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View Full Version : Golem Armor... is it worth it and what to do with it..also, how does it really work?



dehro
2017-06-28, 08:37 AM
By the description it looks like a pretty awesome piece of equipment.. but I'm wondering if that is actually the case.
you gain a size (though I'm not sure on what advantages that gives you, stats-wise, since you yourself remain your size and the extra bulk is given by the mecha-like properties).. would it still work if your original size is small? would you become medium or large?
you gain a number of cool abilities and immunities.. but.. what do you do other than that? What class/race would be better suited to wearing such gear? can you cast magic from in there? is there a point to trying? would you be able to use your full melee powers if you were a character of that persuasion?
basically, are you getting into a robot suite with levers to move about, or is it in all manners like an actual armor, except bigger?

I've found the armor described as an artifact on the d20 site, but can't seem to find the original source where it was printed in.
any help on that score would be appreciated.

would such armour be of any real use at epic levels? (the inherent damage it deals with the spikes is negligible, which makes little sense for such a seemingly powerful contraption).

The_Jette
2017-06-28, 08:57 AM
Can you provide a link? I've never heard of Golem Armor outside of Baldur's Gate 2: Throne of Baal.

Kaleph
2017-06-28, 09:10 AM
It should be in the ELH. It's a cool object, increasing by 1 step the size of the donning creature. It also provides DR 15/adamantine and +10 Str (enh.), but prevents natural and magical healing. It takes 1 hour to don or un-don it.

It's hard to say if it's an object I'd like to acquire, since it's an artifact and therefore has no price and no CL to create. So, if I'd find it at level 1 I'd be happy, at level 100 I'd find it useless.

The_Jette
2017-06-28, 09:12 AM
It should be in the ELH. It's a cool object, increasing by 1 step the size of the donning creature. It also provides DR 15/adamantine and +10 Str (enh.), but prevents natural and magical healing. It takes 1 hour to don or un-don it.

It's hard to say if it's an object I'd like to acquire, since it's an artifact and therefore has no price and no CL to create. So, if I'd find it at level 1 I'd be happy, at level 100 I'd find it useless.

The negation of healing makes it worthless in my eyes. Unless the DM rules that you can be healed by psionics for some reason, and there's a psionic healer in your party. But, I think the psionic healers are really only in Pathfinder, so that might not work anyways...

Kaleph
2017-06-28, 09:20 AM
The negation of healing makes it worthless in my eyes. Unless the DM rules that you can be healed by psionics for some reason, and there's a psionic healer in your party. But, I think the psionic healers are really only in Pathfinder, so that might not work anyways...

Partially (but mostly) true. In any case the DR and the immunities (there are a lot of them) make you resilient to many attacks.

If you have a way to get regeneration...

The_Jette
2017-06-28, 09:24 AM
Partially (but mostly) true. In any case the DR and the immunities (there are a lot of them) make you resilient to many attacks.

If you have a way to get regeneration...

Wouldn't that be negated as well, since it's healing? I'm not sure if it would be considered natural or magical, but it's definitely healing.

Kaleph
2017-06-28, 09:30 AM
Wouldn't that be negated as well, since it's healing? I'm not sure if it would be considered natural or magical, but it's definitely healing.

Mmm I thought regeneration (the ability, not the spell), unlike fast healing, is NOT healing - but I could be wrong. I'll check later the SRD and try to figure out my best guess of the correct RAW and RAI interpretation...

dehro
2017-06-28, 10:28 AM
I found it here (http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor)
and the text says:
Golem Armor
This enormous suit of black iron +10 full plate armor increases the wearer’s size by one category (to a maximum of Colossal). The wearer gains a +10 enhancement bonus to Strength and is rendered immune to mind-affecting effects, poison, disease, and similar effects. He or she is not subject to critical hits, nonlethal damage, ability damage, energy drain, or death from massive damage. Golem Armor is immune to rust attacks. The wearer of Golem Armor gains damage reduction 15/adamantine. He or she also cannot regain hit points by any means (mundane or magical) while the armor is worn. It requires 1 hour to don or extract oneself from Golem Armor.

And then I googled it some more and bumped into this thread (http://www.giantitp.com/forums/showthread.php?193475-Crafting-Golem-Armor):
and I have no idea where the content of the second post is from

daremetoidareyo
2017-06-28, 03:16 PM
I found it here (http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor)
and the text says:
Golem Armor
This enormous suit of black iron +10 full plate armor increases the wearer’s size by one category (to a maximum of Colossal). The wearer gains a +10 enhancement bonus to Strength and is rendered immune to mind-affecting effects, poison, disease, and similar effects. He or she is not subject to critical hits, nonlethal damage, ability damage, energy drain, or death from massive damage. Golem Armor is immune to rust attacks. The wearer of Golem Armor gains damage reduction 15/adamantine. He or she also cannot regain hit points by any means (mundane or magical) while the armor is worn. It requires 1 hour to don or extract oneself from Golem Armor.

