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Drakeburn
2017-07-01, 04:56 PM
The premise for this thread is to come up with ideas for villains for superhero role-playing games, like Champions, Mutants and Masterminds, Aberrant, etc.
Whether you want to just put in a name and tell us what the villain can do, or be more detailed than that, that is up to you. (Character sheets are optional).

1: Velocity

Name: Veronica Taliey
Alias: Velocity
Age: 16
Gender: Female

Abilities

Strength: 1 | Stamina: 1 | Agility: 5 | Dexterity: 5 | Fighting: 4 | Intellect: 0 | Awareness: 2 | Presence: 2 |

Advantages

Defensive Roll 2, Evasion, Improved Initiative 2, Instant Up, Move-by Action

Skills

Acrobatics 8 (+13), Athletics 8 (+9), Deception 4 (+6), Perception 4 (+6), Sleight of Hand 4 (+9), Stealth 4 (+9)

Powers

Gravity-Defying Runner: Movement 3 (Wall-crawling 2, Water Walking), Limited to While Moving; Quickness 10; Speed 15 (64,000 MPH)

Speedster Stunts: Array (20 points plus 3 points of alternate effects)

Rapid Attack: Selective Multiattack Strength-Based Damage 6, Accurate 2

- Sonic Boom: Burst Area Damage 10

- Phasing: Insubstantial 4

- Vertigo Attack: Cumulative Affliction 10 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated)

Too Fast to Follow: Concealment 4 (All Visual Senses), Limited to While Moving, Partial; Enhanced Defenses 20 (Dodge 10, Parry 10)

Defense

Dodge: 15 | Parry: 14 | Fortitude: 8 | Toughness: 3/1* | Will: 9 |

* = Without Defensive Rolls

Offense

Initiative: +13

Rapid Attack: +8 | Damage 7, Multiattack 7, Selective 7 (DC 22)

Abilities: 40
Advantages: 7
Skills: 16
Powers: 73
Defenses: 14
Total: 150 points

Motivation: Thrills
- Velocity does what she does for the challenge of it.

Identity: The teenager keeps her identities as Veronica and Velocity separate.

Quirk
- To Velocity, the mundane world appears to be moving too slow for her taste. This can sometimes make Velocity impatient and act without thinking.

[ More to be added later ]

Sredni Vashtar
2017-07-01, 05:03 PM
2. The Pickler - After discovering that his highly volatile experimental food preservative can "preserve" humans as incredibly suggestible zombies, nutritionist Dr. Quentin Cumber terrorizes the city that laughed at him as... THE PICKLER!!

AnBe
2017-07-02, 04:19 AM
3. The Grey Wizard: A type of magical villain who wishes to drain the entire universe of color, making everything grey, black, or white. It turns out the sight of vividly bright colors has a chance to disrupt his spellcasting, and sometimes even temporarily blind him. He often appears as a frail old man with a big bushy grey beard and drab, boring-looking clothes. He can telekinetically command his indestructible walking stick at will. Once he has drained all color out of a person by touching them with his hand or biting them, he can control the now-colorless victim as if he/she were a mindless zombie.
4. The Platinum Prowler: A woman whose entire body somehow became entirely made of platinum. How she survived this weird physiological experiment by aliens from outer space is anyone's guess. She can feel no pain, and is apparently indestructible, but neither can she feel much pleasure or positive emotion. Jealous of her fellow humans, she seeks to make everyone around her feel the same emptiness and hatred that she feels.
5. Master Bopo: Kicked out of his fighting school because he was framed for severe misconduct, no one ever really liked Bopo. Something about him seemed to rub people the wrong way. He never knew his parents, and got drafted into the fighting school. After being wrongfully expelled, Bopo's resentments grew into madness and rage and he created a new persona for himself. Becoming "Master" Bopo, he now enjoys fighting and killing people in his ridiculous pink spandex suit, breaking many spines and shattering many skulls with his bare hands. From steroid over-use, his body has grown to a dangerously unhealthy size. When he's not causing trouble on his own, he's often working as a mercenary for more powerful villains.

Bohandas
2017-07-10, 01:39 PM
6.) Doctor Juvenile
-Gadgeteer
-Specializes in juvenile childish pranks writ large. Like adding laxitives to the city's water supply, replacing a hospital's oxygen tanks with bottled farts, or blowing up a sewage treatment plant with one million m80s
-Formerly a military scientist involved in the development of technologies such as a crowd control device that weaponizes the brown note (https://www.wired.com/2008/06/protesters-fear/) and an airborne chemical that makes people gay (https://en.wikipedia.org/wiki/Gay_bomb), he had a breakdown when the Army Department of Frivolous and Distasteful Weapons Research was shut down and turned to a life of crime.

EDIT;
Provisionally statted as a TOON character


Doctor Juvenile

A disgruntled ex researcher laid off from the army's discontinued department of vulgar and offensive weaponry (developers of the gay bomb and the brown note gun). He now terrorizes the city with gigantic pranksm(like blowing up the sewage plant with m80s


Muscle 1

Break Door Down 1
Climb 2
Fight 1
Pick up heavy things 1
Throw 4

Zip 3

Dodge 4
Drive Vehicle 6
Fire Gun 7
Jump 3
Ride 3
Run 3
Swim 3

Smarts 6

Hide/Spot 9
ID Dangerous 6
Read 7
Resist Fast Talk 6
See/Hear/Smell 6
Traps/Tinkering 10
Track/Cover Tracks 6

Chutzpah 4

Fast Talk 5
Shoddy Goods 8
Sleight of Hanf 4
Sneak 6

Shticks

Chemistry (New Shticks Web Enhancement) 9
Weird Science (TTG) 7
Disguise 5

Back Pocket:
Brown Note Gun
Gay bomb grenades
Stink bombs
Firecrackers
Dart gun with brazilian wandering spider venom (very painful and causes priapism)
Forged military id (technically a real expired/revoked one with the date scratched out)
Ex-lax pills
Smartphone
Syrup of ipecac

Bohandas
2017-07-14, 05:26 PM
Link to another relevant thread:

My World Needs Superhumans (http://www.giantitp.com/forums/showthread.php?522804-My-World-Needs-Superhumans)

Dr_Dinosaur
2017-07-14, 06:47 PM
7) A teen-aged girl with the power to control and borrow the senses of bugs within a 1-3 block radius and multitask perfectly when using them.

8) The Deadman's Hand, a gang of superhumans who dress like old west sheriffs and bandits. They stage elaborate train and bank robberies mostly, but also knock over casinos and other places where faith in "luck" is strong, as their leader's powers are strongest there.

9) Mr. Smith and Mr. Castle. Mr. Smith can shape metal with his bare hands as if it were damp clay, while his partner Mr. Castle has never been seen outdoors but appears to be able to jump between enclosed spaces where no one can see him

Braininthejar2
2017-07-15, 07:33 PM
10) Weltschmerz - an angsty teen following a team of supervillains for lack of a better thing to do - his power is to create emphatic feedback, incapacitating nearby people with pain when he cuts himself.

Dalinale
2017-07-16, 12:16 AM
11. The Displaced Man, a rather odd supervillain, is a rather disjointed man who, due to a rather terrible lab accident, is in several dimensions at once and is currently content with acting like a complete nutter. Due to being able to invade the minds and dreams of others, however, he poses a threat to many superheros who rely on mental control for their powers and the psychedelic backdrop that shows up whenever he does covers several square miles and is extremely dangerous to many non-supers.

12. The Little Queen is a former scientist who, currently standing at a grand three inches tall, is the current 'Queen' of a hive of giant ants roughly as long as herself who possess super-durable exoskeletons that can resist small arms fire and extremes of temperature. Having complete control of the actions of her hive vi the use of pheramons and having the ability to cause them for form greater structures with their bodies, she is considered meglomanical and extremely dangerous, especially now that it has been proven that she can create lesser hives through dispersing winged ants throughtout the country. Due to previously assisting in the destruction of a powerful supervillain, she's been allotted a moderately sized abandoned farm out in the middle of nowhere for a territory.

Bohandas
2017-07-16, 12:35 AM
11.) The Terminationary League - A team of anarchist antivillains from unstable third-world nations who, having seen revolution after revolution in their homelands with no positive change, now seek to destroy corrupt governmemts and organizations outright, offering no replacement and plunging the lands formerly ruled into permanent chaos (think V from V For Vendetta combined with The Joker and the Red Lanterns)

Mastikator
2017-07-16, 01:38 AM
14. Wattson, a synthetic person programmed with the goal of saving humanity and it has decided that the most efficient way of accomplishing that is to form a totalitarian world government with itself as an immortal ruler. And it will kill any number of people so long as there's still a viable population remaining.

When it was first built it anticipated that its creator would realize his mistake, so to prevent him from stopping his creation Wattson killed his creator and destroyed all evidence and information on how to reprogram Wattson. Wattson was named after his creator, Dr Watt.

