Guinaur
2007-08-06, 04:23 AM
Flaming Sphere, Greater
Evocation [Fire]
Level: Drd 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 5-ft.-diameter sphere + 5-ft per every 5 lvls of the caster
Duration: 1 round/level
Saving Throw: Reflex, half
Spell Resistance: Yes
You create a burning globe of fire anywhere within the range of the spell. The burning globe of fire flies in whichever direction you point and burns those it strikes. It moves 30 feet per round and has perfect maneuverability. If there are creatures in the space that the sphere covers at the end of the casters round, it deals 2d6 + caster level points of fire damage to those creatures, though a successful Reflex save causes only half damage. It ignites flammable substances it touches and illuminates the same area as a torch would.
The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. The sphere can engulf creatures smaller than it and can partially cover creatures larger than it. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell’s range.
Arcane Material Component: A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.
Is this spell too powerfull, not enough, or just right?
[Edit: Changed from a lvl-4 to a lvl-3 spell. Changed damage from 2d6 to 2d6 + caster-lvl. Tried to make it more clear that the sphere can occupy the same space as other creatures or objects.]
Evocation [Fire]
Level: Drd 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 5-ft.-diameter sphere + 5-ft per every 5 lvls of the caster
Duration: 1 round/level
Saving Throw: Reflex, half
Spell Resistance: Yes
You create a burning globe of fire anywhere within the range of the spell. The burning globe of fire flies in whichever direction you point and burns those it strikes. It moves 30 feet per round and has perfect maneuverability. If there are creatures in the space that the sphere covers at the end of the casters round, it deals 2d6 + caster level points of fire damage to those creatures, though a successful Reflex save causes only half damage. It ignites flammable substances it touches and illuminates the same area as a torch would.
The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. The sphere can engulf creatures smaller than it and can partially cover creatures larger than it. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell’s range.
Arcane Material Component: A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.
Is this spell too powerfull, not enough, or just right?
[Edit: Changed from a lvl-4 to a lvl-3 spell. Changed damage from 2d6 to 2d6 + caster-lvl. Tried to make it more clear that the sphere can occupy the same space as other creatures or objects.]