Jendekit
2017-06-19, 09:27 PM
Working on an oath for the paladin of Argovas (http://www.elderruins.com/2017/06/argovas-trade-prince.html) in my current campaign, only finished up to level 7 atm but thought I'd get some feedback.
Oath of Labor
The traditional oath sworn by paladins of Argovas (http://www.elderruins.com/2017/06/argovas-trade-prince.html), the Oath of Labor is sworn by the Coins (their official title) that serve the church. Argovas (http://www.elderruins.com/2017/06/argovas-trade-prince.html) is a god of wealth, civilization, and (most especially) hard work. To the church of Argovas (http://www.elderruins.com/2017/06/argovas-trade-prince.html), the single greatest sin is sloth, and so long as a person is willing to put in the effort then they can achieve any goal they set their sights on.
Tenets of the Oath of Labor:
• Deal square. Whether it be in business or otherwise, only those of weak character need to resort to trickery to get out ahead.
• Deal, don’t give or take. If you take something then you must offer something in return of equal or greater value. This can be coin, goods, services, anything so long as it is accepted by both parties.
• Own your failings. When you make a mistake, own it and learn from it.
• Be more than a weapon. When possible, choose a weapon that doubles as a tool. Axes and hammers have functions beyond violence, where the sword does not.
Oath Spells
3rd Comprehend Languages, Identify
5th Enhance Ability, Locate Object
9th Tongues, Dispel Magic
13th Dimension Door, Stoneskin
17th Wall of Stone, Animate Objects
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Weight of Labor. You can use your Channel Divinity to cause an opponent to feel the exhaustion of a kingdom’s worth of labor. As an action, you may target a creature within 10 feet that you can see. The creature must succeed on a Constitution or Charisma save (its choice) or be exhausted. Mechanically this is treated as the third level of exhaustion (PHB 291).
Turn the Foreign. You can use your Channel Divinity to utter ancient words that are painful for fiends and celestials to hear. This ability affects celestials and fiends but otherwise functions as the Turn ability used by Oath of Devotion and Oath of the Ancients paladins.
Aura of Endurance
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage against nonmagical environmental hazards while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Oath of Labor
The traditional oath sworn by paladins of Argovas (http://www.elderruins.com/2017/06/argovas-trade-prince.html), the Oath of Labor is sworn by the Coins (their official title) that serve the church. Argovas (http://www.elderruins.com/2017/06/argovas-trade-prince.html) is a god of wealth, civilization, and (most especially) hard work. To the church of Argovas (http://www.elderruins.com/2017/06/argovas-trade-prince.html), the single greatest sin is sloth, and so long as a person is willing to put in the effort then they can achieve any goal they set their sights on.
Tenets of the Oath of Labor:
• Deal square. Whether it be in business or otherwise, only those of weak character need to resort to trickery to get out ahead.
• Deal, don’t give or take. If you take something then you must offer something in return of equal or greater value. This can be coin, goods, services, anything so long as it is accepted by both parties.
• Own your failings. When you make a mistake, own it and learn from it.
• Be more than a weapon. When possible, choose a weapon that doubles as a tool. Axes and hammers have functions beyond violence, where the sword does not.
Oath Spells
3rd Comprehend Languages, Identify
5th Enhance Ability, Locate Object
9th Tongues, Dispel Magic
13th Dimension Door, Stoneskin
17th Wall of Stone, Animate Objects
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Weight of Labor. You can use your Channel Divinity to cause an opponent to feel the exhaustion of a kingdom’s worth of labor. As an action, you may target a creature within 10 feet that you can see. The creature must succeed on a Constitution or Charisma save (its choice) or be exhausted. Mechanically this is treated as the third level of exhaustion (PHB 291).
Turn the Foreign. You can use your Channel Divinity to utter ancient words that are painful for fiends and celestials to hear. This ability affects celestials and fiends but otherwise functions as the Turn ability used by Oath of Devotion and Oath of the Ancients paladins.
Aura of Endurance
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage against nonmagical environmental hazards while you are conscious.
At 18th level, the range of this aura increases to 30 feet.