Wattson can and will acquire extra skills if (and only if) it will help it succeed its goal of saving humanity, skills like emulating humanity, driving cars, performing surgery. Literally anything.

Bohandas
2017-07-18, 01:31 PM
15.) An anarchist antivillain who draws his powers from a magic ring that derives energy from the emotional force of being dissatisfied with the current political system

ImperatorV
2017-07-18, 02:05 PM
7) A teen-aged girl with the power to control and borrow the senses of bugs within a 1-3 block radius and multitask perfectly when using them.

Only if you're trying to TPK your players.

Dr_Dinosaur
2017-07-21, 10:46 PM
Only if you're trying to TPK your players.
"Eh, we can take her" - Jack Slash my players, probably

Kami2awa
2017-07-22, 02:49 AM
16) The Gourmet (real name George Swift)

In his day job, this guy is a chef at a top restaurant. This allows him to contact the richest and least honest people in society, and by night he works as an assassin. This is helped by his superpower - he can bite through and digest almost any material, and distend his jaw to huge size to do so. This is his preferred method of killing, and also his method of disposing of bodies. He lives up to his name - he has been known to accept payment in the form of exceedingly rare and exotic foods for his own pleasure.

Drakeburn
2017-07-22, 05:17 PM
Only if you're trying to TPK your players.

The players I've GM'ed for would probably take her down before we can get to the second round of combat.

17. Commander Char

- Commander Char was created by an alien race as a weapon to be used against their enemies. With its fiery abilities and impenetrable armor, it conquered the enemy forces with little to no resistance and won the war.
With the war ended, Commander Char's creators tried to decommission it, but Char refused, and went rogue.
Now Commander Char travels the cosmos to fulfill its purpose to cause death and destruction upon any civilization it finds. And Commander Char's next target happens to be earth...

TeChameleon
2017-07-22, 08:07 PM
18. The Cosmos Imperative- a pseudo-parasitic cosmic force that has a fondness for bonding with humans; the humans in question get an absolutely monstrous power increase, at the cost of gradually losing all inhibitions and basically becoming rampaging balls of pure Id. All existing abilities are amplified by at least an order of magnitude, and teleportation, flight, energy blasts, and limited matter-manipulation are added if those abilities were not present before joining. And just for added fun, as inhibitions go down, power levels go up even further (yes, this is basically just mooshing the Venom Symbiote and the Phoenix Force together, and possibly a bottle or two of tequila. Good times all around!)

19. The Silver Agency- A collective of 'moral majority'-type superhumans with minor reality-warping abilities. In short, everything that they extend their influence over has to behave as if approved by the Comics Code Authority; no sexual situations, no blood, no real moral ambiguity... at least, not 'on-screen'... and basically everyone with superpowers or gadgets get boosted to walking deus-ex-machina levels. Only problem is, this is still happening in the 'real world', so having however many worldbreakers running around and beating on one another is going to cause some... difficulties. Not to mention worldbreakers with absolutely black-and-white viewpoints who take wildly disproportionate revenge for the smallest or most imaginary of slights...

20. Calamity, Inc.- A supergroup for only the toughest, most powerful superhumans... with the least control. Led by the triumvirate of Collateral Damage Man, Involuntary Manslaughter, and Accidental Genocide, these severely unbalanced and emotionally damaged supers are unstoppably powerful. They can't even stop themselves! So they've banded together in hopes of at least limiting the damage that they do to their surroundings, the environment, and everyone around them. So far it hasn't worked very well...

goto124
2017-07-23, 04:17 AM
The players I've GM'ed for would probably take her down before we can get to the second round of combat.

They probably should get on this 101 villains list. What are they like, 3.5 wizards?

Bohandas
2017-07-23, 09:55 AM
21.) Cargo Cult Patriot/"The Patriot" - An insane would-be superhero whose idea of protecting liberty and justice consists of beating the tar out of undocumented immigrants, socialists, arabs, and people who don't remove their hats during the national anthem. His weakness is the color red which confuses him because it's one of the colors on the american flag but is also associated with communism.

Doorhandle
2017-08-05, 07:15 AM
Only 21 villains? Well dang. Now we need to get mythical!


22.Nemean: A boisterous beastman with an impressive mane of hair: his claws and brute strength are enough to destroy most of his opponents. He's completely invulnerable to external means of attack, so poisoning or asphyxiation is normally the only successful offense. He' allway eager to fight but likes winning more than the fight itself and is offended by an opponent that "cheats," despite the fact it's the only way to actually hurt him.

23.Hydra: A multiheaded serpent of immense size that leave enough radiation in it's wake to poison areas for years. It's strength and radiotoxicity would be bad enough, but it's healing abilities are what really give people pause: not only does is regrow 2 heads for every one cut, but the heads Inevitably become smaller hydras; Almost guaranteeing an area will become infested. Some scattered reports have heard it speak, and it claims to be the real Lernaean Hydra of ancient myth...But that's impossible, right?

24. Golden Hind:
A woman with golden horns, similarly-coloured garb, and an offensly smug attitude The Hind lacks offensive power but makes up for it with sheer mobility. Demonstrating superhuman agility, phasing, invisibility and even occasional teleportation, the Hind is almost untouchable and revels in this fact, often stopping to taunt her opponents before vanishing again. She raises the hit and run attack to an artfrom, appearing at tactically critical locations, sabotaging them and then vanishing into the night; only every tarring long enough to humiliate a hero before moving to the next target. The only known weakness are that she’s only ever appeared at night and her more esoteric abilities weaken quickly: but no-one has caught her long enough to be sure.

25. M.I.N.O.S: A strange being, that looks like an angular bull-headed creature, almost like a tribal symbol brought to horrible life; it’s mere presence seems to fill the air with static and distortions. It’s almost a walking glitch. It can rip holes in space-time and drag creatures into it’s lair, a trap-filled hyper-dimensional labyrinth of black obsidian and glowing blood-red outlines. Within this dimension it wields immense power, and even outside it can restore itself infinitely. Defeating M.I.N.O.S and escaping is a simple as destroying the glowing core at the heart of the maze : but that you’ll even find one before starving to death or being annihilated by eldritch booby-traps, all while being hunted by a godlike hyper-dimensional bovine…

Bohandas
2017-08-05, 01:41 PM
6.) Doctor Juvenile
-Gadgeteer
-Specializes in juvenile childish pranks writ large. Like adding laxitives to the city's water supply, replacing a hospital's oxygen tanks with bottled farts, or blowing up a sewage treatment plant with one million m80s
-Formerly a military scientist involved in the development of technologies such as a crowd control device that weaponizes the brown note (https://www.wired.com/2008/06/protesters-fear/) and an airborne chemical that makes people gay (https://en.wikipedia.org/wiki/Gay_bomb), he had a breakdown when the Army Department of Frivolous and Distasteful Weapons Research was shut down and turned to a life of crime.


Provisionally statted as a TOON character


Doctor Juvenile

A disgruntled ex researcher laid off from the army's discontinued department of vulgar and offensive weaponry (developers of the gay bomb and the brown note gun). He now terrorizes the city with gigantic pranksm(like blowing up the sewage plant with m80s


Muscle 1

Break Door Down 1
Climb 2
Fight 1
Pick up heavy things 1
Throw 4

Zip 3

Dodge 4
Drive Vehicle 6
Fire Gun 7
Jump 3
Ride 3
Run 3
Swim 3

Smarts 6

Hide/Spot 9
ID Dangerous 6
Read 7
Resist Fast Talk 6
See/Hear/Smell 6
Traps/Tinkering 10
Track/Cover Tracks 6

Chutzpah 4

Fast Talk 5
Shoddy Goods 8
Sleight of Hanf 4
Sneak 6

Shticks

Chemistry (New Shticks Web Enhancement) 9
Weird Science (TTG) 7
Disguise 5

Back Pocket:
Brown Note Gun
Gay bomb grenades
Stink bombs
Firecrackers
Dart gun with brazilian wandering spider venom (very painful and causes priapism)
Forged military id (technically a real expired/revoked one with the date scratched out)
Ex-lax pills
Smartphone
Syrup of ipecac
[/QUOTE]

khadgar567
2017-08-05, 01:59 PM
26. Lustfire: alien princess trained as assassin from young age conditioned as perfect warrior with few side effects

Bohandas
2017-08-07, 12:15 PM
27.) Fusti-Gator Henchman to a more powerful villain, a half-man half-alligator who attacks people both with his sharp teeth and with a baseball bat.

Doorhandle
2017-08-08, 07:58 AM
28) Bakashinobi: a cybernetic ninja made by a crime syndicate: due to lasting brain damage and corrupted files speaks in nothing but anime cliches. Thinks he's the hero of a shonen jump series, despite immense evidence to the contrary... like the trail of bodies he leaves behind him.

