'm building a character: A Goliath Paladin, but I'm going to add the Dragonborn Template.

Does the template (thus removing the racial and extraordinary abilities of the Goliath) also remove the +1 Level adjustment?.

Hish
2017-08-09, 03:07 PM
Q109 I'm building a character: A Goliath Paladin, but I'm going to add the Dragonborn Template.

Does the template (thus removing the racial and extraordinary abilities of the Goliath) also remove the +1 Level adjustment?.

A109
No. Goliath is worth +1 LA, adding a suboptimal template that overrides its abilities doesn't change that.

DeTess
2017-08-09, 03:38 PM
Q110

If a creature gets hit by am effect that reduces an attribute but that can't reduce it below 1(such as ray of enfeeblement), and then gets hit by something that damages the same attribute and that can bring it to 0, does the 'non-lethal' effect correct the damage so the creature remains at 1, or does it get downed?

Numerical example: minion 85 has 11 strength. He first gets hit by ray of enfeeblement that deals 6 str damage that drops it's strength to 5. Minion 85 then takes 5 str damage from another source, does the damage from ray of enfeeblement correct to effectively 5, so minion 85 now has 1 str, or does it get dropped to 0?

KillianHawkeye
2017-08-09, 04:04 PM
Re: 110

You example is flawed. Ray of enfeeblement does not deal Strength damage.

The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1.

So if Minion 85 gets hit by ray of enfeeblement and takes a -6 penalty to Strength, he still has a Strength of 11 but operates as if it were only a 5 for the duration of the spell. If he takes 5 points of actual Strength damage from another source, his Strength score will drop to 6 with an effective value of 1 because ray of enfeeblement's penalty cannot drop it all the way to zero.

flappeercraft
2017-08-10, 11:12 PM
Q111 Is there any way to apply a metamagic feat multiple times to a spell?

St Fan
2017-08-11, 06:29 AM
Q 112

Is there any limitation (beyond the creation costs in time, money and XP) on the number of spells/powers that can be added to a single magical item through the Items Creation rule?

Ripptor
2017-08-11, 10:35 PM
Q 113

So, I have a question about grappling/dragging:

A Giant Wasp with the Flyby Attack and Barbed Stinger feats zips by, stings someone, uses improved grab and wins the grapple at -20 to use it's Stinger to Grapple without bring 'in a grapple'.

Can she continue to fly away with the target, dragging them around? Can she drag them into the air, flying off with them?

Thurbane
2017-08-12, 05:30 PM
Q 112

Is there any limitation (beyond the creation costs in time, money and XP) on the number of spells/powers that can be added to a single magical item through the Items Creation rule?

A 112

The limitations of the custom magic item creation guidelines are very much at the discretion of the DM, so this is definitely gong to be an "ask your DM" scenario.

I would add, however, that no item can be worth more than 200,000gp pre-epic.


Q 113

So, I have a question about grappling/dragging:

A Giant Wasp with the Flyby Attack and Barbed Stinger feats zips by, stings someone, uses improved grab and wins the grapple at -20 to use it's Stinger to Grapple without bring 'in a grapple'.

Can she continue to fly away with the target, dragging them around? Can she drag them into the air, flying off with them?

A 113

The grappling rules are a bit of a hot mess, but they do say this:


Move: You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.

So in your scenario, no, the Giant Wasp can't fly off, because it doesn't have a standard action to spend that round.

Unless I'm mistaken, the option to take a -20 to your grapple check to maintain your grapple without being considered grappled yourself can only be done if you have the Improved Grab special ability, and isn't part of the standard grappling rules.


The creature has the option to conduct the grapple normally or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but it isn’t considered grappled itself. Thus, the creature isn’t denied its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents.

ZamielVanWeber
2017-08-12, 06:40 PM
Q 114
If a nezumi uses his racial ability to take the Scent feat becomes a dragonborn does the feat continue to function?

