Renduaz
2017-06-22, 06:45 AM
Particularly the function of making any object with a mundane or magical means which prevent access "unbarred" or "unstuck", while "unlocked" is less interesting since I'm assuming it would just replicate the clicking of the appropriate key or slot or magical password. Actually on second thought, it's also interesting how it does that. But let's start with something else first, for example, consider the classically barred door (http://i.imgur.com/l542U7E.png) as shown on the left of this picture, it's handles barred from the other side with a plank of wood or iron.
Now, a Knock spell is meant to unbar that. How so? You might imagine that the simplest method would be for the bar to slide out of the handle on it's own provided there is enough space. Even something as simple as that, if the DM were to designate it as such, already gives us the very first exploitable property of "Knock", under the premise it will unbar any door which is barred by mundane or magical means, as long as there isn't an Arcane Lock spell. That property is:
- Knock can move anything, as long as it prevents access to an object, in any direction which will enable access once the matter has been moved
But what if as the illustration to the right of the image shows, someone has welded two iron cubes larger than the openings inside the door handles on each side of a metal rod, such that it can't slide off? ( Much like a lifting weight ) Will the DM make "Knock" break the metal rod in the middle or break of the cubes? Will it vanish? Will it become temporarily immaterial? If so, then:
- Knock could break anything, as long as it makes an object barred or stuck and generally prevents access to it
- Knock will make anything disappear, either temporarily or permanently, as long as it bars or generally prevents access to an object
Do you see where we're going with this? Now, when it comes to unlocking locks, does the spell "Knock" replicate, for instance, the sequence produced by a key in a pin-tumbler lock? If so, say I forged a door which can only be opened by lifting a giant pin with a giant key, and I place some kind of really have object on that pin so that it's stuck, would Knock allow me to engineer some kind of unlimited hydraulic lift?
If Knock would move, break or de-materilize anything which bars a door for example, could I create some kind of perpetual Knock engine with the power to move absolutely anything of any weight? Could I carry a portable door like the one in the picture with me, insert a metal rod , place it between walls in a hall and watch as the metal rod burrows a hole in that hole as Knock pushes it away from barring the portable door with infinite strength? Or use it as a battering ram?
If "Knock" breaks instead of moves, Could I break magical artifacts by fitting them into custom-designed door handles, install that door in the house, cast Knock and break the artifact in two? Can I take a hoop of metal, weld off a section, fit it around a column, re-attach the section with Mending, and cast Knock to make it unstuck by breaking the column? Could I use a spell like Teleport to teleport a tiny speck of dust inside a tiny pore in a boulder and break the boulder with Knock since my speck of dust is stuck there and it bars the access? And I haven't even envisioned all the infinite possibilities so far, in fact there are probably engineers here who could think flawless and more useful ideas, depending on how Knock works in campaign. It seems to me though that no matter which way "Knock" unbars or makes something unstuck, it can be exploited as a source of infinite energy and cheese.
Now, a Knock spell is meant to unbar that. How so? You might imagine that the simplest method would be for the bar to slide out of the handle on it's own provided there is enough space. Even something as simple as that, if the DM were to designate it as such, already gives us the very first exploitable property of "Knock", under the premise it will unbar any door which is barred by mundane or magical means, as long as there isn't an Arcane Lock spell. That property is:
- Knock can move anything, as long as it prevents access to an object, in any direction which will enable access once the matter has been moved
But what if as the illustration to the right of the image shows, someone has welded two iron cubes larger than the openings inside the door handles on each side of a metal rod, such that it can't slide off? ( Much like a lifting weight ) Will the DM make "Knock" break the metal rod in the middle or break of the cubes? Will it vanish? Will it become temporarily immaterial? If so, then:
- Knock could break anything, as long as it makes an object barred or stuck and generally prevents access to it
- Knock will make anything disappear, either temporarily or permanently, as long as it bars or generally prevents access to an object
Do you see where we're going with this? Now, when it comes to unlocking locks, does the spell "Knock" replicate, for instance, the sequence produced by a key in a pin-tumbler lock? If so, say I forged a door which can only be opened by lifting a giant pin with a giant key, and I place some kind of really have object on that pin so that it's stuck, would Knock allow me to engineer some kind of unlimited hydraulic lift?
If Knock would move, break or de-materilize anything which bars a door for example, could I create some kind of perpetual Knock engine with the power to move absolutely anything of any weight? Could I carry a portable door like the one in the picture with me, insert a metal rod , place it between walls in a hall and watch as the metal rod burrows a hole in that hole as Knock pushes it away from barring the portable door with infinite strength? Or use it as a battering ram?
If "Knock" breaks instead of moves, Could I break magical artifacts by fitting them into custom-designed door handles, install that door in the house, cast Knock and break the artifact in two? Can I take a hoop of metal, weld off a section, fit it around a column, re-attach the section with Mending, and cast Knock to make it unstuck by breaking the column? Could I use a spell like Teleport to teleport a tiny speck of dust inside a tiny pore in a boulder and break the boulder with Knock since my speck of dust is stuck there and it bars the access? And I haven't even envisioned all the infinite possibilities so far, in fact there are probably engineers here who could think flawless and more useful ideas, depending on how Knock works in campaign. It seems to me though that no matter which way "Knock" unbars or makes something unstuck, it can be exploited as a source of infinite energy and cheese.