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animewatcha
2017-06-20, 12:38 AM
cheesy imitation aside. This is meant to ask about auras. Namely how many and which types can be activated/stacking at the same time on the same character who will also be the originator of these auras. Whether from class features, feats, items, etc.

What auras can we have going at the same time at as strong as possible? That is the question for this type of character. I was thinking silver brow human Marshal 1, 3, or 5, with divine mind X / potentially other classes. Draconic aura feat of senses mainly. I know Helm of battle or something from MIC compendium for + 2 to damage to enemies when activated. What other classes / items/ feats / etc. can be done?

This is assuming no LA buyoff. My group enforces multiclass penalty for my sessions, but if you want proceed without it.

Dragon mag is a yes. Dragon compendium is a yes. WOTC books and archive is a yes. 3rd party in the case of things like Dreamscarred PRess is a no.

This is 3.5, not pathfinder.

mabriss lethe
2017-06-20, 08:34 AM
Don't forget to grab a psicrystal and make it take draconic aura as well.

Twurps
2017-06-20, 08:53 AM
feats: vow of peace give a 'calming aura'.
Spells: I'm certain there are quite a few, just drawing a blanc right now. All I can come up with:
-magic circle agianst..
-Crown of briliance..
Both not really aura's, but close.

for classes: Paladin has an aura of courage and an aura of good

ExLibrisMortis
2017-06-20, 09:04 AM
In a sense, consumptive field is an aura... as is darkness, if you cast it on your clothes or something.

True Necromancers get an aura of desecrate.

noob
2017-06-20, 09:37 AM
I am sure you can get both paladin auras and consumptive field together.

Zanos
2017-06-20, 11:03 AM
The Double Draconic Aura feat will let you have two draconic auras.

Waker
2017-06-20, 12:10 PM
It isn't called an aura specifically, but Shape Soulmeld (Lucky Dice) + Open Least Chakra (Hands) can let you share a +1 Luck bonus to attk/dmg rolls, saving throws or skill/ability checks as a swift action to all allies within 30ft.

heavyfuel
2017-06-20, 12:59 PM
There's also the persistable Prayer spell.

Zanos
2017-06-20, 12:59 PM
Surprised no one has mentioned the Marshal. The class itself is subpar to say the least, but a dip in it grants you a Cha based aura

There's also the persistable Prayer spell.
The OP mentioned it.

heavyfuel
2017-06-20, 01:00 PM
The OP mentioned it.

Yup, I tried to edit it out but got swordsaged (by you) haha

Khedrac
2017-06-21, 06:20 AM
Singer of Concordance gets some interesting auras.
I am not sure how well draconic and marshal major auras will stack, but marshal minor auras stack with them for sure and I don't know any other way to get the minor ones so you definitely need your Marshal level.

Twurps
2017-06-24, 06:27 AM
from this Link (http://www.giantitp.com/forums/showthread.php?454553-Lists-of-Stuff-(saved-from-Wizards-Community-Forums)):

Auras - or other area effects
Bard
Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evation", evasion for all adjacent allies
Paladin 1 - aura of good, courage at level 3
Paladin 3, half-orc substitution level, Races of Destiny - aura of awe
Paladin 3, elf substitution level, Races of the Wild - aura of freedom
Blackguard 1, ecl 7, DMG - aura of evil
Blackguard 3, ecl 9, DMG - aura of despair 10'
Dragon Shaman, PHB2 - draconic auras, improves with level
Knight of the Chalice 8, ecl 16, Complete Warrior, 20' immune to fear and enchantment effects from evil outsiders
Knight Protector 1, ecl 6, Complete Warrior, 10', +4 vs fear
Ravager 2, ecl 7, Complete Warrior, 10', fear, 20' at 5th, 30' at 8th
Marshall, Miniatures Handbook - various, improves with level
Courage, domain, Complete Warrior - aura of courage
Divine Mind, Complete Psionic - various
Enhanced Beneficience, feat, Complete Psionic, +5' psychic aura
Warpriest 5, ecl 10, Complete Divine, 20', fear aura, limited use, see text
Warpriest 10, ecl 15, Complete Divine - implacable foe 100' (keep fighting until -20 HP)
Ravager 2, ecl 7, Complete Warrior - aura of fear, range increases over levels
Tattoed Monk 1 (Falcon Tattoo), ecl 6, Complete Warrior - 10', similar to aura of courage
Divine Crusader 1, ecl 8, Complete Divine - alignment aura
Holy Liberator 1, ecl 6, Complete Divine - aura of good, resolve at level 3
Radiant Servant of Pelor 3, ecl 9, Complete Divine, 10', +2 Will
Sacred Exorcist 5, ecl 12, Complete Divine, 20', consecrate
Evil Devotion, domain feat, Complete Champion, damage reduction, 30', see text
Good Devotion, domain feat, Complete Champion, damage reduction, 30', see text
Protection Devotion, domain feat, Complete Champion, AC aura, 30', see text
Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, 60', Cha to either Fort or will saves, also gain limited use DR
Inquisitor of the Drowning Goddess 1, ecl ?, FR: Underdark, 20', fear aura 1/day
Squire of Legend 3, ecl 7, Complete Champion, can extend an ally's aura by 50% once/day
Cold Comfort, warlock invocation, ecl 6, Complete Mage - warm or cool aura
Eldritch Disciple 1, ecl 6, Complete Mage, magic circle against evil, see text
Enlightened Spirit 1, ecl 6, Complete Mage - aura of courage, aura of menace
Storm Disciple 1, ecl 6, Complete Psionic - shocking aura - see text