ZamielVanWeber
2017-08-12, 06:44 PM
A109
No. Goliath is worth +1 LA, adding a suboptimal template that overrides its abilities doesn't change that.

A 109 Clarification
Templates only change what they explicitly change. Dragonborn removes many racial features, which LA is not, and lists no change to LA, so a Goliath dragonborn is LA +1.

Debatra
2017-08-12, 10:35 PM
A 113

Unless I'm mistaken, the option to take a -20 to your grapple check to maintain your grapple without being considered grappled yourself can only be done if you have the Improved Grab special ability, and isn't part of the standard grappling rules.

C 113

That would be covered by the Barbed Stinger feat (Serpent Kingdoms, 144), which gives that ability.

mattie_p
2017-08-13, 11:53 AM
Q 114
If a nezumi uses his racial ability to take the Scent feat becomes a dragonborn does the feat continue to function?

A 114: No.1 The ability to take scent as a feat is a racial trait and is lost upon becoming dragonborn.


Other Racial Traits:You lose all other racial traits of your original race, including bonus feats, skill bonuses, attack bonuses, save bonuses, spell-like abilities, and so forth.

Emphasis mine. However, it is not the end of the world for the character, as the Mechanics of Rebirth offer your character an option.


If you no longer qualify for a feat due to the transformation, you lose the feat and immediately select a new feat for which you qualify in its place.

Thus you may select a feat to replace it, provided your character otherwise meet the prerequisites as its new (reborn) self.

I do not have access to the Dragon Magazine update to 3.5 for Rokugon/OA. I am using Races of the Dragon and the 2001 edition of Oriental Adventures as sources. Please feel free to clarify this answer if something in Dragon Magazine supercedes this.

The_Iron_Lord
2017-08-13, 03:49 PM
Q115: What PrCs have Uncanny Dodge as a 1st level feature? I don't need an exhaustive list, but a fair few non-epic relatively easy to qualify for ones would be nice.

Thanks!:smallbiggrin:

Thurbane
2017-08-13, 04:58 PM
C 113

That would be covered by the Barbed Stinger feat (Serpent Kingdoms, 144), which gives that ability.

A 113 continued

Thank you for the clarification.

In light of that, I would call this an "ask your DM" scenario, as it doesn't seem to be specifically addressed by RAW.


Q115: What PrCs have Uncanny Dodge as a 1st level feature? I don't need an exhaustive list, but a fair few non-epic relatively easy to qualify for ones would be nice.

Thanks!:smallbiggrin:

A 115

According to the Lists of Stuff (http://www.giantitp.com/forums/showthread.php?454553):


Chameleon 1
Survivor 1
Whisperknife 1
Yakuza 1

mattie_p
2017-08-13, 05:05 PM
Q115: What PrCs have Uncanny Dodge as a 1st level feature? I don't need an exhaustive list, but a fair few non-epic relatively easy to qualify for ones would be nice.

Thanks!:smallbiggrin:

A 115: Chameleon 1 (Races of Destiny) and Whisperknife (Races of the Wild) offer uncanny dodge at level 1, there may be others.

Note: Ease of qualification for the classes is beyond the scope of the thread.

I used to check list of stuff for this sort of thing, perhaps those skilled in list necromancy can assist in recreation of the list?

Thank you Thurbane for the reference. Updated.

Ripptor
2017-08-14, 12:18 AM
Thanks Thurbane and Debatra!

The goal was to make a creature that could steal a PC away by stabbing them and flying off, I'll probably just allow it but as DM :smallsmile:

King of Nowhere
2017-08-15, 09:16 AM
Q116: Dimension door specifies that after you cast it, your turn ends. However, you can also bring additonal creatures with you, and the spell does not specify if their turn ends as well. Does it? And even in that case, if those other creatures stand just below you in the initiative, they are free to act immediately after teleporting?

