rferries
2017-07-02, 09:44 PM
Final sub-post for my revised wizard class (http://www.giantitp.com/forums/showthread.php?528549-Revamped-Wizard-Take-2-(the-class)&p=22138925#post22138925).
Animal Companion [Divine]
You have a loyal friend from the wilds.
Prerequisites
Wizard level 1st, Druid Initiate, Knowledge (nature) 4 ranks, any neutral alignment.
Benefit
You gain an animal companion, exactly as a 3.5 druid would.
Special
You may select this feat multiple times. Each time you do, you gain an additional animal companion.
Coven Maiden [Arcane] [Divine]
You have joined the ranks of a coven as an initiate.
Prerequisites
Wizard level 1st, must be member of a coven with at least three members.
Benefit
You gain a +2 spellcasting bonus to your charisma.
If your coven has at least seven members, the spellcasting bonus from this feat increases to +4.
Special
You must meet with your coven at least once a month or lose the benefits of this feat.
Spellcasting Bonus: This type of bonus is usually applied to a character's mental ability scores. It improves ability scores solely for the purposes of spellcasting (typically spells memorised, magic points per day and save DCs) but provides no other benefits. Spellcasting bonuses stack with each other.
Coven Mother [Arcane] [Divine]
You are a respected member of your coven.
Prerequisites
Wizard level 3rd, must be member of a coven with at least three members.
Benefit
You gain a +2 spellcasting bonus to your intelligence.
If your coven has at least seven members, the spellcasting bonus from this feat increases to +4.
Special
You must meet with your coven at least once a month or you lose the benefits of this feat.
Coven Crone [Arcane] [Divine]
You are a senior member of your coven.
Prerequisites
Wizard level 6th, must be member of a coven with at least three members.
Benefit
You gain a +2 spellcasting bonus to your wisdom.
If your coven has at least seven members, the spellcasting bonus from this feat increases to +4.
Special
You must meet with your coven at least once a month or you lose the benefits of this feat.
Implement of Power [Arcane] [Divine]
You have imbued an item with some of your own power.
Prerequisites
Wizard level 3rd.
Benefits
You craft an item or imbue a pre-existing one with magical power. The item can be virtually anything - a weapon, amulet, piece of clothing, crystal ball, even a spellbook or a throne. You may select a magic item to be enhanced by this feat. While you are wielding, bearing, or otherwise in contact with the item you gain a +4 spellcasting bonus to one of your mental ability scores.
If you lose possession of this item you instead take a -2 spellcasting penalty to all your mental ability scores until you recover it or craft a new one.
You may transfer this benefit from the item to a new one, or replace a lost or destroyed item in a special ritual lasting 24 hours.
Special
You may select this feat more than once. Each time you do, you may apply the benefits to a new item or the same one (and may later merge or split the benefits between items as you choose via the ritual).
Special Mount [Divine]
You have earned the services of a celestial (or fiendish) steed.
Prerequisites
Wizard level 1st, Knowledge (religion) 4 ranks, Acolyte of Evil or Acolyte of Good, any good or evil alignment, alignment matching your chosen deity.
Benefit
You gain a special mount, exactly as a 3.5 paladin would.
Improved Special Mount [Divine]
Your special mount gains in power.
Prerequisites
Wizard level 1st, Knowledge (religion) 9 ranks, Acolyte of Evil or Acolyte of Good, Special Mount, any good or evil alignment, alignment matching your chosen deity.
Benefit
Your special mount's HD increases to your character level. It gains the celestial or fiendish template as appropriate for your alignment.
Any damage reduction/magic your special mount possesses becomes damage reduction/evil or damage reduction/good, as appropriate.
Greater Special Mount [Divine]
You have earned the services of a celestial (or fiendish) steed.
Prerequisites
Wizard level 1st, Knowledge (religion) 15 ranks, Acolyte of Evil or Acolyte of Good, Improved Special Mount, Special Mount, any good or evil alignment, alignment matching your chosen deity.
Benefit
Your special mount gains the half-celestial or half-fiend template as appropriate for your alignment.
Your special mount may use greater teleport and plane shift at will as spell-like abilities. It may use these abilities only to transport itself and up to a heavy loads' worth of mounted creatures and equipment.
Summon Familiar [Arcane]
You attract a wizard's familiar.
Prerequisites
Wizard level 1st.
Benefit
You gain a familiar, exactly as a 3.5 wizard would.
When you take this feat, choose a mental ability score. While your familiar is within one mile of you, you gain a +2 spellcasting bonus to the chosen ability score.
Special
You may select Summon Familiar up to three times. Each time you do, choose a different mental ability score for which to gain a spellcasting bonus. You may choose to gain that bonus from the same familiar, or an additional familiar entirely.
Supernatural Sagacity [Arcane]
You are well-versed in arcane lore, in a way that is itself almost mystical.
Prerequisites
Wizard level 1st, Intelligence 12
Benefits
You gain 4 bonus skills points each level (with quadruple skill points at first level). These bonus skill points may only be spent on Knowledge skills.
Witch-King [Arcane] [Divine] [Fighter]
You are a great warrior and sovereign, but rule as much through magic as might.
Prerequisites
Wizard level 1st, Leadership, Knowledge (arcana) 9 ranks, Spellcraft 9 ranks, Combat Casting, Charisma 12.
Benefit
Your caster level increases to your character level + your Charisma modifier.
You gain bonus magic points equal to your Wisdom modifier for each level of a non-wizard class you possess.
For the purpose of metamagicked spells, the highest level of spells you can cast is equal to the highest level of spells that a wizard of your character level could cast. For example, you can cast an empowered fireball even if you can't cast 5th-level spells.
