Orga_Strange
2017-07-01, 10:58 PM
As a pre-face to this, I did not see anything in any of the sub-forums specifically for dungeon-building, if I missed it, please let me know and I will happily move this thread to the proper area.
So, I'm currently running a campaign in which my players are on a sidequest trying to garner the favor of the Raven Queen by slaying an ancient vampire who's lair is located high in the mountains and has been terrorizing the blah blah blah it's Dracula from Castlevania. Literally Dracula from Castlevania. I love the games and the castle itself would make for a sick-nasty dungeon with plenty of reasons to have various creepy crawlies going about and all kinds of boss fights. My problem is that I have DM'd exactly one campaign before this and it did not have dungeons. Most combat was open-field theater of the mind type ****. The group I'm with right now is a big fan of miniatures and good ol' fashioned dungeon crawls, which frankly, I have no experience building. So my question to you fine folks is such:
How would you suggest I go about building Castlevania as a dungeon? Should I just try and build it from the ground up? Or should I try to build it off a pre-existing dungeon, altering it to fit my plans as needed? And do any of you veteran dungeon builders have any advice on how to do that? As a side note, I'm less concerned with the monsters that would inhabit the halls, those I can cobble together easily enough, it's just the actual mapping of the area itself , ie puzzles and traps, I have trouble with.
So, I'm currently running a campaign in which my players are on a sidequest trying to garner the favor of the Raven Queen by slaying an ancient vampire who's lair is located high in the mountains and has been terrorizing the blah blah blah it's Dracula from Castlevania. Literally Dracula from Castlevania. I love the games and the castle itself would make for a sick-nasty dungeon with plenty of reasons to have various creepy crawlies going about and all kinds of boss fights. My problem is that I have DM'd exactly one campaign before this and it did not have dungeons. Most combat was open-field theater of the mind type ****. The group I'm with right now is a big fan of miniatures and good ol' fashioned dungeon crawls, which frankly, I have no experience building. So my question to you fine folks is such:
How would you suggest I go about building Castlevania as a dungeon? Should I just try and build it from the ground up? Or should I try to build it off a pre-existing dungeon, altering it to fit my plans as needed? And do any of you veteran dungeon builders have any advice on how to do that? As a side note, I'm less concerned with the monsters that would inhabit the halls, those I can cobble together easily enough, it's just the actual mapping of the area itself , ie puzzles and traps, I have trouble with.