Q116b: related to the first, in case creatures you bring can act immediately after teleporting. If a barbarian cast quickened dimension door with an object, does that count as the barbarian casting the spell, in which case it ends his turn, or as the object casting the spell, in which case the barbarian would be free to make a full attack immediately afterwards? What if the object is worn by the barbarian but the command word to activate it is uttered by someone else?

Because you see, my party wizard is rather cowardly, so I made an object that lets you cast quickened dimension door five times per day, and gives you a spell resistance of 25 against dimensional anchor. I was intending for the wizard to have it so she could escape in case of a grapple (she doesn't have 8th level slots), but instead they gave the item to the barbarian, who used it to teleport right behind enemy spellcasters and oneshot them. So far it's a for sale item, and the party only rented it once when they knew they would fight a group of npc close to them in power, but they are likely to buy it as soon as they have the money.

VisitingDaGulag
2017-08-15, 01:31 PM
A 116 Dimension door does not end turns, however it does say "you can’t take any other actions until your next turn," which effectively forces a player to tell the DM that they can't do anything until their turn next round (which is worse). "You" only refers to the caster, not to willing creatures.

A 116b Casting spells through items counts as the owner casting the spell. Thus your barbarian would not be able to attack afterward. The exception would be separate creatures such as intelligent items.

VisitingDaGulag
2017-08-15, 01:37 PM
Q 117
A wizard 20 with no feats to spare (for Shape Soulmeld) decides to cast the 9th level spell Open Greater Chakra [MoI103] which states it "open"s a list of chakras as Open Least Chakra: "just as if he had gained the ability to form a chakra bind from a feat or class feature."

Is he actually able to bind the chakra with the spell alone or is it not possible for him since he does not have the prerequisite ability to first shape the soulmeld?

DeltaEmil
2017-08-15, 03:21 PM
Q 118

The Devastating Throw maneuver from the Setting Sun school on page 72 of Tome of Battle states that to set up a devastating throw, you must move at least 15 feet.
Is that movement part of the standard action which acts as the initiation action?

mattie_p
2017-08-15, 05:50 PM
Q 117
A wizard 20 with no feats to spare (for Shape Soulmeld) decides to cast the 9th level spell Open Greater Chakra [MoI103] which states it "open"s a list of chakras as Open Least Chakra: "just as if he had gained the ability to form a chakra bind from a feat or class feature."

Is he actually able to bind the chakra with the spell alone or is it not possible for him since he does not have the prerequisite ability to first shape the soulmeld?

A117: It's not possible with just the feat.

That chakra is now available for the wizard to bind a soulmeld to, but the wizard consults his available soulmelds (from class level per p50, MoI, or from feat per p40), and finds none he can shape. The spell functions normally but essentially has no useful effect.

mattie_p
2017-08-15, 06:04 PM
Q 118

The Devastating Throw maneuver from the Setting Sun school on page 72 of Tome of Battle states that to set up a devastating throw, you must move at least 15 feet.
Is that movement part of the standard action which acts as the initiation action?

A 118: No.

Per p44 of ToB, the initiation action entry describes the type of action you must expend to activate a martial maneuver. Once it is initiated, the descriptive text kicks in as per p46.

As you indicated, your character must move at least 15 feet to set up the maneuver. Whether this movement is within the current round, previous round, or the characters lifetime is outside the scope of this thread, so ask your DM or open a new thread asking for opinions.

Metahuman1
2017-08-15, 08:06 PM
Q 119: I remember something about there being a PrC that allows you to cast Arcane Spells as if they were Divine Spells. (Meaning you can do things like Ignore spell failure on them.) Does anyone have any Inkling what this PrC is/was?

Need to know for an NPC I'm building for the game I'm running IRL.

Andezzar
2017-08-15, 09:45 PM
A 119

Geomancer Complete Divine p. 41 ff.

AlanBruce
2017-08-16, 05:42 AM
Q. 120

When casting the Sending spell, the spell says that:


Even if the sending is received, the subject is not obligated to act upon it in any manner.