Outcast Champion 1, ecl 6, Races of Destiny, aura of confidence
Dread Necromancer 5, Heroes of Horror - 5' fear aura
Corrupt Avenger 5, ecl 11, Heroes of Horror, 30' frightful fury, improves at level 9
Death Delver 5, ecl 10, Heroes of Horror - fear aura 1/day
Dread Witch 5, ecl ??, Heroes of Horror - fear aura
Purifier of the Hallowed Doctrine 1, ecl 6, Heroes of Horror - aura of purity
Commander auras, Heroes of Battle - see chapter
Dread Commando 1, ecl 6, 30', initiative boost = class level
Legendary Leader 5, ecl 11, Heroes of Battle - commander aura
Death's Chosen 3, ecl 8, Libris Mortis, unnatural aura, 30'
Master of Radiance 1, ecl 6, Libris Mortis - radian aura - increases caster level
Harper Paragon 1, ecl 6, Player's Guide to Faerun - aura of good
Incarnate 1, Magic of Incarnum - depends on alignment
Soulborn 9 (lawful good Dwarn substitution level), Magic of Incarnum - varies with alignment, only affects Dwarves, 30'
Incandescent Champion 8, ecl 14, Magic of Incarnum - damages foes
Lucky Dice, soulmeld, Magic of Incarnum - variable effects, 30'
Chupoclops, vestige, ecl 12, Tome of Magic - despair
Focalor, vestige, ecl 5, Tome of Magic - sadness
Fatemaker 4, ecl 9, Planar Handbook - confidence
Dragonfire Mask, soulmeld, Dragon Magic - fear
Diamond Dragon 10, ecl 15, Dragon Magic, frightful presence, 60', see text
Dragon Lord 1, ecl 7, Dragon Magic - draconic auras, improves with level
Singer of Concordance 1 and up, ecl 6, Races of the Dragon, various effects, mostly defensive, see text
Frightful Crest, draconic graft, Races of the Dragon - fear
Dragonslayer 1, ecl 6, Draconomicon, aura of courage
Brand of Nine Hells (Mammon), feat, ecl?, Fiendish Codex II, aura of pity, 30', see text
Devil's Aura, feat, ecl 6, Fiendish Codex II, aura of fear 10', limited use, see text
Hellbreaker 1, ecl 6, Fiendish Codex II, inhibits telepathy and divination spells, 20', inhibits conjuration at level 7, see text
Soulguard 8, ecl 14, Fiendish Codex II, allies within 20' get +2 on saves vs evil outsider spells and abilities
Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10'
Chaotician 3, ecl 7, Planar Handbook, "babble" aura impedes all sound
Demonwreaker 4, ecl 9, Expedition to the Demonweb Pits, 30', allies weapons become good and cold iron
Eye of Lloth 1, ecl ?, Drow of the Underdark, 20' zone of truth


stacks with...
Triadic Knight, ecl 6, Champions of Valor - aura of good

Special Mention
Extra Aura, feat, Complete Psionic, generate psychic aura based on mantle
Dilate Aura, feat, Fiendish Codex II, double range of aura once per encounter
Draconic Aura, feat, Dragon Magic, gain a draconic aura
Double Draconic Aura, feat, Dragon magic, project two draconic auras simultaneously
Mythic Examplar (Reikhardt) 3, 5, 7, 9/10, ecl 7, Complete Champion, increases bonuses from certain auras, see text
Squire of Legend 3 (Reikhardt), ecl 7, Complete Champion, increase an ally's aura range by 50%, see text
Inspiration, shield enhancement +1, Forge of War, doubles beneficial aura range
Widen Supernatural Ability, feat, Tome of Magic, double range, limited use

Jack_Simth
2017-06-24, 09:35 AM
How much optimization are you comfortable with? There's a way to build a Wizard to have Miracle as an at-will (Arcane Disciple [Luck] to get it on the list, Red Wizard of Thay's Circle Magic to get a spell up to spell level 18, "Extra Slot" to use that to get a permanent 17th level spell slot, then Innate Spell to get Miracle as an at-will)... and per the metamagic feat header (http://www.d20srd.org/srd/feats.htm#metamagicFeats):

As a spellcaster’s knowledge of magic grows, she can learn to cast spells in ways slightly different from the ways in which the spells were originally designed or learned. Preparing and casting a spell in such a way is harder than normal but, thanks to metamagic feats, at least it is possible. Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up. (emphasis added)

So a Persistent Holy Aura (or whatever) is still an 8th level Cleric spell. Which means Miracle can duplicate it. Or any other persist-able 8th level (Cleric) or 7th level (any other list) or lower spell. All day, every day.

VisitingDaGulag
2017-06-24, 10:45 AM
While no metamagic changes the level of a spell (except heighten if you are already using a higher level slot), miracle does not say it lets you emulate metamagicked spells. It only lets you emulate spells, which is broken in and of itself: clerics gain access to 0-8th level spells :smallsigh: