FenAseph
2017-07-01, 12:15 PM
I have been browsing a bit on reddit and I found this discussion: https://www.reddit.com/r/dragonage/comments/6kabn9/spoilers_all_dd_stats_for_the_architect_and/.
Because I'm rather obsessed with D&D, that caught my attention and I'm now very curious about dragon age (never played it but I have read a bit about it and watched a few gameplays on youtube). If somebody here is versed in both d&d and dragon age, I would like to ask about this analysis:
OK, here goes some basic stats (picking out spells, feats and skills would be too much work). Like I said, been a while and it was 3E back then so if I say any nonsense, do correct :) (also wow did the stats for some enemies go up)
First, I rolled two human characters and levelled them up to 20 (back in my DM'ing days that was usually what I'd give to leaders, high priests or heroes of renown, you can add a few Archmage levels if needed). I went with Wizard class only, because of Tevinter's methodical approach to magic, and no cleric levels because there's no concept of divine magic in DA. Depending on your headcanons about Ancient Tevinter, you can bump the alignment of either or both to Evil.
Human!Architect
Level 20 Human Wizard
True Neutral (art and science are pretty neutral)
STR 9 (does not care for it)
CON 10 (reasonably healthy, but that's about it)
DEX 16 (high priest of the god of art would have to be graceful)
INT 20 (high priest of the god of science would likely be genius-level smart)
WIS 15 (minimum for politics)
CHA 20 (because ~Beauty~)
Sethius of House Amladaris (aka human!Corypheus)
Level 20 Human Wizard(Evocation or Battlemage spec)
Lawful Neutral (Dumat as "silence that conquers all" is a god of death, which means LN...or LE given the active nature implied by "conquers"...but the memory of Sethius's slave states Sethius himself was not evil)
STR 15 (has remnants of medium-to-heavy armor in the game so should be able to wear it)
CON 15 (same)
DEX 10 (that's not an agility-concerned armor he's wearing)
INT 18 (of the hardworking and persistent kind)
WIS 17 (Dumat's priests were likely more involved in politics than Urthemiel's)
CHA 18 (the High Priest of Death would by definition be intimidating AF and actively work on it)
Now the Darkspawn Emissary template for the Architect:
Type changes to Aberration
HD changes to d8
+6 bonus to STR and CON, +3 to WIS, -4 penalty to CHA (because your influence on people takes a nose dive when you're a monster). Why on Earth a WIS bonus to mindless monsters, you may ask? Purely gameplay reason of it being a measure of keen senses and mental resistance. Conventional human meaning of the word does not apply.
Chaotic Evil alignment (optional)
Gains 2 claw attacks (1d10+STR bonus plus moderate chance of infecting with Blight disease)
Darkvision 60ft
Can cast spells with CON if it's higher than INT (blood magic)
Can only cast spells that would fit Primal and Entropy schools from DA
Breathes, but does not have to eat or sleep (Gaider said this about darkspawn; also they can drown so I assume they breathe)
Blight Aura (low chance of infecting with Blight disease by presence alone)
Commands other Blighted creatures
Immune to Fear
Greater Darkspawn Emissary template for Corypheus - standard emissary plus:
Large size
+15 STR and CON, +10 DEX (based on creature of similar size and disposition that I remember, namely the tanar'ri balor, and adjusted for relatively skeletal appearance of Corypheus). This thing has been fighting for centuries and it shows.
Claw attacks can knock enemies down
...and finally...
The Architect
Medium-sized (at least he was last time we met him) Aberration
Alignment: Neutral (or CE if you headcanon he's just a clever Blight beast)
STR 15
CON 16
DEX 16
INT 27 (as a sentient being digging up lost lore in the Deep Roads for at least decades, he would learn a lot)
WIS 20 (improved senses and mental resistance; despite being a borderline incomprehensible eldritch horror, he still learns from his mistakes)
CHA 16 (still pretty persuasive if allowed to talk; not bad to look at either, in my twisted personal opinion)
Special Ability: Infect with Blight disease (he does this in the book). May be reluctant to use on unwilling creatures.
Corypheus
Large Aberration
Alignment: Chaotic Evil
STR 30 (throws a full grown qunari around with one hand like it's nothing)
CON 30 (large creature and quite the damage-sponge boss)
DEX 20 (as far as creatures in DA go, his physical attacks are pretty fast)
INT 18 (is fairly cunning and his plans are actually pretty sound...if sabotaged by his own indifference to whether his followers succeed or die)
WIS 20 (as measure of keen senses and mental resistance only, for humanlike purposes it's abysmal)
CHA 14
Special abilities:
respawn
if there is Red Lyrium around, whatever penalties/damages it inflicts on creatures in your setting give equal bonuses to Corypheus
Is this analysis correct?