This implies that the recipient may not feel like replying, but would the original caster know that the the recipient chose not to reply for whatever reason, or would the spell let them know they are dead?

Would they know the Sending arrived to the designated recipient if they are dead/ choose not to reply back?

Debatra
2017-08-16, 06:40 AM
A 120

Not automatically.

Andezzar
2017-08-16, 12:50 PM
Q 121

Does the caster know if a spell has failed?

Thurbane
2017-08-16, 07:17 PM
Q 121

Does the caster know if a spell has failed?

A 121

If the target has succeeded on a save, then yes.


Likewise, if a creature’s saving throw succeeds against a targeted spell you sense that the spell has failed.

If the spell fails for other reasons (i.e. immunities etc.), then it may or may not be obvious, depending on the spell in question.

Hish
2017-08-17, 08:09 AM
Q122
If you have three or more arms and the Two Weapon Fighting feat, could you wield a 2H weapon and a light weapon with the minimum penalty?

With four or more arms, TWF, and Oversized TWF, could you wield a 2H weapon and a 1H weapon with two hands with the minimum penalty?

mattie_p
2017-08-18, 06:51 AM
A112 (a). Assuming that the character instead took the Multiweapon Fighting feat from the Monster Manual (which replaces TWF for creatures with 3 or more arms), then Yes.

A112 (b). With the above replacement, also yes.

AthasianWarlock
2017-08-19, 11:15 AM
Q123: What happens if I manifest psionic dominate on a creature effected by Microcosm?

Q124: If I use a thought bottle to save my experience and then use psychic reformation to remove the feat item familiar, if I reset my experience using thought bottle would I gain the benefits of the 10% experience gain after using another instance of psychic reformation to regain the item familiar feat?

Hish
2017-08-19, 04:22 PM
Q122
With four or more arms, TWF, and Oversized TWF, could you wield a 2H weapon and a 1H weapon with two hands with the minimum penalty?

Q125

In this situation, you'd still only get 1/2 str to damage with the second weapon, correct?

ksbsnowowl
2017-08-19, 08:11 PM
Q126

I have a question about the Hellbreaker PrC's (FC2) Telepathic Static ability:


Telepathic Static (Su): Beginning at 1st level, you emit a field of psychic chatter out to a range of 20 feet, negating the telepathy ability of all creatures within range. In addition, divination spells and spell-like abilities cast or used in the area are impeded. To use divination magic, a caster must succeed on a Spellcraft check (DC 20 + the level of the spell). If the check fails, the spell or spell-like ability does not function but is still lost as a prepared spell, spell slot, or daily use.

The underlined portion, "cast or used..." I'm unsure how broad "used" should be interpreted.

Obviously, if someone tried to cast See Invisibility while within the field, it might not work, due to impedance. But what if a character already had See Invisibility up and running, and an invisible Hellbreaker snuck up behind him? Would that potentially shut down the divination spell?

What about the same situation, but instead of See Invisibility, we were talking about a Tanar'ri's continuous True Seeing supernatural ability?

True Seeing (Su): Glabrezu continuously use true seeing as the spell (caster level 14th).



Q127

How do you rectify the percentile rolls for miss chances if both an attacker and his target are under effects of the Blink spell?


Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).

If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.)

Part of the 50% miss chance is due to the target going ethereal just as you are about to strike... but now there is a chance that you might also go ethereal just as he does...

What would you do? Both get 20% miss chances on their attacks, and both still lose Dex to AC? Both take 20% miss chances, but don't lose Dex to AC?

How would your answer change if one of the foes was under the effects of Greater Blink, while the other is merely under the effects of Blink?

Kaleph
2017-08-21, 10:27 AM
A124
First, you should decide with your DM if the link with the item familiar is broken after removing the feat (I'd rule: no, since the bond you establish with the item is permanent). If the link is not broken, loosing and then gaining the feat again is inconsequential, and you cannot invest life energy again.

