SangoProduction
2017-06-21, 06:32 PM
I've lost this list so many times, I'm just posting it here so I can just have it in my signature forevermore.
1. Don't be a ****. This should be self-explanatory.
2. Be somewhat active between sessions. Just being totally silent all week can make one feel rather distant to the game. It shouldn't be your whole life, and you're not expected to be on the ball with all questions at all times of the day. People have lives. But just something to know you're actually there. (In-character recap journals are very much appreciated.)
3. Be more engaged in combat than just rolling dice. Tell us what you are doing. We do use an "attempt/result" system.
For example: The attacker "attempts" to... let's say, "sweep their legs with my scythe" then rolls an attack. The defender, noticing it doesn't hit, says "I jump over it," is the result.
4. Be a grown up. Yes, **** happens. Sometimes your favorite character dies. Sometimes that's more preventable than others. I don't appreciate when people start raging about it. Also, you probably shouldn't have charged that hungry-looking dragon...just saying.
4.5 Remain civil. If you have a disagreement on something, don't start calling the other(s) names. Talk (or type) it out calmly, stating clearly and concisely your claim and supporting arguments. Also, most if not all disagreements over mechanics or fluff (or the interaction between the two) can wait until the session is over.
5. Be on time. Yes, this actually means showing up, or if you can't show up, give us at least a day or two's warning that you won't. You will get kicked if it does not seem like you are wanting to show up to the game.
6. Please no TO material. I am very lenient with my power scale, but trying to play TO material (pun-pun, uber-chargers, D2 crusader, etc) really hampers the experience, and in order for anyone to perform on the same level, they must also resort to TO. To be frank, there are an extremely limited number of equally viable TO builds, which makes it less fun for everyone.
7. If you've got a problem with a ruling... Take it to the forums, unless it can be explained in less than 15 seconds. You will rarely, if ever, be screwed over by a bad ruling on my part, so if it happens, just roll with it, and we can retcon it later if it is that big of a deal. Game time is too valuable to spend on discussing rules.
8. Disintegrate doesn't mean... that you actually have half of your body disintegrated just because you lost half your HP. To quote the PHB,
What Hit Points Represent
Hit points mean two things in the game world: the ability to take physical punishment and keep going,
and the ability to turn a serious blow into a less serious one.
9. Be Prepared. Have your character sheet ready to go. Have macros set up. And on a microscale: don't just waste combat time when it's not your turn. Use it to plan what you're going to do next. If we can get people to not be "um'ing" throughout combat when it's their turn, more fun will be had.
10. Just for Emphasis... Don't **** over the party. I don't care if you're the most evil **** in the world, you don't get far without powerful friends/allies. Be sure to share the loot fairly.
11. Have a Discord account. Self Explanatory.
12. Keep it PG 13. There is a lot of porn out there. And a lot of it is much more satisfying than whatever you can think up and roleplay when no one else particularly wants to be a part of it. Also, sure, you can say you cut them in half when you critically kill them with your scythe...but you don't really need to go in to excessive detail about how their intestines hang out.
13. Speak Up and Speak Clearly. Yes, a lot of us are playing online, because we have difficulty in real life, or are nervous, or a manner of other incidents. But mumbling will only hurt your confidence even further, and make no one even want to listen to you. Speaking plays a large part in this game.
1. Don't be a ****. This should be self-explanatory.
2. Be somewhat active between sessions. Just being totally silent all week can make one feel rather distant to the game. It shouldn't be your whole life, and you're not expected to be on the ball with all questions at all times of the day. People have lives. But just something to know you're actually there. (In-character recap journals are very much appreciated.)
3. Be more engaged in combat than just rolling dice. Tell us what you are doing. We do use an "attempt/result" system.
For example: The attacker "attempts" to... let's say, "sweep their legs with my scythe" then rolls an attack. The defender, noticing it doesn't hit, says "I jump over it," is the result.
4. Be a grown up. Yes, **** happens. Sometimes your favorite character dies. Sometimes that's more preventable than others. I don't appreciate when people start raging about it. Also, you probably shouldn't have charged that hungry-looking dragon...just saying.
4.5 Remain civil. If you have a disagreement on something, don't start calling the other(s) names. Talk (or type) it out calmly, stating clearly and concisely your claim and supporting arguments. Also, most if not all disagreements over mechanics or fluff (or the interaction between the two) can wait until the session is over.
5. Be on time. Yes, this actually means showing up, or if you can't show up, give us at least a day or two's warning that you won't. You will get kicked if it does not seem like you are wanting to show up to the game.
6. Please no TO material. I am very lenient with my power scale, but trying to play TO material (pun-pun, uber-chargers, D2 crusader, etc) really hampers the experience, and in order for anyone to perform on the same level, they must also resort to TO. To be frank, there are an extremely limited number of equally viable TO builds, which makes it less fun for everyone.
7. If you've got a problem with a ruling... Take it to the forums, unless it can be explained in less than 15 seconds. You will rarely, if ever, be screwed over by a bad ruling on my part, so if it happens, just roll with it, and we can retcon it later if it is that big of a deal. Game time is too valuable to spend on discussing rules.
8. Disintegrate doesn't mean... that you actually have half of your body disintegrated just because you lost half your HP. To quote the PHB,
What Hit Points Represent
Hit points mean two things in the game world: the ability to take physical punishment and keep going,
and the ability to turn a serious blow into a less serious one.
9. Be Prepared. Have your character sheet ready to go. Have macros set up. And on a microscale: don't just waste combat time when it's not your turn. Use it to plan what you're going to do next. If we can get people to not be "um'ing" throughout combat when it's their turn, more fun will be had.
10. Just for Emphasis... Don't **** over the party. I don't care if you're the most evil **** in the world, you don't get far without powerful friends/allies. Be sure to share the loot fairly.
11. Have a Discord account. Self Explanatory.
12. Keep it PG 13. There is a lot of porn out there. And a lot of it is much more satisfying than whatever you can think up and roleplay when no one else particularly wants to be a part of it. Also, sure, you can say you cut them in half when you critically kill them with your scythe...but you don't really need to go in to excessive detail about how their intestines hang out.
13. Speak Up and Speak Clearly. Yes, a lot of us are playing online, because we have difficulty in real life, or are nervous, or a manner of other incidents. But mumbling will only hurt your confidence even further, and make no one even want to listen to you. Speaking plays a large part in this game.