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RFLS
2017-06-27, 10:20 PM
Hey GitP! I'm working on a rules system for my homebrew setting Ristin (https://drive.google.com/drive/u/0/folders/0B81ZfG3kcAroVV9HbWRfZ0FZajQ). The rules I have so far are here (https://drive.google.com/drive/u/0/folders/0B81ZfG3kcAroU2twRWx2cjFUbXM). I'd love some input on the following:


Rules I currently have.
Phrasing and clarity edits.
Suggestions for skill use.
Suggestions for vehicle rules.
Suggestions for abilities.
And honestly, anything else that comes to mind.


I have a few things I'm trying to keep in mind while writing this as far as design goals. If those could be kept in mind while making suggestions, that would be awesome.


Simplicity is key. I'm writing this for a group that finds Shadowrun impossible, GURPS nearly impossible, Pathfinder a headache, and Fate about the right level.
Combat should be written as something to avoid. The way I have it written right now should (I think) make it lethal and short. I'd like to keep it that way.
Rules for social interactions should be kept very short and loose. While I'd like them to be a little stricter, the group in question is of the opinion that rolls should be few and far between when it gets down to roleplaying.