If you decide that you loose the link, you should consider if your life energy remains invested or not. If your life energy (and the XP) remains in the familiar, then you cannot invest it again; if it doesn't remain, it means that you've lost 10% of your current XP (since they do not belong to you, but to the item), and in addition you loose 200 XP per level.

In any case it's a bad deal.

Thurbane
2017-08-21, 04:47 PM
A 126 partial

The wording of the ability is messy, to say the least. The effect is clear if the ability is initiated inside the static zone, but not if it's ongoing. My own opinion of RAI is that a caster level check would be required once an ongoing effect enters the static zone, and if it fails, it is dispelled. I can't say this is RAW, so I would call it an "ask your DM" scenario.

In regards to the True Seeing of a Glabrezu, it would not work, as it only affects spells and SLAs, not supernatural abilities.

AthasianWarlock
2017-08-21, 05:26 PM
Q 128:

If I use greater metemorphosis to turn into an entropic reaper, dragon or something else and manifest Astral Seed and then later on I die- per RAW does my body reform as the body as a reaper, dragon etc? (Now permanent)

flappeercraft
2017-08-21, 07:16 PM
Q 128:



The body’s constituent parts are pulled as ectoplasm from the Astral Plane, then slowly molded and transformed into a living, breathing body that is an exact duplicate of your body at the time you manifested astral seed (the crystal itself breaks down and becomes a part of the new organic body).

So, yes it does work like that as per RAW

zergling.exe
2017-08-21, 09:58 PM
Q 128:


So, yes it does work like that as per RAW

Not necessarily permanent though, as you may reform with the metamorphosis power active again. It does say an exact duplicate, which could be argued to include all of your ongoing buffs at the time as well.

ZamielVanWeber
2017-08-21, 11:29 PM
Q 129:
Using Miracle's equivalency clause is there anything that would permit the spell to reduce the amount of time e it takes someone else to craft a magic item?

Q 130:
Can a rainbow prism ioun stone's PP store be used to fuel a capacitor on a character who does not otherwise have a power point pool?

Zephonim
2017-08-22, 04:23 PM
Q 131:
Can Planar Shepherds turn into Plants if their plane is Lamannia? I keep seeing in the planar shepherd handbooks that you can turn into battlebriars and other plants but does the shape have to be an outsider that lives on the plane or just any creature that lives on the plane once your level 9 do any creatures living there count as Outsiders?

Ciolfire
2017-08-23, 09:09 AM
Q132:
What are the rules concerning the different versions of a feat ? If a feat is in a setting book (for example one of the Eberron books) does it take precedence over the feat in the "general" book ?

Example:
- Improved Natural Attack (Eberron Campaign Setting page 55, Monster Manual I, III, IV, V)
- Extend Rage (Complete Warrior (page 97 is the oldest one, but explicitly include Frenzy, Eberron Campaign setting is more recent but lack the precision for the frenzy, even though it's in the prerequisites)
- Familiar spell (DMG page 209 is [Epic], Underdark page 25 is [General] and if the spirit is the same the way it works is a little different)

And what about feats from 3.0 as prerequisite for 3.5 feats

Exemple: 3.0 Corrupt Spell feat from Book of Vile Darkness which is a prerequisite for Favor of the zulkirs (Player's Guide to Faerun, page 176) (which makes no sense with 3.5 Corrupt Spell as prerequisite)



Q133:
What about feats with the same name but different effects or type ?

Example:
- Discipline (Player's guide to Faerun page 38 and Age of Mortal page 50)
- Corrupt Spell (Complete Divine page 80, Champions of Ruin page 17)
- Axiomatic Strike ([General] in Complete Warrior page 96,[Epic] in Player's guide to Faerun page 135)

Frendle
2017-08-23, 01:30 PM
Q134

I am playing a Gestalt Warlock Build, I am using Abjurant Champion in the build (Using Duskblade/2 for my AbjC requirements, and I have Cleric/1 for travel devotion)
That’s the background, now the question. Since I am using all five levels of AbjC I get Martial Champion. I have a BAB of 15 (Gestalt Build). I am applying Martial Champion to Warlock giving Caster Level of 15 instead of the 12 I would have without Martial Champion. Would that CL of 15 advance my Eldritch Blast?