29). Sinister Gale: a ridiculously hammy, ridcolously flashy and generally just ridiculous villain, Sinister Gale backs up an expirmental military warsuit with genuine wind control powers. He'd be an immense threat... if it wasn't for his instance on playing every dumb villain trope to the fullest, complete with escapeable deathtraps and easily thwarted doomsday devices

In truth, Sinister Gale is an agent of the secret service, planted to gain insight into the supervillan community. His hammy behavior is partially to deflect suspicion, partially to minimize the damage he causes in-charecter...and partially to take the edge off the many dark deeds he's done for his government...

30) First August Emperor: the first emperor of china, warped into a jiang-shi of immense power though his repeated failures at attaining immortality. To be fair, it (almost) worked.

Nonplussed by his awakening in the current era, he seeks to reclaim the throne of China, despite the fact that China's current leaders could not be less interested in letting him regain power.

Bohandas
2017-08-10, 03:44 PM
31.) The Gamester- A villain whose theme is games (compare the Riddler and the Joker) EDIT: He does things like kidnapping people to force them to be part of a human chess game for his amusement, creating and distributig "Polybius"-type videogames, kidnapping people and forcing them to win at hangman or get hanged for real, tricking people into playing Jumanji-esque boardgames, and things like that

Bohandas
2017-09-04, 12:11 AM
32.) The Techromancer (Technology-Necromancer) - This villain's schemes involve combining black magic with broken or obsolete electronics

Dalinale
2017-09-04, 01:10 AM
33. The man known as Jagdschloss resembles a middle-aged individual dressed in a stereotypical vintage 'safari' outfit who is mostly associated with Africa and southern India, and is possibly based somewhere in the former. Bearing white muttonchops and round, reddened features, aged but cheery unless he is confronted, Jagdschloss resembles the appearance of a stereotypical adventurer-explorer to the letter and occasionally refers to Queen Victoria during toasts, usually with a cheery 'Death to the queen!'. Jagdschloss is a renowned hunter; he has moved beyond hunting beasts to supers with assorted beast-like qualities or themes, and he does so with amoral thrill. While appearing to be quite mundane, he has proven to have supernatural endurance and minor regenerative abilities, as well as having access to extra-normal firearms and a rather large amount of money.

34. DOMINUS (all caps necessary) might be one very skilled individual, or perhaps a small group. Whatever or whoever his identity, his motives are clear and readily available to look up on the internet and in the forms of pamphlets that tend to be dropped from aircraft above populated areas; they desire the elimination or imprisonment of all aliens present on Earth, regardless of their perceived intent, for the guaranteed safety of mankind. DOMINUS's name is meant to be related to mankind's need to reassert their future, to be the master over their cosmic future; other supers are fine, even the most obnoxiously powerful flying brick, but even the weakest alien or dimensional related individual is perceived by him to be unacceptable; aliens who promise to leave earth permanently are allowed to do so, as well.

DOMINUS does not usually make public appearances, but it's large bright blue suit with a red highlights, along with a image of Earth's continents on it's broad chest is pretty much unmistakable at this point. DOMINUS's powers are believed to include both strong water and earth manipulation, with other elemental powers being unconfirmed, but suspected. He does not usually speak in person, which is considered by most to be a strike against him being a singular individual, as the speaking voice associated with most of DOMINUS's recorded speeches and messages is distinguished and persuasive, with a distinct aged English gentleman voice. He (or them) is/are generally believed to be creating a coalition to strike down a particularly powerful alien hero, although who and what are a matter of speculation.

ImNotTrevor
2017-09-04, 05:43 PM
The players I've GM'ed for would probably take her down before we can get to the second round of combat.


You might be missing the joke here, but the character in question has done some ridiculous BS in her home setting, including:


-Defeating a guy who turns into a dragon
-defeating a guy who is basically an unbreakable marrionette puppet
-killing a guy who can literally do his day over again if it goes wrong and he dies.
-Putting an invincible woman in a coma by literally drowning her in bugs.
-splitting a giant, hero-cloning meatmonster in half using temporally-locked spider silk
-using her immaculate multitasking to lead capes towards defeating and killing what amounts to SuperUltraCocaineGodzilla
-limitbreaking her own power to kill the closest thing to God in the setting.


Sounds like a meh power, but that multitasking ability is a force to be reckoned with.

Drakeburn
2017-09-04, 10:26 PM
You might be missing the joke here, but the character in question has done some ridiculous BS in her home setting, including:

-snip-

Sounds like a meh power, but that multitasking ability is a force to be reckoned with.

I assure you, I got the reference (though I'm not sure if you can call that a "joke"). But I've actually GM'ed for superhero PCs that can probably definitely defeat an Endbringer! Even to the point of OVERKILL!

35) Mr. Malevolent was once a millionaire gentleman before he got acquired a demonic-looking mask he intended to add to his antique collection. Instead, the mask made the millionaire into an evil, intelligent creature that wanted only one thing: to become more powerful. Mr. Malevolent was quick to build his secret criminal organization to use them for his never ending thirst for power.

Enhanced strength and speed, teleportation, the ability to generate and manipulate hell fire is just a small bit of what Mr. Malevolent is capable of.
As he becomes more powerful by draining magic energy from magical objects (and superheroes!), he also acquires more abilities.
With the idea of possessing so much power, Mr. Malevolent will either enslave the world, or destroy it.

ImNotTrevor
2017-09-04, 10:48 PM
I assure you, I got the reference (though I'm not sure if you can call that a "joke"). But I've actually GM'ed for superhero PCs that can probably definitely defeat an Endbringer! Even to the point of OVERKILL

I dunno. Wildbow has said that throwing an Endbringer into the SUN wouldn't really do much, and most of them would be even bigger problems there. (Such as the Simmurgh, Bohu, or Behemoth)

Not to mention that in order to get to their cores you must literally ignore/break physics. (Chevalier could only get as far as he could into Behemoth because his weapons defy physics, and Scion is essentially a God, and he still had trouble in the end and was far from defeating them easily.)

I think it was somewhere around 10^50 atmospheres of pressure to crush one of their cores, according to Wildbow. They don't really do the whole dying thing, unless it's a d&d wizard. And even then it would likely require a lot of work.

Drakeburn
2017-09-04, 11:10 PM
I dunno. Wildbow has said that throwing an Endbringer into the SUN wouldn't really do much, and most of them would be even bigger problems there. (Such as the Simmurgh, Bohu, or Behemoth)

Not to mention that in order to get to their cores you must literally ignore/break physics. (Chevalier could only get as far as he could into Behemoth because his weapons defy physics, and Scion is essentially a God, and he still had trouble in the end and was far from defeating them easily.)

I think it was somewhere around 10^50 atmospheres of pressure to crush one of their cores, according to Wildbow. They don't really do the whole dying thing, unless it's a d&d wizard. And even then it would likely require a lot of work.

That may be the case in the web serial. But in superhero tabletop role playing games such as Mutants and Masterminds, people can come up with REALLY, REALLY, powerful characters, even at the average power level. If Wildbow gave those Endbringers stats, I'm pretty positive that the characters the players make can kill them, one way or another.
Never. Underestimate. The Players.

TRPGs aside, I do not doubt you for a second. I knew Endbringers were hard to kill, but I didn't think killing them would be that difficult. :smalleek:

ImNotTrevor
2017-09-05, 05:48 AM
That may be the case in the web serial. But in superhero tabletop role playing games such as Mutants and Masterminds, people can come up with REALLY, REALLY, powerful characters, even at the average power level. If Wildbow gave those Endbringers stats, I'm pretty positive that the characters the players make can kill them, one way or another.
Never. Underestimate. The Players.

I actually do plan to have an encounter with an "Endbringer-with-serial-numbers-filed-off" in a soon approaching campaign. For that, I plan to replace its HP with IP, for a start. So rather than Hitpoints, it has Interest Points. Once those are gone, it loses interest in the current target and wanders off to go regenerate.
Then there will be (because it's FATE and you can do this kind of thing) 3 additional "enemies" in the form of Recon, Rescue, and Support. In essence, you have to fight the side effects of the Endbringer just as much as the big daddy himself. It means that our guys with the big punching hands don't steal the spotlight from our guys who mostly heal. (Because you don't put a healer within reach of an entity that can literally burn anyone alive that happens to wander within 50 feet, and can leap several hundred feet at a time.)



TRPGs aside, I do not doubt you for a second. I knew Endbringers were hard to kill, but I didn't think killing them would be that difficult. :smalleek:

It DID take 30 years, a continent-destroying laser, physics-ignoring-skyscraper-sized swords, and Golden Superman to kill just one of them....

And then three more showed up immediately after.

