Afrodactyl
2017-06-27, 04:09 PM
Hi guys. I'm planning a cursed city campaign, and there's going to be a sewer section, wherein the players will do battle against hordes of abnormally huge rats and swarms of regular rats. At the climax of the encounter, my players will do battle with the Rat King; a terribly evolved rat hellbent on the conquest of the surface world in the name of rat-kind.
I've drawn up some stats for him, is he appropriately powered? What CR would he be? He started life as a buffed Gnoll fang of Yeenoghu. To be fought by five level four characters.
Skrul the Rat King
Medium Fiend
AC 14
Hit points 80
Speed 30ft, 20ft climb
Str 17, Dex 15, Con 15, Int 10, Wis 11, Cha 16
Saving throws - con +4, wis +2, cha +3
Senses - Darkvision 60ft, passive perception 10
Languages - Common, Abyssal
Actions
Vermintide; As an action, spawn 1d4 swarms of rats within 5ft of Skrul. Swarms spawned in this way have 12hp rather than 24.
Multiattack; Skrul makes three attacks. One bite attack and two claw attacks.
Bite; +5 to hit, reach 5ft, one target, 1d6+3 piercing
Claws; +5 to hit, reach 5ft, one target, 1d8+3 slashing
Spellcasting (charisma as casting stat)
At will - poison Spray
2 casts/long rest - ray of sickness
The general idea is that he will spawn alone and then create his own reinforcements as the fight progresses.
I've drawn up some stats for him, is he appropriately powered? What CR would he be? He started life as a buffed Gnoll fang of Yeenoghu. To be fought by five level four characters.
Skrul the Rat King
Medium Fiend
AC 14
Hit points 80
Speed 30ft, 20ft climb
Str 17, Dex 15, Con 15, Int 10, Wis 11, Cha 16
Saving throws - con +4, wis +2, cha +3
Senses - Darkvision 60ft, passive perception 10
Languages - Common, Abyssal
Actions
Vermintide; As an action, spawn 1d4 swarms of rats within 5ft of Skrul. Swarms spawned in this way have 12hp rather than 24.
Multiattack; Skrul makes three attacks. One bite attack and two claw attacks.
Bite; +5 to hit, reach 5ft, one target, 1d6+3 piercing
Claws; +5 to hit, reach 5ft, one target, 1d8+3 slashing
Spellcasting (charisma as casting stat)
At will - poison Spray
2 casts/long rest - ray of sickness
The general idea is that he will spawn alone and then create his own reinforcements as the fight progresses.