TheCryingApple
2017-06-28, 08:32 PM
Hey guys, I've posted a few threads fairly recently about gestalt character builds.
This time its about a necromancer build, that will either serve as a character, OR as the BBEG in my next campaign.
There are some feat and class choices that would be fairly unhelpful on a BBEG but amazing on a player character, and vice versa, so I would like to ask for recommendations for both.
Level 12 is where I'm planning on staying.
One side cleric 4/ bone knight 8
Other side undecided, but preferably with the first 4 levels at full BAB for early bone knight entry.
Character concept as a BBEG is simple,
His name is Rattlebones and he was the town... oddity.
A barkeep hires the players to scare him away.
Something snaps in Ol' Rattlebones and he brings winter-y doom to the village, thus beginning the campaign.
Character concept as a player is similar, but less aimed at being a vengeful town drunk.
So, any recommendations on the second class to take for gestalt?
And for feats, I am very interested in "Lord of the Uttercold," but 3 feats to enter is a bunch.
The second dilemma is that I would have to find a way to apply cold resistance to all my minions.
One of the prereqs for Lord of the Uttercold is energy substitution, which in turn has the prereq of any other metamagic feat. Would "Fell Animate" be worth my time as a cleric based caster?
A fell animated level 0 spell would allow me to coup de grace enemies and effectively create undead without material requirement as a level 3 spell.
This is the same time as I would get animate dead, but the plus side is that they are free. Better for arcane casters, but still passable?
What about corpsecrafting?
Black lore of Moil?
Dark speech?
...Lich loved? :smallwink:
Any cool ones that I'm missing?
This time its about a necromancer build, that will either serve as a character, OR as the BBEG in my next campaign.
There are some feat and class choices that would be fairly unhelpful on a BBEG but amazing on a player character, and vice versa, so I would like to ask for recommendations for both.
Level 12 is where I'm planning on staying.
One side cleric 4/ bone knight 8
Other side undecided, but preferably with the first 4 levels at full BAB for early bone knight entry.
Character concept as a BBEG is simple,
His name is Rattlebones and he was the town... oddity.
A barkeep hires the players to scare him away.
Something snaps in Ol' Rattlebones and he brings winter-y doom to the village, thus beginning the campaign.
Character concept as a player is similar, but less aimed at being a vengeful town drunk.
So, any recommendations on the second class to take for gestalt?
And for feats, I am very interested in "Lord of the Uttercold," but 3 feats to enter is a bunch.
The second dilemma is that I would have to find a way to apply cold resistance to all my minions.
One of the prereqs for Lord of the Uttercold is energy substitution, which in turn has the prereq of any other metamagic feat. Would "Fell Animate" be worth my time as a cleric based caster?
A fell animated level 0 spell would allow me to coup de grace enemies and effectively create undead without material requirement as a level 3 spell.
This is the same time as I would get animate dead, but the plus side is that they are free. Better for arcane casters, but still passable?
What about corpsecrafting?
Black lore of Moil?
Dark speech?
...Lich loved? :smallwink:
Any cool ones that I'm missing?