Special
A fighter may select Witch-King as one of his fighter bonus feats.
Animal Companion [Divine]
You have a loyal friend from the wilds.
Prerequisites
Wizard level 1st, Druid Initiate, Knowledge (nature) 4 ranks, any neutral alignment.
Benefit
You gain an animal companion, exactly as a 3.5 druid would.
Special
You may select this feat multiple times. Each time you do, you gain an additional animal companion.
Coven Maiden [Arcane] [Divine]
You have joined the ranks of a coven as an initiate.
Prerequisites
Wizard level 1st, must be member of a coven with at least three members.
Benefit
You gain a +2 spellcasting bonus to your charisma.
If your coven has at least seven members, the spellcasting bonus from this feat increases to +4.
Special
You must meet with your coven at least once a month or lose the benefits of this feat.
Spellcasting Bonus: This type of bonus is usually applied to a character's mental ability scores. It improves ability scores solely for the purposes of spellcasting (typically spells memorised, magic points per day and save DCs) but provides no other benefits. Spellcasting bonuses stack with each other.
Coven Mother [Arcane] [Divine]
You are a respected member of your coven.
Prerequisites
Wizard level 3rd, must be member of a coven with at least three members.
Benefit
You gain a +2 spellcasting bonus to your intelligence.
If your coven has at least seven members, the spellcasting bonus from this feat increases to +4.
Special
You must meet with your coven at least once a month or you lose the benefits of this feat.
Coven Crone [Arcane] [Divine]
You are a senior member of your coven.
Prerequisites
Wizard level 6th, must be member of a coven with at least three members.
Benefit
You gain a +2 spellcasting bonus to your wisdom.
If your coven has at least seven members, the spellcasting bonus from this feat increases to +4.
Special
You must meet with your coven at least once a month or you lose the benefits of this feat.
Implement of Power [Arcane] [Divine]
You have imbued an item with some of your own power.
Prerequisites
Wizard level 3rd.
Benefits
You craft an item or imbue a pre-existing one with magical power. The item can be virtually anything - a weapon, amulet, piece of clothing, crystal ball, even a spellbook or a throne. You may select a magic item to be enhanced by this feat. While you are wielding, bearing, or otherwise in contact with the item you gain a +4 spellcasting bonus to one of your mental ability scores.
If you lose possession of this item you instead take a -2 spellcasting penalty to all your mental ability scores until you recover it or craft a new one.
You may transfer this benefit from the item to a new one, or replace a lost or destroyed item in a special ritual lasting 24 hours.
Special
You may select this feat more than once. Each time you do, you may apply the benefits to a new item or the same one (and may later merge or split the benefits between items as you choose via the ritual).
Special Mount [Divine]
You have earned the services of a celestial (or fiendish) steed.
Prerequisites
Wizard level 1st, Knowledge (religion) 4 ranks, Acolyte of Evil or Acolyte of Good, any good or evil alignment, alignment matching your chosen deity.
Benefit
You gain a special mount, exactly as a 3.5 paladin would.
Improved Special Mount [Divine]
Your special mount gains in power.
Prerequisites
Wizard level 1st, Knowledge (religion) 9 ranks, Acolyte of Evil or Acolyte of Good, Special Mount, any good or evil alignment, alignment matching your chosen deity.
Benefit
Your special mount's HD increases to your character level. It gains the celestial or fiendish template as appropriate for your alignment.
Any damage reduction/magic your special mount possesses becomes damage reduction/evil or damage reduction/good, as appropriate.
Greater Special Mount [Divine]
You have earned the services of a celestial (or fiendish) steed.
Prerequisites
Wizard level 1st, Knowledge (religion) 15 ranks, Acolyte of Evil or Acolyte of Good, Improved Special Mount, Special Mount, any good or evil alignment, alignment matching your chosen deity.
Benefit
Your special mount gains the half-celestial or half-fiend template as appropriate for your alignment.
Your special mount may use greater teleport and plane shift at will as spell-like abilities. It may use these abilities only to transport itself and up to a heavy loads' worth of mounted creatures and equipment.
Summon Familiar [Arcane]
You attract a wizard's familiar.
Prerequisites
Wizard level 1st.
Benefit
You gain a familiar, exactly as a 3.5 wizard would.
When you take this feat, choose a mental ability score. While your familiar is within one mile of you, you gain a +2 spellcasting bonus to the chosen ability score.
Special
You may select Summon Familiar up to three times. Each time you do, choose a different mental ability score for which to gain a spellcasting bonus. You may choose to gain that bonus from the same familiar, or an additional familiar entirely.
Supernatural Sagacity [Arcane]
You are well-versed in arcane lore, in a way that is itself almost mystical.
Prerequisites
Wizard level 1st, Intelligence 12
Benefits
You gain 4 bonus skills points each level (with quadruple skill points at first level). These bonus skill points may only be spent on Knowledge skills.
Witch-King [Arcane] [Divine] [Fighter]
You are a great warrior and sovereign, but rule as much through magic as might.
Prerequisites
Wizard level 1st, Leadership, Knowledge (arcana) 9 ranks, Spellcraft 9 ranks, Combat Casting, Charisma 12.
Benefit
Your caster level increases to your character level + your Charisma modifier.
You gain bonus magic points equal to your Wisdom modifier for each level of a non-wizard class you possess.
For the purpose of metamagicked spells, the highest level of spells you can cast is equal to the highest level of spells that a wizard of your character level could cast. For example, you can cast an empowered fireball even if you can't cast 5th-level spells.
Special
A fighter may select Witch-King as one of his fighter bonus feats.