Naanomi
2017-06-19, 09:01 PM
Summer is starting for me (I'm a teacher) which means I have a lot more time to try and catch some AL games here and there. I have a few AL characters but nothing back at the 'level 1' tier, so I'm going to write something up new. I am thinking a sorcerer (my last AL sorcerer got to mid-high level then died fighting an elemental prince), but I am wanting to go a different direction with this one... I want to be focused primarily on debuffing opponents.
Mechanical design goals:
-Have lots of debuff options available, at least one at every casting level (besides level 1, there just are no good options). I understand this puts me with a lot of 'concentration' reliance; but I should start every fight with a good debuff
-Utilize saving throws exclusively instead of attack rolls, I want to roll dice as little as possible
I still have a few holes in my plan, so look and see if anything doesn't fit or if you see better options... this was all thrown together pretty quick.
Character Fluff:
Background Story:
Meeya's earliest clear memory is of being sold. She vaguely remembers being sold and traded before, of many masters, chains exchanging hands, of being owned by horrible unspeakably cruel things. She never had a memory of not being owned by another, no sense of ever having been anything other than a slave. Being sold to the deuregar by her forgotten masters was in many ways a positive step, the pains of manual labor were at least less arbitrary. Even being captured by hobgoblin raiders and being resold to work as a drow house-slave was better than her vague childhood memories.
However, when the drow house who owned her suffered from the politics of their people, she was traded to the illithid with the other slaves of the house; and some of the creeping horrors of her youth returned. However her life as chattel for the mindflayers was not long lived. Another slave, an old woman of a people she didn't know who spoke a tongue she didn't recognize chose to shelter Meeya, keep her from the attention of her new alien masters for her own purposes. This 'friend' kept her fed, and for reasons of her own insisted on slowly tattooing Meeya from head to toe in unrecognizable writing; something she thought was strange but well worth the price for some kindness and protection.
When the tattoos were completed, something changed. The memories of what happened are unclear, but Meeya remembers leading the slaves to escape the pens, of striking down her masters, and then of falling unconscious once they had all fallen. When she awoke, she was on the surface and alone; blinded by a sun she had never seen before. Still little more than a child, she was found by a hunter and taken to a nearby town. When her magic became apparent, she was largely shunned; but when a local criminal gang attempted to 'take her in' to exploit her magic, she struck back and attracted the notice of a traveling harper. She traveled with him for a time, before striking off on her own to see more of the world and make the most of the freedom she has never known before.
Appearance:
Meeya is a human female, pale from a life lived away from the sun and thin from a childhood of malnourishment; but despite this she has been described as vaguely 'pretty', especially her striking pale-grey eyes. Her just-past shoulder length almost blue-black straight hair is generally in her face, though is sometimes pulled back into a simple knot if it is getting bothersome. Although clearly human, she isn't exactly a fit for any of the known Faerunian ethnicities; a trait accentuated by her unusual, equally difficult to place accent. She is often seen wearing a vaguely distant expression with her head down and with little movement, well honed from a lifetime of being unobtrusive as a survival mechanism, though when her anger is evoked her countenance shifts suddenly and extensively to a malice filled gaze and sneer with an almost manic demeanor. Height: 5'2'', Weight: 122 lbs
Meeya's skin is covered in line after line of intricate tattooed writing, all the deepest black and varying in size between about one cm and one inch in height. The writing is unknown even to the greatest of scholars, and attempts to translate it magically have failed as well. While rarely doing so while observed, the writing shifts and changes, never exactly the same in size or pattern. It tends to cover most of her limbs and torso, though almost never covers her face or hands (though it is anything if not unpredictable) and has never completely disappeared to the best of her knowledge.
Meeya prefers simple clothing that covers as much of her body as possible without drawing attention to herself. She generally wears drab traveler's clothes including a long cloak with a deep hood, and almost always wears gloves on her hands and scarf around her face. In general she prefers to avoid 'feminine' clothing such as dresses, skirts, and impractical footwear.