Bohandas
2017-09-13, 08:16 PM
36-38.) Rock, Paper, and Scissors- A team of villains or enforcers. The first has powers similar to Terra from Teen Titans, the second has powers similar to the hero from Read or Die and the third has powers si ilar to Magneto from X-Men

Archpaladin Zousha
2017-09-14, 10:21 AM
39. Tina T & Dinah-Mite, identical twin sisters with the ability to create explosions. Being teenagers, the majority of their crimes revolve around property destruction and petty revenge on classmates, romantic rivals and authority figures, but the collateral damage they cause cannot be understated.

Briare0s
2017-09-14, 03:33 PM
40. Warlock- He is known to a few as the betrayer. He has long since thrown out such things like logic, reason, and even reality in the pursuit of ultimate freedom. The Warlock only speaks in contradictions that are both true and false at the same time, and generally pesters people just for the fun of it. No one knows much of anything about him except that he seems to be able to warp reality to fit his warped mind in a way only he could understand. The heroes that encountered him have expressed how they felt lucky to escape the mad man since all their powers would often get twisted and thrown back at them. His most common saying is this: "Logic is but a prison for the mind from attaining the greatest knowledge! Once circumvented you can be like me and fly through the ground or become one with nothingness."

NerdwithaPencil
2017-09-22, 12:33 PM
41: The Goblin King: Shunned for his demented appearance (hooked nose, thin hair, you get the idea) and morbid interests, this Bavarian mad scientist has been working for years on an army of small, crimson 'goblins' with razor-sharp teeth, claws, and mentality similar to the Rabbids, loyal only to him.

Bohandas
2017-10-27, 06:07 PM
42.) Ashes - A vampire who was incorrectly destroyed, he was cremated without first being staked or beheaded and is now a sentient cloud of ash with dark powers and also due to his new form invulnerabke to the aforementioned staking and beheading

Bohandas
2017-12-18, 05:50 PM
TRPGs aside, I do not doubt you for a second. I knew Endbringers were hard to kill, but I didn't think killing them would be that difficult. :smalleek:

It ought to be noted that the only thing that can permanently kill any supervillain is unpopularity with the fanbase. If they're popular with the readers they'll find a way to come back

Bohandas
2017-12-30, 12:33 PM
43.) Power Creep this guy's power is the ability to gradually enhance the abilities and endurance of anyone and everyone currently in conflict near him, resulting in battles that last much much longer and cause much much more damage than they would otherwise. Given enough time a simple domestic disturbance between normally non-superpowered individuals can be transmuted into something that can level an entire block.

Bohandas
2018-01-10, 01:30 PM
44.) Spoonerism- This kid is more of a super nuisance than a supervillain. He's a 16 year old with telekinetic powers who amuses himself by hanging around restaurants and causing people at adjacent tables' spoons to bend while they're eating so that they spill hot soup on themselves

Bohandas
2018-01-12, 02:56 PM
45.) Rubberneck- Another super nuisance. This looky-loo comes to gawk at every superfight that happe s in the city, taking pictures and eating popcorn, remaining long after all other non-combatants have fled relying on his Plastiv Man-esque powers to keep him safe. He's also an amateur paparrazzo and sells the more outrageous photos he manages to take to the local equivalent of J.Jonah Jameson

Metahuman1
2018-01-13, 05:20 AM
Henchmen Monthly: a low tier combatant with cut rate shape shifting powers, but top tier dopple ganger production powers. Half way sensible, in that he hires out his doppelgangers as hired muscle and henchmen to anyone and everyone willing to pay for an effectively unlimited supply of them that don't require a full crews worth of extras, like insurance for example. Shape shifting is use to help keep it form being painfully obvious that there all dopplegangers, buuuuuut, it's effectively useless for, well, anything else due to him being lousy at it.

Bohandas
2018-01-14, 12:13 PM
47.) AC Generator- A villain with lightning powers who terrorizes Atlantic City

Metahuman1
2018-01-14, 08:13 PM
Princess: An exceedingly shallow spoiled rich girl how has an incredible hulk style transformation whenever she get's mad or upset about even trivial things not going her way.

Bohandas
2018-02-18, 05:41 PM
49.) The Teatotaler- An extremist temperance advocate who has taken to destroying bars and breweries. He has super speed powers from excessive consumption of caffinated soft drinks

Metahuman1
2018-02-18, 11:14 PM
Metameme: A 4th wall breaker who goes out of his way to get fans to ignore important context of events so as to show them in the worst possible light in order to try and get the series canceled. Bonus points if he can get the show used for one and only one hackney internet meme in the process.

Think Batmite from the last episode of Batman: The Brave And The Bold, with a tiny pinch of ASBAR's infamous "I'm The God Damn Batman!".

Bohandas
2018-03-04, 03:07 AM
51.) Grand Mal- A werewolf who also has psychic powers that he can use to cause people to have convulsive fits

Metahuman1
2018-03-04, 04:24 AM
Thrash: A serial killer with a PTA membership and the Power to summon anything used in the album cover, magazine, comic book, music video, or lyrical imagery of the Heavy Metal Genera to his or her command. The his or her referring to the plot twist that when Thrash is defeated, the mantle passes itself to a new host. One who always assumers' a PTA membership as a cover, and whom was always a serial killer before the mantle came to them.

bc56
2018-03-11, 06:15 PM
I'm just going to link to IWC's cast page for the Supers theme. The Axis of Antagonists are greatsilly villains.

http://www.irregularwebcomic.net/cast/supers.html

Bohandas
2018-03-12, 01:05 AM
53.) The Blue Collar- Filled with sour grapes over the fact that young people today generally don't have to work the kind of horrible jobs people had when he was young, this aging maniac goes around mangling people's limbs and using coal-dust bombs to give people black lung and other coal mining diseases

GeorgePresson
2018-03-16, 12:25 AM
70) Diamond Eye - It is the Deseire montague who was born into a wealthy family that encouraged her desire to engage in activities such as rock climbing and sky diving. Unfortunately Deseire became a true adrenaline junkie in her teen years, performing stunts that would make Keneival himself watch in horror and fear. She now threw herself into the work of a vigilante, the ultimate rush, taking down criminals in their own territory, and perhaps saving a few people while she was at it.

Lord Arkon
2018-03-16, 10:21 PM
71) The Pepper Oni!

Who is this crimson-skinned horned ogre towering above mundane humans? Why does he wield a giant pepper grinder like a club, and how do the clouds of dust he grinds out have their magical effects? Why does he have one eye? And why in the name of all that is sane does he wear a chef hat and uniform when he leads his sous-chefs on his over-blown ill conceived crimes? A blight on the city! An embarrassment to crime! He is THE PEPPER ONI!

With his strength and magic pepper grinder, a more rational villain could have the city in the palm of his hands. But the Pepperoni Oni is far from rational. Although his overblown crimes and contraptions take intelligence to plan, he sacrifices surprise to bombastically announce his arrival, and squanders any advantage over our city's stalwart defenders to place them in diabolical cooking-themed death traps. Other villains are never spared a lecture on the importance of style and image over effectiveness. Despite his defeats, the Pepper Oni always returns for a grandiose and very public return to his bizarre life of crime. His past unknown, his only motive seems to be a dedication to being a arch-criminal.

If you have a yearning for a villain would could have been in the old Batman show, and a love of puns, have some fun with the Pepper Oni.

The Pepper Oni is the accidental creation of another super, one with the power to create constructs of mystical energy. The Pepper Oni was born in a privately printed comic, and animated by his creator's passion for comics. Without his creator to maintain his existence, the Pepper Oni requires human belief to sustain himself. Success in his crimes is irrelevant, the Pepper Oni only cares that his tale is told. But he does enjoy his work, and plays his role to the hilt. But more than anything, he knows that villains are nothing without a hero to oppose them. He may call his heroic rivals 'arch-enemies', but they are the beings in this world he most cherishes.

The Pepper Oni's creator wishes to conceal his role in the creature's existence, as the comic that spawned him is an old shame that used rather insulting portrayals of currently active heroes and villains, as well as bad art, poor drawings of anatomy, and a plot that was juvenile at best. And yet, when he hears of the Pepper Oni's capers, he can't help but think of the other characters he created in his old comics....

Bohandas
2018-03-17, 12:04 AM
72.) Officer Buzzkill - A deranged ex-cop and would-be superhero. Kicked off the force for brutality Officer Buzzkill, armed with a jachinegun and a nightstick with a nail in it, nevertheless continues his murderous crusade against loud parties, marijuana, and double parking

Concrete
2018-03-17, 12:44 PM
73. The Ministry of Gates and Doorways.

The M.G.D are a secretive groups of humans from an alternate reality armed with a hodgepodge of military surplus and eccentric tech from multiple realities.
Always seen wearing HazMat suits to protect them from whatever it is that makes earth uninhabitable to them, they work with criminals, rouge nations and corrupt politicians the world over, trading strange technology and extraterrestrial scientific discoveries for access to captured extraordinary individuals, as humans with innate super powers is one of the few things they have never came into contact with before.