Martial Arcanist (Ex): At 5th level, you master the art of combining your militant and mystical training. From this point on, your caster level in a chosen arcane spellcasting class is equal to your base attack bonus (unless it would otherwise be higher). For example, a 7th-level fighter/1st-level wizard/5th-level abjurant champion has a base attack bonus of +12 (and thus a caster level of 12th). You can apply this benefit to only one arcane class to which you have added spellcasting levels by your advancement as an abjurant champion.

Darrin
2017-08-23, 02:18 PM
Q132:
What are the rules concerning the different versions of a feat ? If a feat is in a setting book (for example one of the Eberron books) does it take precedence over the feat in the "general" book ?

Example:
- Improved Natural Attack (Eberron Campaign Setting page 55, Monster Manual I, III, IV, V)


A132:
In general, the source with the most recent printing date takes precedence, but there are some exceptions with certain campaign-specific books that have special rules that apply to those campaign worlds.

The text of Improved Natural Attack is identical to the MM version. The only difference is there are two additional "Special" paragraphs. The first makes it clear that this feat can be taken multiple times. This was possible before, as several creatures in the MM have taken INA more than once, but this paragraph makes it clear that this is an option available to PCs with more than one type of natural weapon. The second paragraph adds a new feature, allowing Shifters to treat INA as a [Shifter] feat for the purposes of using their racial abilities. This paragraph is specific to the Eberron campaign. For games taking place in the Eberron Campaign Setting, the version with the two "Special" paragraphs takes precedence.



- Extend Rage (Complete Warrior (page 97 is the oldest one, but explicitly include Frenzy, Eberron Campaign setting is more recent but lack the precision for the frenzy, even though it's in the prerequisites)


Huh. That's... puzzling. Well, "Frenzy" only exists as an ability in Complete Warrior. There is no class or PrC in ECS that includes an ability called "Frenzy", so... maybe the ECS designers left it out to avoid confusion? But if so, then why mention it in the prereqs? Well.. my ruling would be:

In games that only contain ECS, the reference to "frenzy" doesn't matter, as this ability doesn't exist in that sourcebook. In such games, the ECS version of Extend Rage takes precedence. However, if a game contains Complete Warrior as an available sourcebook, then this is the source of both Frenzy and the Frenzied Berzerker. Since Complete Warrior is the primary source for Frenzied Berzerkers, then the Complete Warrior version of Extend Rage takes precedence.



And what about feats from 3.0 as prerequisite for 3.5 feats

Exemple: 3.0 Corrupt Spell feat from Book of Vile Darkness which is a prerequisite for Favor of the zulkirs (Player's Guide to Faerun, page 176) (which makes no sense with 3.5 Corrupt Spell as prerequisite)


There is no discrepancy or contradiction here. The 3.0 version of Corrupt Spell works with the 3.5 rules without any need of adjustment. The material in this appendix is provided to those players who want to include material from the Book of Exalted Deeds or Book of Vile Darkness. If the player doesn't have access to the Book of Vile Darkness, then they don't have the rules for handling corrupt spells or vile damage, and this extra material in the appendix may not be useful to them.

The rules for corrupt spells and vile damage were updated to 3.5 in Champions of Ruin, so that's the latest version of the "Corrupt Spell" feat.



Q133:
What about feats with the same name but different effects or type ?