Ideal: I was given the gift to annihilate those who would chain others, I will not waste that gift that was given to me
Bond: I know too well the cost of innocence lost, so will do anything to prevent any child from suffering
Flaw: I will never be bound to another, I would rather flee or die fighting than risk being under someone else's power again
Starting Stats:
Race: Variant Human
Background: Customized 'Inheritor'
Class: Sorcerer 1
Alignment: Chaotic Good (leaning Chaotic Neutral)
Strength: 8
Dexterity: 16
Constitution: 14
Intelligence: 8
Wisdom: 10
Charisma: 16
Skills:
Insight, Intimidation, Perception, Acrobatics, Stealth
Thief Tools
Common, Undercommon, Deepspeech
Sorcerous Origin: Wild Magic
Cantrips: Frostbite, Acid Splash, Light, Mage Hand
Spells: Mage Armor, Magic Missile
Feats: Alert
Faction: Harpers
Starting Equipment: (sold a lot at half price according to AL rules to buy other stuff)
Daggers X2
Component Pouch
Thief Tools
Traveler's Clothes
Waterskin
Arcane Focus: Crystal
Pouch: 4 silver, 1 copper
Mule
Bit + Bridle
Pack Saddle
Saddle Bags
Rations: 10 Days
Feed: 10 Days
Mess Kit
Bedroll
Tinderbox
Inheritor Item: Tattoo with 'morphic' special trait
Level Up Plans:
Level 2: Spell: Shield
Level 3: Spell: Enlarge/Reduce; Metamagic: Twin Spell, Heighten Spell
Level 4: Spell: Misty Step; Cantrip: Thunderclap; ASI: +2 Charisma
Level 5: Spell: Slow
Level 6: Spell: Counterspell
Level 7: Spell: Polymorph
Level 8: Spell: Banishment; ASI: +2 Charisma
Level 9: Spell: Hold Monster
Level 10: Spell: Animate Objects; Cantrip: Poison Spray; Metamagic: Subtle Spell
Level 11: Spell: Disintegrate
Level 12: ASI: Warcaster
Level 13: Spell: Reverse Gravity
Level 15: Spell: Dominate Monster
Level 16: ASI: Lucky
Level 17: Spell: Wish; Metamagic: Extend Spell
Level 19: ASI: ??? +2 Dexterity ???
Mechanical design goals:
-Have lots of debuff options available, at least one at every casting level (besides level 1, there just are no good options). I understand this puts me with a lot of 'concentration' reliance; but I should start every fight with a good debuff
-Utilize saving throws exclusively instead of attack rolls, I want to roll dice as little as possible
I still have a few holes in my plan, so look and see if anything doesn't fit or if you see better options... this was all thrown together pretty quick.
Character Fluff:
Background Story:
Meeya's earliest clear memory is of being sold. She vaguely remembers being sold and traded before, of many masters, chains exchanging hands, of being owned by horrible unspeakably cruel things. She never had a memory of not being owned by another, no sense of ever having been anything other than a slave. Being sold to the deuregar by her forgotten masters was in many ways a positive step, the pains of manual labor were at least less arbitrary. Even being captured by hobgoblin raiders and being resold to work as a drow house-slave was better than her vague childhood memories.
However, when the drow house who owned her suffered from the politics of their people, she was traded to the illithid with the other slaves of the house; and some of the creeping horrors of her youth returned. However her life as chattel for the mindflayers was not long lived. Another slave, an old woman of a people she didn't know who spoke a tongue she didn't recognize chose to shelter Meeya, keep her from the attention of her new alien masters for her own purposes. This 'friend' kept her fed, and for reasons of her own insisted on slowly tattooing Meeya from head to toe in unrecognizable writing; something she thought was strange but well worth the price for some kindness and protection.
When the tattoos were completed, something changed. The memories of what happened are unclear, but Meeya remembers leading the slaves to escape the pens, of striking down her masters, and then of falling unconscious once they had all fallen. When she awoke, she was on the surface and alone; blinded by a sun she had never seen before. Still little more than a child, she was found by a hunter and taken to a nearby town. When her magic became apparent, she was largely shunned; but when a local criminal gang attempted to 'take her in' to exploit her magic, she struck back and attracted the notice of a traveling harper. She traveled with him for a time, before striking off on her own to see more of the world and make the most of the freedom she has never known before.