And then I googled it some more and bumped into this thread (http://www.giantitp.com/forums/showthread.php?193475-Crafting-Golem-Armor):
and I have no idea where the content of the second post is from

Doesn't say anything about temporary hit points though does it?

noob
2017-06-28, 03:20 PM
In pathfinder there is a modifier you can apply to a golem to turn it into armour.
But it was not really great.

Snowbluff
2017-06-28, 03:26 PM
In pathfinder there is a modifier you can apply to a golem to turn it into armour.
But it was not really great.

Indeed. However, it effectively gives you the spell immunity of your golem.

Well, how is this useful, you might ask? Well if you are playing PF but have 3.5 material, you can make an Elder Eidolon (LoM) into Golem Armor. Elder Eidolons have spell immunity AND fast healing, so you don't even need to patch it up.

The one I have a hard time finding a use for is the construct arm, which is a small or tiny golem made into a shield.

unseenmage
2017-06-28, 10:06 PM
In pathfinder there is a modifier you can apply to a golem to turn it into armour.
But it was not really great.

Via experimentation I found that the PF Tattoo Guardian (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/tattoo-guardian/) construct being combined with basically any other creature via the 3rd party Amalgam (http://www.d20pfsrd.com/bestiary/monster-listings/templates/amalgam-creature-cr-special/) template makes for a pretty good golem armor analogue.

Thurbane
2017-06-29, 05:59 AM
I misread the title as Golden Armor, and thought it was a reference to the armor that the weird dude with the children chained to him from BoVD wears.

VDawg
2018-10-13, 11:47 PM
Look in the 3pp book Arms and Armor form 3.0. That golem armor is basically a low budget Iron Man (Mithril, flies, shoots spikes, gain golem immunities, you don’t take damage until the golem’s HP are depleted.)

zergling.exe
2018-10-14, 12:18 AM
Look in the 3pp book Arms and Armor form 3.0. That golem armor is basically a low budget Iron Man (Mithril, flies, shoots spikes, gain golem immunities, you don’t take damage until the golem’s HP are depleted.)

Please check the date of the last post in a thread before posting when using coming from a search engine, or any time really.

Jack_Simth
2018-10-14, 08:08 AM
In pathfinder there is a modifier you can apply to a golem to turn it into armour.
But it was not really great.

Speaking of Construct Armor (https://www.d20pfsrd.com/magic/building-and-modifying-constructs/#TOC-Construct-Armor)?

It's expensive, that's for sure, but a few things of note:
1) The size matching is a construction requirement - which you can skip just by adding 5 to the Spellcraft DC.
2) The construct soaks "attacks", which effectively means you get to use it's immunities.
3) The construct has to be destroyed for you to lose those benefits.
a) So if you put it on something like a Waxwork Creature (https://www.d20pfsrd.com/bestiary/monster-listings/templates/sentient-waxwork-cr-0/) or Adamantine Golem (https://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-adamantine/), then "simple" damage isn't going to hurt you meaningfully.
b) If the construct you use is a Trompe L'Oeil (https://www.d20pfsrd.com/bestiary/monster-listings/templates/trompe-l-oeil-cr-1/) of a Sentiant Waxwork (http://www.d20pfsrd.com/bestiary/monster-listings/templates/sentient-waxwork-cr-0/sentient-waxwork-cr-0-1/) creature you've made, further enhanced via Armor Modifications (https://www.d20pfsrd.com/magic/building-and-modifying-constructs/#TOC-Basic-Modifications) to give it Greater Energy Resistance (https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/energy-resistance-greater) to Fire, then it's really hard to do much to the wearer... and even if you successfully destroy the construct, it reforms in a few days from the painting.

I've never tried it in play, though. Too high-op for most tables, and also expensive to pull off.

Edit: Although one could theoretically reduce the expense via doing things in the other order. Make a Trompe L'Oeil (https://www.d20pfsrd.com/bestiary/monster-listings/templates/trompe-l-oeil-cr-1/) of a Sentiant Waxwork (http://www.d20pfsrd.com/bestiary/monster-listings/templates/sentient-waxwork-cr-0/sentient-waxwork-cr-0-1/), and have the waxwork creature have the Armor mods and Construct Armor modification. Run things in that order, and you're just paying for the Trompe L'Oeil... but this requires that you either make the sentient waxwork with all the mods in the first place, or that the DM lets you make a Trompe L'Oeil of a creature that doesn't actually exist... but reduces the cost to (Cost of Painting) + 1,000 GP per HD market. Cost of the painting is based on size, so do this with, say, a Very Young Red Dragon, and you're looking at 11,000 gp market (if you craft both the painting and the construct - and you need to craft the construct yourself regardless - that'd be 5,166.67 gp). May also want to add in Glammered at some point, and however many instances of Ability Increase you like. That way your construct armor appears to be just a set of clothes, and has more HP/Dex/Str.

ShurikVch
2018-10-15, 08:37 AM
But, I think the psionic healers are really only in PathfinderActually, there are Life mantle, s2p Erudite, and Sangehirn (http://archive.wizards.com/default.asp?x=dnd/psm/20040625c)