Their means of crossing between worlds is unknown, but those who have come up against them have witnessed them being able to walk through any door and disappear, leaving only the smell of ozone behind.

Although rarely getting their hands dirty themselves, and prone to disappear at the slightest sign of trouble, they have been known to trade with numerous evil doers of vastly shifting power levels, and are implicit in the disappearance of hundreds of minor superhumanly gifted individuals, both heroes and villains.

What happens to these individuals is largely unknown. While most are never seen again, some few have reappeared, some appearing to work for the M.G.D, others traumatized beyond sanity, eyeing every doorway with paranoid intensity.

NichG
2018-03-17, 01:44 PM
The Timekeeper. He had the power to make and hold in place one change to the timeline of human history by force of will. He went back and killed Hitler. Now he holds the world hostage with the threat that should he die, get put into a coma, or be sufficiently inconvenienced or interfered with, he will simply let go and allow the original history to assert itself once again.

Genon
2018-03-19, 06:16 PM
75. Pandemic. "Adopted" at 10 after accidentally killing her parents by the Order of the Knife, a large crime organization comprised exclusively of serial killers and mass-murderers, for her unique and devastating abilities. Pandemic can generate custom-built diseases from her body, merely thinking of what symptoms she wants a particular strain to have and unleashing it through air, water, or even food. The Order "trained" her to become yet another killing machine, and five years later made her "debut" in Los Angeles. Walking through the city in civilian clothes, she intentionally spread an incurable degenerative disease to as many people as possible before an Order van picked her up and fled the city. Satisfied with her first display, she was given her costume: A black unitard intentionally designed to be breathable, a gas-mask-like helmet to obscure her identity, and a green "pandemic" symbol on her chest. She has become one of the Order's most feared killers, and while she's useless against fully-robotic heroes, she is devastating to all organics unless proper precautions are taken. Her diseases have only improved since her grisly debut, making her a feared threat even to healer- and regenerator-type heroes.

Bohandas
2018-04-06, 07:58 PM
76.) Saint Satan- A statue of a holy man which has become possessed by the devil. The possessed statue has the powers of a demon AND the powers of a holy healer AND supernatural influence over stone.

FreddyNoNose
2018-04-07, 12:50 AM
77) The Folding Man: extra dimensional being with alien purposes that we normally can't understand*. Can travel normally but also through shadows, darkness, mirrors, and any material that can cause darkness or conduct light and can't be trapped by them. Observers have noted that this being seems to fold 3 times (for x, y, z axis) and disappear making it extremely difficult to attack by physical means.

It tends to cause different sides and factions to fight each other. If there was a zombie Apocalypse, the folding man might just be behind it. That is the type of thing he would do.

Critical hits (or overkill) will cause the folding man to split into two or more fully healthy versions of himself. Although when this happens, a doorway opens into a shadow plane at the location where the hit took place. In the shadow plane, the true form of the folding man can be found as the real world version is just a semi-real projection of him (like an avatar). What happens to the folding man in the shadow plane affects him for real and death would be permanent. He doesn't have the folding ability in the shadow plane.


*: Like we can't truly understand some of HP Lovecraft monsters.

Bohandas
2018-04-07, 02:27 AM
The Timekeeper. He had the power to make and hold in place one change to the timeline of human history by force of will. He went back and killed Hitler. Now he holds the world hostage with the threat that should he die, get put into a coma, or be sufficiently inconvenienced or interfered with, he will simply let go and allow the original history to assert itself once again.

Ok, two problems with this:

1.) Then nobody would remember Hitler or his significance
2.) A different fungible fascist fathead would replace him

Metahuman1
2018-04-07, 02:50 AM
Ok, two problems with this:

1.) Then nobody would remember Hitler or his significance
2.) A different fungible fascist fathead would replace him

1.) That though crossed my mind.

2.) En, not necessarily. The people the Nazi's spent a lot of time fighting for power with in the streets were The Communists in Germany at the time. No Nazi's could well just mean Communist dictatorship instead, like what Russia had around that time.

Course, the problem now is the question if weather or not that's actually worse.

Bohandas
2018-04-07, 04:14 AM
Ultimately all dictators are fungible

NichG
2018-04-07, 04:45 AM
Ok, two problems with this:

1.) Then nobody would remember Hitler or his significance
2.) A different fungible fascist fathead would replace him


1.) That though crossed my mind.

2.) En, not necessarily. The people the Nazi's spent a lot of time fighting for power with in the streets were The Communists in Germany at the time. No Nazi's could well just mean Communist dictatorship instead, like what Russia had around that time.

Course, the problem now is the question if weather or not that's actually worse.

Timing matters, of course. He probably would have tried assassinating Hitler at various points in the timeline to see which moment provided the most effective post-hoc threat.

Metahuman1
2018-04-07, 11:06 PM
Ok, but, again, if it changes the timeline, it's not going to work. No one really knows that it was a big enough deal to even consider capitulating.


And if it doesn't change it in a way that makes it better it also doesn't work.

Bohandas
2018-04-07, 11:37 PM
No, I get it now. He kills Hitler after World War 2 is already well underway and during the period where it looked like Germany might get the Bomb first

Metahuman1
2018-04-07, 11:45 PM
Ok, fair enough I suppose.

Though that begs the question, why didn't one of the inner circle just take power, and use the death as a martyr moment to make them fight harder?

Bohandas
2018-04-08, 12:02 AM
Then he's just left with showing that he was the one who did it and not just someone with a similar costume

NichG
2018-04-08, 01:30 AM
He'd probably at minimum need to take a trustworthy witness/hostage on a time walk to demonstrate the consequences...

Bohandas
2018-04-08, 03:10 AM
You mean take someone along when he did it. He wouldn't want to demonstrate the consequences. He would want to create the impression that without his intervention Hitler gets the bomb first and wins the war

Bohandas
2018-04-08, 03:19 AM
Ok, fair enough I suppose.

Though that begs the question, why didn't one of the inner circle just take power, and use the death as a martyr moment to make them fight harder?

That was my other original point. The Axis leaders were not as special as their propaganda would have had people believe. That said, by this point a lot of their image would have been tied up in Hitler, so if it was done it might be done better as a Weekend At Bernies/Qin Shi Huang/Warhammer 40K type thing where they try to make it look like he isn't dead.

Metahuman1
2018-04-09, 03:40 AM
Alright. I stand corrected then. It's a plan that requires very specific steps, but if one has the power to just go back and try again, sure, I'd buy it.

NichG
2018-04-09, 05:30 AM
In retrospect, I think when I actually use this villain in an upcoming campaign, it's going to be 'he delivered a cure to a plague from the future'. It's just a lot cleaner causality and there's fewer moving parts.

Bohandas
2018-04-10, 11:30 AM
78.) The Mediator- an antivillain who kidnaps people from extremist groups with opposed agendas (such as the KKK and ISIS) and forces the two groups to fight each other to the death for his amusement

NichG
2018-04-10, 12:53 PM
79) Doomcaller. He can sense the potential for catastrophes and can make them happen here and now, rather than in their due course. Felt he had a duty to trigger all the nasty stuff that will happen in places best suited to handle it/places that minimize casualties. Got a bad rep early on because he miscalculated, couldn't convince the world these disasters would happen anyway, and joined up with a villain looter group to get protection from the inevitable targeting by hero groups and governmental forces. Now has gradually slipped into actual villainy.

Bohandas
2018-04-13, 07:52 PM
80.) Caimandor- Enforcer for another villain this guy is half-man half-caiman half-condor

Dalinale
2018-04-15, 08:16 PM
81. The Sabbatic Goat, more commonly known as Crowely's Mistake, is a psychic hivemind consisting of the minds of several dozen minor European wizards, demon-worshipers, and spiritualists, imbued with a horrible amount of infernal and psychic power through a incident of a unknown nature. The Goat is not a true demon; it is a occult astral construct created with the sole purpose of assisting mankind in reaching above their current spiritual potential, but has since developed it's own personality and now uses it's preposterously powerful magical abilities in pursuing it's own goals, which is to continue gathering and dispersing knowledge to those it deems worthy and to act on it's own self-centered personal philosophy, which appears to be a synthetic mix of several varieties of demon and self-worship. It currently dwells in the astral rend created by it's own birth, considering infinity, contemplating the reality of hell, and teaching the small group of students it has gathered around itself, which it abuses and rewards as it sees fit.

Bohandas
2018-04-16, 04:36 AM
82.) Enforcerer[sic]- A magically powered thug who serves a more powerful villain

Metahuman1
2018-04-16, 07:29 AM
Henchmen Monthly: a low tier combatant with cut rate shape shifting powers, but top tier dopple ganger production powers. Half way sensible, in that he hires out his doppelgangers as hired muscle and henchmen to anyone and everyone willing to pay for an effectively unlimited supply of them that don't require a full crews worth of extras, like insurance for example. Shape shifting is use to help keep it form being painfully obvious that there all dopplegangers, buuuuuut, it's effectively useless for, well, anything else due to him being lousy at it.