Appearance:
Meeya is a human female, pale from a life lived away from the sun and thin from a childhood of malnourishment; but despite this she has been described as vaguely 'pretty', especially her striking pale-grey eyes. Her just-past shoulder length almost blue-black straight hair is generally in her face, though is sometimes pulled back into a simple knot if it is getting bothersome. Although clearly human, she isn't exactly a fit for any of the known Faerunian ethnicities; a trait accentuated by her unusual, equally difficult to place accent. She is often seen wearing a vaguely distant expression with her head down and with little movement, well honed from a lifetime of being unobtrusive as a survival mechanism, though when her anger is evoked her countenance shifts suddenly and extensively to a malice filled gaze and sneer with an almost manic demeanor. Height: 5'2'', Weight: 122 lbs
Meeya's skin is covered in line after line of intricate tattooed writing, all the deepest black and varying in size between about one cm and one inch in height. The writing is unknown even to the greatest of scholars, and attempts to translate it magically have failed as well. While rarely doing so while observed, the writing shifts and changes, never exactly the same in size or pattern. It tends to cover most of her limbs and torso, though almost never covers her face or hands (though it is anything if not unpredictable) and has never completely disappeared to the best of her knowledge.
Meeya prefers simple clothing that covers as much of her body as possible without drawing attention to herself. She generally wears drab traveler's clothes including a long cloak with a deep hood, and almost always wears gloves on her hands and scarf around her face. In general she prefers to avoid 'feminine' clothing such as dresses, skirts, and impractical footwear.
Ideal: I was given the gift to annihilate those who would chain others, I will not waste that gift that was given to me
Bond: I know too well the cost of innocence lost, so will do anything to prevent any child from suffering
Flaw: I will never be bound to another, I would rather flee or die fighting than risk being under someone else's power again
Starting Stats:
Race: Variant Human
Background: Customized 'Inheritor'
Class: Sorcerer 1
Alignment: Chaotic Good (leaning Chaotic Neutral)
Strength: 8
Dexterity: 16
Constitution: 14
Intelligence: 8
Wisdom: 10
Charisma: 16
Skills:
Insight, Intimidation, Perception, Acrobatics, Stealth
Thief Tools
Common, Undercommon, Deepspeech
Sorcerous Origin: Wild Magic
Cantrips: Frostbite, Acid Splash, Light, Mage Hand
Spells: Mage Armor, Magic Missile
Feats: Alert
Faction: Harpers
Starting Equipment: (sold a lot at half price according to AL rules to buy other stuff)
Daggers X2
Component Pouch
Thief Tools
Traveler's Clothes
Waterskin
Arcane Focus: Crystal
Pouch: 4 silver, 1 copper
Mule
Bit + Bridle
Pack Saddle
Saddle Bags
Rations: 10 Days
Feed: 10 Days
Mess Kit
Bedroll
Tinderbox
Inheritor Item: Tattoo with 'morphic' special trait
Level Up Plans:
Level 2: Spell: Shield
Level 3: Spell: Enlarge/Reduce; Metamagic: Twin Spell, Heighten Spell
Level 4: Spell: Misty Step; Cantrip: Thunderclap; ASI: +2 Charisma
Level 5: Spell: Slow
Level 6: Spell: Counterspell
Level 7: Spell: Polymorph
Level 8: Spell: Banishment; ASI: +2 Charisma
Level 9: Spell: Hold Monster
Level 10: Spell: Animate Objects; Cantrip: Poison Spray; Metamagic: Subtle Spell
Level 11: Spell: Disintegrate
Level 12: ASI: Warcaster
Level 13: Spell: Reverse Gravity
Level 15: Spell: Dominate Monster
Level 16: ASI: Lucky
Level 17: Spell: Wish; Metamagic: Extend Spell
Level 19: ASI: ??? +2 Dexterity ???