Were-Sandwich
2007-08-05, 02:28 PM
I'm thinking of running a 'psi-punk' (think Mage-punk, but with psionics instead) game some time in the future, and was considering using the following variants/house rules. I would like to know not how balanced it would be, because frankly I don't care, but what kind of environment it would create (which classes/races are good, what to look out for etc).
-No arcane or divine magic, only psionics and ToB. Both are very prevalent
-Defence Bonuses and Armour as DR, but not as implemented in UA, more like iron heroes
-Weapon Group proficiencies
-Constitution based Masssive Damage threshold
-Widely used gun-like weapons (telekinetically powered rail-guns and psychokinetically powered lasers) which have their own weapon groups and decent stats. I may import the multifire/autofire system from CoC d20.
Mostly fighting humanoid enemies.
-No arcane or divine magic, only psionics and ToB. Both are very prevalent
-Defence Bonuses and Armour as DR, but not as implemented in UA, more like iron heroes
-Weapon Group proficiencies
-Constitution based Masssive Damage threshold
-Widely used gun-like weapons (telekinetically powered rail-guns and psychokinetically powered lasers) which have their own weapon groups and decent stats. I may import the multifire/autofire system from CoC d20.
Mostly fighting humanoid enemies.