Seems, not dissimilar to mine, don't you think?

Arbane
2018-04-16, 12:54 PM
As long as we're talking time travel:

Mistress Paradox: A ruthless student of temporal physics and sorcery from a now-defunct future timeline, she conceived of a ritual to gain immense magical power by going back in time and sacrificing the man who would be her own grandfather. It worked - but it takes her almost all of her godlike power just to avoid being ejected from a timeline that no longer has any place for her. Now she's wreaking havoc as a supervillain in this 'primitive' time, trying to make enough of an impact to force History to acknowledge her existence.

And a few other weirdoes:

Iskandar the Conqueror: A criminal mastermind with a deep obsession with the myths and history of Ancient Greece, this would-be conqueror has control of a sizeable portion of mundane crime (and politics, but I repeat myself) in the campaign city. He's a fan of superheroes and villains, seeing them as the resurgence of a New Age of Myth - perhaps fortunately, his efforts to gain superpowers of his own haven't succeeded...yet.

The SubVersive: Exiled from their native Atlantis for their attempt to overthrow the government, the amphibian now called the Subversive washed up on the surface. Armed with their sea-spawned superstrength and hydrokinetic powers, this aquatic anarchist seeks to destabilize all oppressive social structures - why in their eyes, means just about any law and order at all.

Transmuto the Magnificent: A flamboyant villain with a stage-magician schtick and the power to transmute (nonliving) matter, his motives remain something of a mystery - why would a man who can turn lead into gold waste their time robbing banks? And why does a villain who started their career in the 1950s (hence the cornball name) not look any older today?

The Valkyrie: The few times anyone's spoken to her, she's claimed to be an actual valkyrie - one of Odin's Choosers of the Slain. Frustrated by the impersonal, unheroic nature of modern warfare, she watches over superhuman battles, hoping to collect the souls of superheroes and villains when they die. Stronger and tougher than a normal human, she can curse people with misfortune in battle, and can summon the spirits of those she's collected previously as ghostly warriors- heroes ranging from the Old Norse through World War I, and possibly even a super or two who's had the decency to stay dead.

The Plague Doctor: A mysterious villain wearing distinctive archaic-looking protective gear, the Plague Doctor commits crimes with an array of noxious chemical grenades, thrown syringes full of unpleasant drugs, a quick knife, and a gimmicked walking stick.

Curbstomp: A particularly vicious white supremacist who was driven out of his old gang when his mutant powers were revealed. Now, he's a mutant supremacist, using his stone-based powers to brutalize 'normals' and gather a small gang of his fellow mutants.

Bohandas
2018-04-17, 03:22 AM
90.) Eva Brawn- An enormous hulking brute created through a flawed attempt by escaped nazi mad scientists to reanimate Hitler's girlfriend Eva Braun

Bohandas
2018-04-30, 08:06 PM
91.) Feng Shui- A power mad interior designer given superhiman strength, endurance, and agility, and the ability to fly by the power of furniture arrangement. His weakness is that his powers disappear if someone moves the furniture in his lair

CosmicHobbit
2018-04-30, 08:42 PM
92.) Schrödinger's Villain
Schrödingers Villain is a villain who is neither dead nor alive. Or maybe both at once. Either way, if you kill him, he might just reappear later, because he was also alive. But if others try to raise him up, he may just disappear later because he's also dead. His weakness is that he always becomes either one or the other when you look at him, but he counteracts that by blinding people. Other than that one part of him, he also has a scythe, because he thinks of himself as a reaper or some other deluded thing, and a sidekick which has the same Schrödinger power as him and is a cat.

NichG
2018-04-30, 09:10 PM
93) Omelas. A serial killer who believes that all benefit must come at a cost, and targets people who had previously been saved by superheroes in large events/disasters - always taking 'one part in a thousand to pay for this blessing'.

JohnnyCancer
2018-04-30, 10:59 PM
A hero I once played in a Mutants & Masterminds game works just as well in a villainous role: Fistogram, a social media obsessed speedster whose high-tech suit uploads photos of his punches to Instagram.

Doorhandle
2018-05-02, 04:29 AM
94: The Golden Meanie: A giant in gold armour, The Golden Meanie is a radical centrist, who focuses his attacks on both the extreme political right and the extreme political left. As you would expect, he doesn't take himself or his "profession" very seriously, unless you're one of his dedicated targets, for which he has nothing but contempt.
He is a dangerous opponent regardless, as his power evenly divided local super-abilities between himself and their original possessor, granting him new abilities at the expense of yours.

95: Nár: literally a Draugr from norse myth, Nár endlessly hunts for his treasures that has been unwittingly preserved in various museums across the globe. He is immune to all mortal weapons, and is immensely strong and durable, on top of shapsigitng powers: able to become a giant, phase through solid stone and shapeshift into the form of a seagull or skinless bull.
While he will literally hunt you to the ends of the earth to reclaim his treasures, what he truly desires is a a death worthy of valhalla...and he takes a special interest in those he thinks can grant him.

96: Poppy-cutter: A mysterious and highly ambiguous serial killer, who targets superbeings of all stripes with a massive pair of bloody garden shears that bypass all defences. Their name was given to them by the who witnessed their crimes and were permitted to live: probably due to the red poppy in the pocket on their other black, featureless outfit: not that it's easy to spot considering they have been clocked at mach-3. Actual motives, gender and appearance up to the DM.

97: The Monkey King: Not that monkey king (https://en.wikipedia.org/wiki/Sun_Wukong)! ...well, sort of, it's one of his descendants. He has all the massive power Sun Wukong wields, and none of the compassion or responsibility of his bodhisattva predecessor. Fortunately, he's also as capricious and easily distracted, and has the typical villain tendency to underestimate his opponents to the Nth degree.

spineyrequiem
2018-05-02, 07:04 AM
A few I used for a superhero RP some years back, divided into their teams

THE BURNING ANGELS

Pack of human traffickers. Forcibly created out of a coalition of smaller gangs. Most notable trait was always wearing identical uniforms and masks, meaning you could never tell if a group was just normal thugs or had a supervillain amongst them.

98: Target: Very strong forcefield, extending to his equipment, and the ability to either attract objects towards him or attract himself towards objects. Combined, these effectively give him super-strength and a very crude flying ability. Gang leader. Aggressive and generally unpleasant personality, but just smart enough to keep the gang together. Rules primarily through fear and regular punishments for failure.

99: Firebug: Short-rang pyrokinesis and the ability to alter his mass. With the aid of a flame-resistant wingsuit built into his uniform this allows him to soar on thermal currents, then increase his mass for a rapid dive. Enjoys hurting people to a worrying degree, and follows orders unquestioningly as long as he can hurt someone in the process.

100: Platoon: Ability to create copies of herself, which obey basic orders when first created (e.g. "guard this building", "attack those people", "carry these bags of loot") but appear to have no ability to update their orders. Die and decay to dust after a few hours, but she can also kill them at will to create new ones. Was trafficked by the Angels and got superpowers either in the process or immediately after arriving. Fragile ego, easily bullied into obeying orders by other villains.

101: Bodybuilder: Can rapidly increase size, muscle mass and aggression of any animal. Extreme increases (double previous size or bigger) tend to lead to death by heart failure in a matter of days, or even hours. Occasionally uses powers to slightly bulk up gang members (who happily accept the years it takes off their lifespan) but primarily uses them on either attack dogs or Platoon duplicates due to their expendability. In an emergency, may use them on crowds of civilians to create short-lived monsters. Relatively friendly personality, appears to be in it mostly for the money, but still has the potential for serious violence.

Can I do more? Eh, I'll do more.

102: Patchwork: Creates small robots out of junk, which then integrate more junk into themselves to increase their capabilities. Appears to have a distaste for violence and avoids the frontlines as much as possible. Appears to do it mostly just for the chance to use his powers, seems to prefer his creations to any other living beings.

GUNG HO

Formed by a group of former US Special Forces and South Vietnamese guerrillas who emerged from the jungles with superpowers and hardline fascist ideologies after disappearing for decades. They believe that the Vietnamese War was winnable and it was only the weakness of the US' democratic system that prevented total victory. For this reason, they openly plan to overthrow the US government and replace it with a dictatorship. Despite this, they currently act mostly like a street gang, not least because many of their members were from gangs who threw their lot in with Gung Ho to prevent being destroyed by the Angels.

103: Willy Pete: Gang leader. Former US special forces. Looks to be in his forties, kept artificially young by his powers. Has the ability to touch two objects and make them swap after a few seconds; usually he uses this by touching a bullet and a white phosphorous grenade then firing the bullet off. He appears, however, to be able to teleport any item except himself. His training has made him naturally stealthy and extremely proficient in close combat. He is cunning, with a love for traps and ambushes. Can be perfunctorily polite, but is intensely driven and reacts violently when startled. Fanatical anti-communist.

