seekerTJ7
2017-06-30, 06:07 PM
Straight to the point.
Me and my friends are taking turns DM'ing and I'm soon to be up, it'll be my first time so I'm really researching for the role.
One thing that has bugged me as being ridiculously over-powered is the use of the channel divinity: "Invoke Duplicity" together with the spell "Mirror Image".
I have seen questions with this topic before but not in the context that my friend is using it in.
My grasp of the situation is that my friend is using Invoke Duplicity to summon a perfection clone (illusion) and then using Mirror Image to summon even more clones. Then my friend proceeds to use Inflict Wounds with all of his clones doing some absolutely disgusting damage which really just shouldn't be in the game at the level we are at.
Rundown of the situation: He rolls like 3 or 4 d10's for damage from Inflict Wounds normally before taking this damage x (amount of clones he summoned) to do like 100-200 damage consistently.
We are level 3. Yes, 3.
Pretty much all of my friends are adamant that this is what the book says can be done and there isn't nothing that I can do to stop this from happening.
However, in my personal opinion, I see these spells as "illusions" and therefore not material matter, meaning that any attacks from these clones do not do damage and instead the only damage done to enemies is the base damage from the spell Inflict Wounds itself, with no massive bonuses from the other spells.
Please, I need a decent explanation on if this is actually possible to pull off such massive damage? Mainly regarding if the clones from Invoke Duplicity and Mirror Image can actually perform spells and do physical damage individually only using up 1 spell slot for the entire setup?
I said to my friend that I was simply outright banning these spells/divinities but he then just says that he'll refuse to play, please help.
Me and my friends are taking turns DM'ing and I'm soon to be up, it'll be my first time so I'm really researching for the role.
One thing that has bugged me as being ridiculously over-powered is the use of the channel divinity: "Invoke Duplicity" together with the spell "Mirror Image".
I have seen questions with this topic before but not in the context that my friend is using it in.
My grasp of the situation is that my friend is using Invoke Duplicity to summon a perfection clone (illusion) and then using Mirror Image to summon even more clones. Then my friend proceeds to use Inflict Wounds with all of his clones doing some absolutely disgusting damage which really just shouldn't be in the game at the level we are at.
Rundown of the situation: He rolls like 3 or 4 d10's for damage from Inflict Wounds normally before taking this damage x (amount of clones he summoned) to do like 100-200 damage consistently.
We are level 3. Yes, 3.
Pretty much all of my friends are adamant that this is what the book says can be done and there isn't nothing that I can do to stop this from happening.
However, in my personal opinion, I see these spells as "illusions" and therefore not material matter, meaning that any attacks from these clones do not do damage and instead the only damage done to enemies is the base damage from the spell Inflict Wounds itself, with no massive bonuses from the other spells.
Please, I need a decent explanation on if this is actually possible to pull off such massive damage? Mainly regarding if the clones from Invoke Duplicity and Mirror Image can actually perform spells and do physical damage individually only using up 1 spell slot for the entire setup?
I said to my friend that I was simply outright banning these spells/divinities but he then just says that he'll refuse to play, please help.