Example:
- Discipline (Player's guide to Faerun page 38 and Age of Mortal page 50)


A133:
The two feats are very similar to each other, but the PGtF version is a regional feat and thus has additional rules about who is allowed to take it. The regional rules would be difficult to incorporate into a Dragonlance campaign world that does not have the same geographic regions as Faerun. I think it's safe to say:

PGtF has precedence in Forgotten Realms campaigns. Age of Mortals has precedence in Dragonlance campaigns.

Since the Age of Mortals version is a [General] feat, I could see that you could generalize it to be available in any non-FR game, assuming your group is comfortable with allowing non-WotC sources.



- Corrupt Spell (Complete Divine page 80, Champions of Ruin page 17)


Champions of Ruin updated Corrupt Spell to 3.5, although both versions appear to work the same way. In the 3.5 version it's a little clearer that the feat only works with a chosen spell.



- Axiomatic Strike ([General] in Complete Warrior page 96,[Epic] in Player's guide to Faerun page 135)

It seems unlikely that the writers of PGtF would be unaware of the Complete Warrior version, so it appears that the intent here was Axiomatic Strike [General] and Axiomatic Strike [Epic] should be treated as two different feats. The two books were printed within a year of each other, so it's possible the design teams weren't aware of the overlap. If you want to get pedantic about it... I could see a ruling where the [Epic] version only takes precedence in games that are actually using the ELH rules. However, in such games I don't really see any harm in allowing both versions to exist.

A better example might be Two-Weapon Rend, a [General] feat in PHBII but before that it was an [Epic] feat in the ELH. This looks more like the designers deliberately made it un-epic, either because it was horrendously underpowered for an [epic] feat or they felt it was more appropriate to non-epic TWFers. In this case, I'd have to conclude that the PHBII takes precedence over the ELH version.

Yael
2017-08-23, 09:09 PM
Q135
If a Sorcerer holds a spell charge, and releases it the next turn in a touch attack, does he provokes an Attack of Opportunity from the touch attack?

Darrin
2017-08-23, 09:32 PM
Q135
If a Sorcerer holds a spell charge, and releases it the next turn in a touch attack, does he provokes an Attack of Opportunity from the touch attack?

A135:

No. As per PHB p. 139:

"Sometimes a character’s or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat (page 96), a spellcaster delivering a touch attack spell, and a creature with claws, fangs, and similar natural physical weapons all count as being armed." (emphasis added)

A spellcaster delivering a touch attack spell counts as "armed" and thus does not provoke an AoO for making an unarmed touch attack.

Thurbane
2017-08-23, 10:27 PM
Q 131:
Can Planar Shepherds turn into Plants if their plane is Lamannia? I keep seeing in the planar shepherd handbooks that you can turn into battlebriars and other plants but does the shape have to be an outsider that lives on the plane or just any creature that lives on the plane once your level 9 do any creatures living there count as Outsiders?

A 131

My reading of the ability limits it to Magical Beasts, Elementals and Outsiders native to the chosen plane. There is no mention of Plants. The Wild Shape ability of the class specifically does not stack with Druid levels for forms that can be assumed (a Druid of 12th level or higher can assume plant forms).

It is possible that the handbooks are referencing sources external to the PrC in order to be able to turn into a Plant.

Morphic tide
2017-08-23, 11:07 PM
Q132:
What are the rules concerning the different versions of a feat ? If a feat is in a setting book (for example one of the Eberron books) does it take precedence over the feat in the "general" book ?

Example:
- Improved Natural Attack (Eberron Campaign Setting page 55, Monster Manual I, III, IV, V)
- Extend Rage (Complete Warrior (page 97 is the oldest one, but explicitly include Frenzy, Eberron Campaign setting is more recent but lack the precision for the frenzy, even though it's in the prerequisites)
- Familiar spell (DMG page 209 is [Epic], Underdark page 25 is [General] and if the spirit is the same the way it works is a little different)

And what about feats from 3.0 as prerequisite for 3.5 feats

Exemple: 3.0 Corrupt Spell feat from Book of Vile Darkness which is a prerequisite for Favor of the zulkirs (Player's Guide to Faerun, page 176) (which makes no sense with 3.5 Corrupt Spell as prerequisite)
A132: Later versions take precedent, always, except for specific books like Rules Compendium.