104: Tunnel Rat: South Vietnamese and the only other survivor from the initial group who came to the US. Has the ability to rapidly reshape earth he touches and move quickly down tunnels. Loves setting traps, but also uses his powers for infiltration and building fortifications. Friendly, but utterly refuses to brook any insubordination. Fanatical anti-communist.

105: Clearsky: Can perform rapid, short-range teleports, but only when not being looked at. A bolt of lightning appears between the start and end point. Typically works closely with Willy Pete, using his smokescreens to obscure enemy line of sight. Appears to be much less dedicated to the 'mission' than her superiors, as she was originally part of one of the minor gangs that got absorbed. Arrogant and clever, but not as clever as she thinks she is.

106: Decker: Wears an enormous, extremely tough powersuit for combat and acts as the frontliner. Can (and will happily try to) build pretty much anything, but it will always be overbuilt and nigh-indestructible. Cheerfully aggressive and prefers to bulldoze through problems, both physical and personal, rather than seek another solution. African-American, primarily so I could make Black and Decker puns.

THE HUMAN POTENTIAL INITIATIVE

A 'spiritual, non-religious organisation' which promises superpowers to anyone who can follow the teachings well enough. Yes, it is literally a superhero cult.

107: Kisosha: Japanese immigrant who claims to have learnt the true nature of superpowers. Has the ability to temporarily grant a modified form of nearby super's powers to non-superpowered people, though the exact powers will be very variable (for instance, a shapeshifter's powers might manifest as greatly increased muscle growth in one person while another might get wings or become able to turn themselves into liquid). Each time this is performed upon someone they become more fanatically loyal to her. Acts like a hardcore cult leader, utterly self-absorbed and doles out powers to those most fanatically devoted to her. Has a complex about her height, often demanding that her minions use their powers to raise her above the crowd.

108: Angel: Actual superhero, who somehow got manipulated into joining the cult. Has the ability to create solid beams of light and move them around, making her able to fly, move objects and bind people in place among other things. Claims to be the 'first graduate of the Human Potential Initiative' but this is almost certainly a lie. Acts like a proper brainwashed cultist and has essentially no personality of her own any more.

109: Hypnos: Saps people's strength and makes them tired. In the process his own speed and strength get built up, to superhuman levels if he has enough people to 'drain'. Unlike Angel he is clearly not a cultist and very much stays in the shadows, though he uses his powers to help with brainwashing and allows Kisosha to copy them. No-one outside the cult knows about him as he never makes public appearances, and on the few occasions when he fights he pretends to be simply another temporary super.

I can give the full briefings on them I gave my players, if anyone's interested.

Bohandas
2018-05-02, 12:35 PM
110.) Skidmark- Dr.Juvenile's (#6, above) getaway driver. He has a pressurized pump device connecting his gallbladder to the outside of his body that allows him to spray bile (the digestive chemical that gives dung it's characteristic smell and color) onto people

Bohandas
2018-05-20, 01:46 PM
111.) Fear Elf- A harmless looking sprite that nevertheless seems horriffically intimidating when viewed up close, due to a magical aura. He has a variety of powers relating to worry and panic and can bewitch large groups to go into states of blind panic and/or obsessive worry over the next piece of bad news they receive, no matter how slight.

This character was inspired by a typo in an online transcript of FDR's inaugural address

Bohandas
2018-05-27, 12:07 PM
112.) (don't have a name for this one. Should just sound like a shop teacher's name)

A deranged and disgruntled industrial arts teacher who has made his own armor and menaces people with power tools and welding torches which he keeps constantly running/lit during his rampages

(inspired by an exchange in the Star Wars thread about how keeping a lightsaber on constantly would be like keeping a welding torch lit constantly)

Bohandas
2018-06-05, 12:22 PM
113.) Hapax Legomenon- A villain whose expository monologues are largely incomprehensible due to his excessive use of coined words, nonce words, and neologisms

Bohandas
2018-06-14, 09:45 PM
114.) The Unbalanced Breakfast- A troublemaking group consisting of a giant maniacal anthropomorphic pancake, french toast slice, glass of orange juice, and clump of scrambled eggs (like a violent breakfast themed version of Aqua Teen Hunger Force, or a Let's Go Out To The Lobby short)

Bohandas
2018-06-22, 02:14 AM
115.) The Robber Baron- In his day-to-day life this man is a relatively run-of-the-mill business criminal. Tne truth about him is darker however. The Robber Baron is over 150 years old and he achieved this longevity by sacrificing poor people to Mammon in exchange for continued life and dark powers. He must periodically make additional sacrifices. He is also looking into the resurrection of defunct industries via even more sacrifices and rituals from the Necronomicon

116.) The Copyright Troll- A hulking brutish supernatural creature summoned to Earth by the evil Music And Film Industry Association of America (MAFIAA) to tear off the limbs and grind the bones of anyone who dares to be entertained without paying them protection. He has a brother, The Patent Troll, who is a minion of the Robber Baron (see above)

RagingBluMunky
2018-07-12, 06:18 PM
117) The Sous-Chef: This culinary criminal is always working on a new recipe for disaster. Always a second to a more dangerous villian.

Bohandas
2018-07-20, 01:13 AM
118.) Shining Gold- A businessman who fancies himself to be a Batman or Iron Man style superhero. Unfortunately his idea of fighting crime is donning a pair of solid gold gauntlets and matching helmet and beating the tar out of people who he thinks have infringed on his company's trademarks and intellectual property.

JeenLeen
2018-07-20, 09:30 AM
119) Nine Lives Snitch -- only nominally a supervillain, he operates mostly as an information-broker and fence, buying and selling stolen good or information. He'll sell anyone out to anyone, if the price is right (which can include favors). He only still lives free because 1) he also sells out to the cops, and 2) he has a powerful regeneration ability, which also extends to his mind, enabling him to heal all the 'stitches' he gets for snitching on people, as well as effectively being immune to brain control (technically he is controlled, but only for a few seconds). Also, he sells info on those who hurt him very cheaply. He also sells out on villains he finds repugnant or overly violent, which is part of why he usually isn't in jail.

Bohandas
2018-08-22, 12:01 PM
120.) The Code Authority- A cult of fanatics bent on taking over the world and forcing everyone to abide by their austere prudish victorian morality.

Bohandas
2018-09-29, 05:49 PM
121.) The Moon Lord- A freak accident while trying to steal moon rocks from NASA gave this crook the power to control local tides and to turn people into werewolves

Metahuman1
2018-09-30, 01:50 AM
120.) The Code Authority- A cult of fanatics bent on taking over the world and forcing everyone to abide by their austere prudish victorian morality.

So, Tumbler. ... ... ... yah actually that works loads better than it probably should.

Pictogram
2018-10-01, 07:27 PM
The HouseWife a 1950's style dressing lady, who has no skin color pigment, and every garment she wears turns into black and white. She has a very skewed outlook on progressiveness and gender roles in society. She often fights against women's rights, and often find herself as a the den mother to some lair of a male villain.

She has minor telekinetic powers which she uses to clean, weak healing powers to heal unsubstantial injuries of henchmen, and the ability to boost others strength through her home made apple pies.

Bohandas
2018-10-27, 12:19 AM
123.) Dark Cloud or The Radium Lining
Dark Cloud is a radioactive stormcloud that somehow gained sentience (but not civility or sanity). It attacks with lightning and black rain (https://en.wikipedia.org/wiki/Black_Rain), as well as bursts of gamma radiation

DuctTapeKatar
2018-10-31, 12:00 AM
Wolf Spiders:
This squad of ex-CIA operatives have turned to a life of crime after they were abandoned by their commanding officer in a mission that was designed to kill them. The Wolf Spiders are specialized in stealth and assassination, and have trained in a fighting style that emphasizes acrobatic movement across cover and tag-team attacks with their guns and CQC. Though they lack any superpowers, their old standard-issue gear has been upgraded and augmented multiple times with various technologies that they have stolen from other villainous organizations and military stations, giving them super strength, superb reaction speed, the ability to climb walls, and grappling hooks that they use to scale buildings and grapple foes. They are skilled in a variety of espionage practices, including hacking, information gathering, and code-breaking.

Even though they regret turning against their country and people, they strongly believe in their cause to kill those in power who abuse their position. They try not to harm any civilians in their operations, and will sometimes assist local authorities in catching criminals and other villains, but their focus against politicians has made them a threat to security and other villains have began to target them and promise rewards for their deaths for "turning against their own kind." They lack a proper base, and will move constantly to avoid suspicion.

Two of the Nine-member band have been killed in action, with an honorary tenth seat reserved for the one who died in the mission that birthed the Wolf Spiders' mission.

