Endarire
2017-06-26, 04:17 AM
Intro
Greetings, all!
I'm well aware the 3.5 Druid is powerful and versatile (http://www.giantitp.com/forums/showthread.php?439991-Being-Everything-Eggynack-s-Comprehensive-Druid-Handbook). However, I ask - especially from well-experienced 3.5 Druid players and GMs - how the Druid likely is balance-wise compared to hypothetical tier 3 party members with the below stipulations.
Reasoning
I want to play a Druid, perhaps a Druid/Planar Shepherd that is still compatible (not necessarily equal) power-wise with to-be-defined tier 3 party members. (The only confirmed build for a teammate involves Shadowcraft Mage, likely with a Beguiler base.) I want to avoid overshadowing/obviating teammates.
Stipulations
-The GM is a master of all things 3.5 and well aware of the potential power disparities amongst characters, especially of different tiers.
-Campaign is likely an open world scenario starting at level 1. Magic/item availability, wealth by level, and character creation rules are to be determined.
-We are encouraged to play smart, and I intend to.
-All 3.5 and unupdated 3.0 material allowed, including magazines, for all party members. (The 'no' to things below is soft bans.)
-No Fleshrakers.
-No venomfire.
-No Circle Magic.
-No Greenbound Summoning.
-No Leadership.
-Permanent minions besides an animal companion are generally discouraged for the sake of expediting fights and letting others contribute. Summons are OK.
-Planar Shepherd is allowed BUT forms are not meant to obviate the party. (Lamannia is probably OK. Dal Quor, Risia, and Fernia probably aren't due to extra turns or becoming hydras.)
-I am OK with healing, especially via items, but don't want to focus on healing. I'd much rather focus on CASTING, WILD SHAPE, and SUMMONING.
-No other character is seemingly able to heal from low levels. (We have a Bard and a Ranger likely, but healing is not their primary thing, nor likely to happen early.)
-The GM has promised us access to any vital spells via UMD/Use Magic Device.
-GM-run NPCs are available to fill roles, but I would prefer to avoid having any more full-time teammates.
Therefore...
-What other material do you advise I/we avoid for the sake of balance/interparty balance?
-What do you advise this Druid build include to be compatible in this party?
-If using Wild Shape to become Animals (with no feats invested in melee like Power Attack or Multiattack), how do likely AC, accuracy, and damage numbers compare to a full-time melee person? Is there a handy dandy comparison chart somewhere we could access?
-How do animal companion stats (mostly Riding Dogs and Magebred Ghost Tigers, with or without the Warbeast Template) compare to purpose-built melee characters?
-How do Druid summons (with Ashbound, Rashemi Elemental Summoning, and possibly ailso Augment Summoning) compare to purpose-built melee characters?
-What else should we know/discuss at present?
Greetings, all!
I'm well aware the 3.5 Druid is powerful and versatile (http://www.giantitp.com/forums/showthread.php?439991-Being-Everything-Eggynack-s-Comprehensive-Druid-Handbook). However, I ask - especially from well-experienced 3.5 Druid players and GMs - how the Druid likely is balance-wise compared to hypothetical tier 3 party members with the below stipulations.
Reasoning
I want to play a Druid, perhaps a Druid/Planar Shepherd that is still compatible (not necessarily equal) power-wise with to-be-defined tier 3 party members. (The only confirmed build for a teammate involves Shadowcraft Mage, likely with a Beguiler base.) I want to avoid overshadowing/obviating teammates.
Stipulations
-The GM is a master of all things 3.5 and well aware of the potential power disparities amongst characters, especially of different tiers.
-Campaign is likely an open world scenario starting at level 1. Magic/item availability, wealth by level, and character creation rules are to be determined.
-We are encouraged to play smart, and I intend to.
-All 3.5 and unupdated 3.0 material allowed, including magazines, for all party members. (The 'no' to things below is soft bans.)
-No Fleshrakers.
-No venomfire.
-No Circle Magic.
-No Greenbound Summoning.
-No Leadership.
-Permanent minions besides an animal companion are generally discouraged for the sake of expediting fights and letting others contribute. Summons are OK.
-Planar Shepherd is allowed BUT forms are not meant to obviate the party. (Lamannia is probably OK. Dal Quor, Risia, and Fernia probably aren't due to extra turns or becoming hydras.)
-I am OK with healing, especially via items, but don't want to focus on healing. I'd much rather focus on CASTING, WILD SHAPE, and SUMMONING.
-No other character is seemingly able to heal from low levels. (We have a Bard and a Ranger likely, but healing is not their primary thing, nor likely to happen early.)
-The GM has promised us access to any vital spells via UMD/Use Magic Device.
-GM-run NPCs are available to fill roles, but I would prefer to avoid having any more full-time teammates.
Therefore...
-What other material do you advise I/we avoid for the sake of balance/interparty balance?
-What do you advise this Druid build include to be compatible in this party?
-If using Wild Shape to become Animals (with no feats invested in melee like Power Attack or Multiattack), how do likely AC, accuracy, and damage numbers compare to a full-time melee person? Is there a handy dandy comparison chart somewhere we could access?
-How do animal companion stats (mostly Riding Dogs and Magebred Ghost Tigers, with or without the Warbeast Template) compare to purpose-built melee characters?
-How do Druid summons (with Ashbound, Rashemi Elemental Summoning, and possibly ailso Augment Summoning) compare to purpose-built melee characters?
-What else should we know/discuss at present?