Q133:
What about feats with the same name but different effects or type ?

Example:
- Discipline (Player's guide to Faerun page 38 and Age of Mortal page 50)
- Corrupt Spell (Complete Divine page 80, Champions of Ruin page 17)
- Axiomatic Strike ([General] in Complete Warrior page 96,[Epic] in Player's guide to Faerun page 135)

A133: Later version is, by RAW, treated as the only version that exists.

Frendle
2017-08-24, 01:31 PM
Q136

If a Couatl takes Monk levels, can it perform an unarmed strike, hence a flurry of blows, with its constriction ability?

In the description of a slam in MM pg.297 it includes constriction as one of the means by which a slam attack can be made. Making such an attack would preclude using both its improved grab ability and its constriction ability in the same round as making an unarmed attack of course.

“A monk’s attacks can be made with either fist interchangeably or even from elbows, knees and feet.”
I would argue that “or even” makes that a non-exclusive list, and just describes other parts of the body which logically could be used in an attack. Which would include a slam attack.

mattie_p
2017-08-24, 02:43 PM
A 136: No.


When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham).

A slam attack is a natural weapon, not an unarmed strike, nor is it a special monk weapon, so you may not flurry with slam nor constrict. You may, however, use slam/constrict in addition to the flurry, albeit at an additional -5 penalty to hit (-2 with the multi attack feat).

Darrin
2017-08-24, 02:50 PM
Q136

If a Couatl takes Monk levels, can it perform an unarmed strike, hence a flurry of blows, with its constriction ability?


A136:
No. The Coatl's Improved Grab ability triggers off it's bite attack. A bite attack is a different kind of natural weapon than an unarmed strike. They are not interchangeable. Monks cannot use natural weapons with their Flurry of Blows ability, as they are not identified as special monk weapons.

The Constrict ability triggers whenever the Coatl makes a successful grapple check. This *can* be combined with a Flurry, because the monk can designate any of their unarmed strikes as initiating a grapple, but doing so generally ends the Flurry of Blows.



In the description of a slam in MM pg.297 it includes constriction as one of the means by which a slam attack can be made. Making such an attack would preclude using both its improved grab ability and its constriction ability in the same round as making an unarmed attack of course.


The Coatl doesn't have a slam attack. Even if it did, slams are mechanically different from unarmed strikes. They aren't interchangeable.

A Coatl monk could initiate a grapple with any melee attack, and if it wins the grapple check, then it could apply Constrict damage.



“A monk’s attacks can be made with either fist interchangeably or even from elbows, knees and feet.”
I would argue that “or even” makes that a non-exclusive list, and just describes other parts of the body which logically could be used in an attack. Which would include a slam attack.

No. Listing a series of body parts or appendages does not grant you a particular natural weapon attack. Even if it did, a slam attack is mechanically different from an unarmed strike. The exact "striking surface" that a monk uses to make an unarmed strike is deliberately abstract under the rules. Describing it as a kick, elbow strike, shoulder check, etc. is done purely for fluff reasons. From a mechanical standpoint, an unarmed strike is treated as a natural weapon for spells and certain feats, but it has an entirely different set of rules that describes how it can be used as an attack.

ksbsnowowl
2017-08-24, 05:57 PM
Q137

My players are using the psionic power Object Reading, which will tell you the age of a previous owner of the targeted object (among other information). If one of the previous owners is an Outsider, say, from the Elemental Plane of Fire... how should a DM answer that? Infinite age? As old as the Great Wheel? Pick some randomly long age, like 2,000 years (assuming Outsiders can be newly made every so often, like the Abyss spawning new Demons)?

I just don't know enough about all the different planes to figure every possibility out.