Dr paradox
2017-07-02, 03:16 AM
So, I'm writing a module in which there's a separate treasure worth as much as the rest of the tomb combined, but it's cursed with a certain amount of telegraphing.
The question is, what form should the curse take, and how should it be broken?
For the curse, I was picturing a specter that appears to be a real person - a cloaked figure that they see at a distance at first. Perhaps they arrive at a tavern and find that such a person has been asking after them. Eventually, though, they wake in the middle of the night to find this figure attacking them out of nowhere. Once they kill them, the figure evaporates into smoke, then reappears at a distance once again. As time goes on, it starts picking more and more inopportune times to strike, and attacks with greater frequency - makes in impossible to prepare spells, then makes in impossible to take a long rest.
Alternately, should it be more Tutankhamen, and take the form of a slow but insidious illness that no medicine can cure? Just straight mummy rot?
For reference, this is first level D&D. Mechanics aren't really necessary, I'm just looking for theming appropriate to a low-er magic, sword and sorcery tone.
The question is, what form should the curse take, and how should it be broken?
For the curse, I was picturing a specter that appears to be a real person - a cloaked figure that they see at a distance at first. Perhaps they arrive at a tavern and find that such a person has been asking after them. Eventually, though, they wake in the middle of the night to find this figure attacking them out of nowhere. Once they kill them, the figure evaporates into smoke, then reappears at a distance once again. As time goes on, it starts picking more and more inopportune times to strike, and attacks with greater frequency - makes in impossible to prepare spells, then makes in impossible to take a long rest.
Alternately, should it be more Tutankhamen, and take the form of a slow but insidious illness that no medicine can cure? Just straight mummy rot?
For reference, this is first level D&D. Mechanics aren't really necessary, I'm just looking for theming appropriate to a low-er magic, sword and sorcery tone.