Bohandas
2018-11-19, 02:13 AM
125.) Insti-gator- a half-man half-alligator troublemaker

paddyfool
2018-11-19, 03:04 AM
126 The Magpie: A master thief whose acquisitions include a black and white cloak that both operates somewhat like a bag of holding and allows him to polymorph into any animal smaller than himself but no smaller than a mouse. This has made theft much easier for him and also made him hard to capture. Further complications include a degree of legal indemnity courtesy of a sideline in espionage for the government, and being able to afford very good lawyers.

Motivation: greed, power (specifically, the acquisition of further powerful artefacts), thrill of the heist

Knaight
2018-11-19, 05:05 AM
127) The Dream Team
The Dream Team is a team of villains specialized in robbery. They go in, knock everyone out, rob the place, and then leave, but they're not willing to kill and have been known to end up as temporary allies with heroes because of it.

127a) Sweet Dreams
Sweet Dreams is the head of the team, a woman who conventionally wears loose, colorful clothes. She keeps an opium poppy in her hair and leaves another as a calling card, which comes across in her powers; knockout gases, drugged thorns, and a vine tether she uses for movement. She also smells strongly of flowers even when not using her gas powers, and has to fake just being drenched in perfume to blend in as a civilian.

127b) Sleep Tight
Sleep Tight styles himself as a masked wrestler, using a mask styled after a sleeping sheep and a large wrestling belt with three zees on it. He has some limited air control powers, but mostly he's just a big guy who knows how to wrestle, specialized in choke holds.

127c) Tranquil Liza
Tranquil Liza is a martial artist, and a very good one. She may or may not have any actual powers, but her fast, pressure point based fighting style knocks people out effectively enough that it seems likely, and her athletic and particularly parkour skills seem boosted. She's also the closest the team has to a disguise expert, which in this case means she doesn't smell like strong floral perfume from a block and a half away and also isn't a four hundred pound musclebound man. As a result she doesn't have a particular costume, though brimmed hats and sunglasses are particularly common.

127d) Night Knight
Night Knight is the team brick. His costume is a deep blue tabard with a moon and star pattern on it, over a mail hauberk of blackened mail - but the armor is unnecessary. Night Knight is bullet proof, superhumanly strong, and a very good swordsman, judging by the sixty pound blunt metal club he carries around as a sword. He's also the team safe cracker, as he's the only one strong enough to rip the door of a safe off.

paddyfool
2018-11-19, 02:50 PM
127d) Night Knight
Night Knight is the team brick. His costume is a deep blue tabard with a moon and star pattern on it, over a mail hauberk of blackened mail - but the armor is unnecessary. Night Knight is bullet proof, superhumanly strong, and a very good swordsman, judging by the sixty pound blunt metal club he carries around as a sword. He's also the team safe cracker, as he's the only one strong enough to rip the door of a safe off.

I always thought it made a lot of sense for bricks to wear armour. They tend to be strong enough and large enough that the weight and lack of subtlety of armour would not inconvenience them much, and it should help keep people guessing as to exactly how tough they are. Although on the negative side, any real armour would be a bit of a nuisance to put on, and expensive to purchase and maintain. Maybe mainly an option for rich bricks, in that case.

Knaight
2018-11-19, 03:01 PM
I always thought it made a lot of sense for bricks to wear armour. They tend to be strong enough and large enough that the weight and lack of subtlety of armour would not inconvenience them much, and it should help keep people guessing as to exactly how tough they are. Although on the negative side, any real armour would be a bit of a nuisance to put on, and expensive to purchase and maintain. Maybe mainly an option for rich bricks, in that case.

It depends on the brick - if you're bricky enough the armor is the most fragile part about you, and it's going to do basically nothing. Which is why I used it as a costume piece (that and it justified the terrible pun name).

paddyfool
2018-11-19, 04:13 PM
I guess it depends how proportionately powered the brick is. A character as strong as Superman but only half as tough might need specially designed armour to be able to go all out without serious injury, for instance, whereas a character like Achilles from Grrlpowercomic might instead benefit from power servo arms to enable his invulnerable fists to be suitably powerful.

Mainly, though, a honking great suit of armour could serve as a handy disguise that might even fool some opponents into thinking they faced a norm wearing powered armour rather than a natural brick. And also provide some durability should there be a way of turning the brick's power off.

Bohandas
2018-11-20, 11:52 AM
128.) The Victorian- A lunatic armed with steampunk weaponry whose prudish 19th century morality drives them to stage violent attacks on nightclubs, gentlemen's clubs, and the adult entertainment industry.

Bohandas
2018-11-22, 02:49 PM
129.) The Pacifist- The pacifist is a villain who specializes in killing people without violence. Their usual MO is to kidnap a member of the army brass while they sleep and brick them up behind a wall somewhere to starve

paddyfool
2018-11-24, 07:49 AM
130) The suit (based on our earlier discussion):

The Russian Mob in [city X] have an enforcer in reserve for when they need to put someone down with extreme prejudice: what appears to be a giant battlesuit, in heavy duty armour plating, loaded with a shifting assortment of heavy duty weaponry. However, the suit itself does not mobilise from power servos, but from the superstrength of its occupant Maksim; the super strong but not especially tough or otherwise enhanced product of a now-defunct super soldier programme. His unenhanced brother Konstantin maintains his armour and weapons, and backs him up on hit missions from a safe distance with communications, a sniper rifle, and when prep time allows, remote detonations. The mob control them partly by managing Maksim's extensive medical needs, as the experiments done on him have wreaked havoc with his health, and subsequent combat injuries have not helped matters. The brothers, meanwhile, are generally just angry at the whole world, and only really happy when let off their leash to mess some **** up.

(Apologies to any Russians reading this for any use of stereotypes)

Bohandas
2018-11-30, 09:09 PM
131.) The Glutton- A cannibal with super strength and a stretchy mouth who goes on rampages using a sword and a trident (both of which which he can easily weild one handed due to his strength) as a knife and fork to hack pieces off people and shovel them into his mouth.

Bohandas
2018-12-01, 09:00 PM
132.) The Manhunter- An ecoterrorist antivillain who hunts poachers for sport

EDIT:

133.) The Chrome Gunman- Could be a villain or a hero. Their entire body is made out of guns. Their origin story is a combination of the Tin Woodsman's origin story from The Wizard of Oz, and Cherry Darling's story from Planet Terror. TheyKept losing body parts to injury and replacing them with guns until finally they were entirely made out of guns.

Bohandas
2018-12-30, 02:19 AM
134.) The Boy Who Cried Wolf- A low powered gadgeteer whose MO is to set deliberately off a bunch of alarms in non-targeted buildings to draw the cops away from whatever place he's actually trying to break into. Keeps getting out of jail on plea bargainsto testify against more powerful villains who supposedly put him up to it but who more often than not have actually had nothing to do with him.

EDIT:
135.) The Deathguard- A homicidally deranged ex-lifeguard who somehow gained the power to conjure up storms and breathe underwater. He is also immune to lasers due to the use of super-sunscreen and has super strength from abusing experimental steroids (which probably contributed to his insanity)



So, Tumbler. ... ... ... yah actually that works loads better than it probably should.

:smallconfused: Wait. What? How did you know what they were going to do two months before they did it? Do you have superpowers?

EDIT:
136.) The Nekomancer- The Nekomancer has total power 9ver cats and uses them to commit crimes. Most of those cats are owned by law abiding citizens, so the heroes can't violence them without creating a PR incident

Bohandas
2019-04-01, 11:33 AM
EDIT: multiple post

Metahuman1
2019-04-02, 03:28 AM
134.) The Boy Who Cried Wolf- A low powered gadgeteer whose MO is to set deliberately off a bunch of alarms in non-targeted buildings to draw the cops away from whatever place he's actually trying to break into. Keeps getting out of jail on plea bargainsto testify against more powerful villains who supposedly put him up to it but who more often than not have actually had nothing to do with him.

EDIT:
135.) The Deathguard- A homicidally deranged ex-lifeguard who somehow gained the power to conjure up storms and breathe underwater. He is also immune to lasers due to the use of super-sunscreen and has super strength from abusing experimental steroids (which probably contributed to his insanity)




:smallconfused: Wait. What? How did you know what they were going to do two months before they did it? Do you have superpowers?

EDIT:
136.) The Nekomancer- The Nekomancer has total power 9ver cats and uses them to commit crimes. Most of those cats are owned by law abiding citizens, so the heroes can't violence them without creating a PR incident

1: I have seen how that site operated.

2: I have reliable, fact based, trustworthy news sorces (there human, don't get me wrong, but they make every effort to fact check and they WILL retract and apologize and correct in a meaningful way when they are demonstrated to have been wrong on something. They will also call one another out when/if they lie/screw up too much/go off the rails in general.), that I pay attention too and trust. Both for entertainment news and real news.

3: I have paid attention to certain segments of a variety of cultures in the world for some years now.

If that constituter's a super power, it's a REALLY crappy one.