Draco4472
2017-06-26, 08:42 AM
I'll be joining a campaign run by a friend of mine soon, and intend to run a Dragonborn Paladin/Hexblade. I have a basic plan laid out for my character, but want second opinions on what would be a good build.
Our DM is allowing the use of some UA, and has approved of my use of the following ones:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf
http://media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf
http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf
I'm allowed to choose invocations from any of these UA's and my current plan is to be able to stack Divine Smite with the Eldritch Smite and Curse Bringer invocations, allowing me to do massive damage by burning all my resources, or smaller scales of damage by burning whatever number of spell-slots would be appropriate. I would be going Strength-based to use Curse Bringer and Heavy armor.
Currently, we're starting at level 1 and going to at least 6, I intend to start as Paladin and get divine smite as fast as possible and start with Heavy Armor, then go 4 warlock, taking the Beguiling Influence, Fiendish Vigor, and Curse Bringer Invocations. If we go beyond level 6, I'm unsure of whether to go paladin 4 for a feat/ASI or to continue with warlock, or whether or not I should go paladin 5 for extra attack rather then pick up an invocation for it.
As for party compesition, I'll be playing with an Oath of Ancients Paladin and a Gunsmith Artificier.
Thoughts on the type of build I should make? I've never played a warlock in this edition and so are not 100% sure on the optimization of one. I've heard great things about Eldritch Blast but would rather avoid spending invocations on it when I could enhance my melee or Hexblade features instead.
Our DM is allowing the use of some UA, and has approved of my use of the following ones:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf
http://media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf
http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf
I'm allowed to choose invocations from any of these UA's and my current plan is to be able to stack Divine Smite with the Eldritch Smite and Curse Bringer invocations, allowing me to do massive damage by burning all my resources, or smaller scales of damage by burning whatever number of spell-slots would be appropriate. I would be going Strength-based to use Curse Bringer and Heavy armor.
Currently, we're starting at level 1 and going to at least 6, I intend to start as Paladin and get divine smite as fast as possible and start with Heavy Armor, then go 4 warlock, taking the Beguiling Influence, Fiendish Vigor, and Curse Bringer Invocations. If we go beyond level 6, I'm unsure of whether to go paladin 4 for a feat/ASI or to continue with warlock, or whether or not I should go paladin 5 for extra attack rather then pick up an invocation for it.
As for party compesition, I'll be playing with an Oath of Ancients Paladin and a Gunsmith Artificier.
Thoughts on the type of build I should make? I've never played a warlock in this edition and so are not 100% sure on the optimization of one. I've heard great things about Eldritch Blast but would rather avoid spending invocations on it when I could enhance my melee or Hexblade features instead.