Because I'm rather obsessed with D&D, that caught my attention and I'm now very curious about dragon age (never played it but I have read a bit about it and watched a few gameplays on youtube). If somebody here is versed in both d&d and dragon age, I would like to ask about this analysis:
OK, here goes some basic stats (picking out spells, feats and skills would be too much work). Like I said, been a while and it was 3E back then so if I say any nonsense, do correct :) (also wow did the stats for some enemies go up)
First, I rolled two human characters and levelled them up to 20 (back in my DM'ing days that was usually what I'd give to leaders, high priests or heroes of renown, you can add a few Archmage levels if needed). I went with Wizard class only, because of Tevinter's methodical approach to magic, and no cleric levels because there's no concept of divine magic in DA. Depending on your headcanons about Ancient Tevinter, you can bump the alignment of either or both to Evil.
Human!Architect
Level 20 Human Wizard
True Neutral (art and science are pretty neutral)
STR 9 (does not care for it)
CON 10 (reasonably healthy, but that's about it)
DEX 16 (high priest of the god of art would have to be graceful)
INT 20 (high priest of the god of science would likely be genius-level smart)
WIS 15 (minimum for politics)
CHA 20 (because ~Beauty~)
Sethius of House Amladaris (aka human!Corypheus)
Level 20 Human Wizard(Evocation or Battlemage spec)
Lawful Neutral (Dumat as "silence that conquers all" is a god of death, which means LN...or LE given the active nature implied by "conquers"...but the memory of Sethius's slave states Sethius himself was not evil)
STR 15 (has remnants of medium-to-heavy armor in the game so should be able to wear it)
CON 15 (same)
DEX 10 (that's not an agility-concerned armor he's wearing)
INT 18 (of the hardworking and persistent kind)
WIS 17 (Dumat's priests were likely more involved in politics than Urthemiel's)
CHA 18 (the High Priest of Death would by definition be intimidating AF and actively work on it)
Now the Darkspawn Emissary template for the Architect:
Type changes to Aberration
HD changes to d8
+6 bonus to STR and CON, +3 to WIS, -4 penalty to CHA (because your influence on people takes a nose dive when you're a monster). Why on Earth a WIS bonus to mindless monsters, you may ask? Purely gameplay reason of it being a measure of keen senses and mental resistance. Conventional human meaning of the word does not apply.
Chaotic Evil alignment (optional)
Gains 2 claw attacks (1d10+STR bonus plus moderate chance of infecting with Blight disease)
Darkvision 60ft
Can cast spells with CON if it's higher than INT (blood magic)
Can only cast spells that would fit Primal and Entropy schools from DA
Breathes, but does not have to eat or sleep (Gaider said this about darkspawn; also they can drown so I assume they breathe)
Blight Aura (low chance of infecting with Blight disease by presence alone)
Commands other Blighted creatures
Immune to Fear
Greater Darkspawn Emissary template for Corypheus - standard emissary plus:
Large size
+15 STR and CON, +10 DEX (based on creature of similar size and disposition that I remember, namely the tanar'ri balor, and adjusted for relatively skeletal appearance of Corypheus). This thing has been fighting for centuries and it shows.
Claw attacks can knock enemies down
...and finally...
The Architect
Medium-sized (at least he was last time we met him) Aberration
Alignment: Neutral (or CE if you headcanon he's just a clever Blight beast)
STR 15
CON 16
DEX 16
INT 27 (as a sentient being digging up lost lore in the Deep Roads for at least decades, he would learn a lot)
WIS 20 (improved senses and mental resistance; despite being a borderline incomprehensible eldritch horror, he still learns from his mistakes)
CHA 16 (still pretty persuasive if allowed to talk; not bad to look at either, in my twisted personal opinion)
Special Ability: Infect with Blight disease (he does this in the book). May be reluctant to use on unwilling creatures.
Corypheus
Large Aberration
Alignment: Chaotic Evil
STR 30 (throws a full grown qunari around with one hand like it's nothing)
CON 30 (large creature and quite the damage-sponge boss)
DEX 20 (as far as creatures in DA go, his physical attacks are pretty fast)
INT 18 (is fairly cunning and his plans are actually pretty sound...if sabotaged by his own indifference to whether his followers succeed or die)
WIS 20 (as measure of keen senses and mental resistance only, for humanlike purposes it's abysmal)
CHA 14
Special abilities:
respawn
if there is Red Lyrium around, whatever penalties/damages it inflicts on creatures in your setting give equal bonuses to Corypheus
Is this analysis correct?