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View Full Version : Pathfinder Organized Downtime - Azure Gurus Prestige Class



TheYell
2017-06-21, 01:19 PM
Azure Gurus

Contemplatives in the distant Mahari Archipelago have developed the teachings of Irori into a distinct tradition known as the Horizon Meditations.

Those wishing to develop themselves with the Azure Gurus are expected to present themselves at the monastery on a full moon – the monks do not accept outsiders on any other day. The postulants spend their days doing 4 hours of exercise, 4 hours of private meditation, and 4 hours of instruction. The instruction lasts for a full lunar year.

At the end of the lunar year, on the twelfth full moon since their admission, the postulants are tested to see if they have awakened their chakra. Two-thirds of the postulants generally do not succeed, and leave the monastery forever. However, a third the postulants do suceed, and are offered the opportunity to continue to study at the monastery for another full year.

A postulant who succeeds repeats the process of instruction and test, each time growing in ability. A monk who fails a chakra test after the first success is permitted to remain with the monastery for two more lunar years to attempt to advance.

Those who succeed in opening all seven chakras are expected to remain in the monastery as Azure Gurus, instructing monks for the rest of their lives.

Postulants must have a +6 BAB, a lawful alignment, no cohorts or followers, and no allegiances beyond that of the monastery. All personal possessions must be surrendered to the monastery at the time of admission and will not be returned. All income during their time at the monastery is to be given to the gurus.

Rewards of Progression

A postulant who succeeds in demonstrating his prowess in opening the first chakra is given a magical tattoo in the belt slot that grants a +4 bonus to CMD. The postulant gains a level of monk.

A monk who succeeds in demonstrating his prowess in opening the second chakra is given a magical tattoo in the body slot that grants a +4 bonus to CMB. The character gains a level of monk class. The character gains Endurance as a bonus feat.

A monk who succeeds in demonstrating his prowess in opening the third chakra is given a magical tattoo in the head slot that grants Echolocation as a spell-like ability with their character level as caster level. The character gains a level of monk class.

A monk who succeeds in demonstrating his prowess in opening the fourth chakra is given a magical tattoo in the neck slot that grants a +4 bonus to natural armor. The character gains a level of monk class. The character gains Extra Ki as a bonus feat.

A monk who succeeds in demonstrating his prowess in opening the fifth chakra is given a magical tattoo in the feet slot that grants a +5 bonus to Acrobatics rolls. The character gains a level of monk class.

A monk who succeeds in demonstrating his prowess in opening the sixth chakra is given a magical tattoo in the shoulders slot that grants a +4 bonus to CMD. The character gains a level of monk class.

A monk who succeeds in demonstrating his prowess in opening the seventh chakra is given a magical tattoo in the wrists slot that grants a +4 bonus to the Craft skill. The character gains a level of monk class. The character gains the feats Inscribe Magic Tattoo and Cooperative Casting with their character level as their caster level. The monk is entitled to call himself Guru.

Gaming Notes

I'm tired of leaving characters in a drawer to gather dust. How about we imagine they spent some years in a monastery getting in touch with themselves? And give them a chance to earn XP and distinction for themselves in extended downtime?