thechosen2nd
2017-07-02, 09:45 PM
Looking for some advice here.
I'm running a Star Wars Saga Edition game. the PCs are a group of scoundrels, and next session they are about to walk up to the spaceport where their ship is located only to find that the Empire has locked the whole thing down- no ships coming or going. (It will turn out they have a nefarious reason for doing this, which I don't want to get into here in case one of my players finds this thread.)
Originally I was planning on having them try to find a way to sneak in or talk their way past the guards. But then I thought that this might be a good chance to try out the mass combat system in CW campaign guide. It would stand to reason that having the empire shut down an entire spaceport would have a lot of people in an uproar, so I thought maybe I could have the PC's involved in a riot.
The thing is, the whole mass combat system really seems more useful for organized battles, when you can easily section off various squadrons, with a clear hierarchy of leadership, and all that. I could still lump random "rioters" into units based simply on location, but how do I express the chaotic feel of a riot, compared to a (relatively) orderly battle? The idea also seems to break down when you look at roles for PCs, and how they would "contribute" to the battle. It's gonna feel weird to explain the concept of having a "commander", "first officer", and all that, to set up the rules involved for a riot.
So I guess my questions are:
-What do people think about the SWSE mass combat rules, in general?
-Do people have any advice about using these rules, or somehow modifying these rules, to fit a riot?
-Do people have alternative suggestions for how to make a riot an exciting adventure?
Oh, one more important factor: it can't take too long... I have a lot of stuff I need to cram into this game session, so I'm hoping to keep this to like an hour tops, including explaining the new rules.
I'm running a Star Wars Saga Edition game. the PCs are a group of scoundrels, and next session they are about to walk up to the spaceport where their ship is located only to find that the Empire has locked the whole thing down- no ships coming or going. (It will turn out they have a nefarious reason for doing this, which I don't want to get into here in case one of my players finds this thread.)
Originally I was planning on having them try to find a way to sneak in or talk their way past the guards. But then I thought that this might be a good chance to try out the mass combat system in CW campaign guide. It would stand to reason that having the empire shut down an entire spaceport would have a lot of people in an uproar, so I thought maybe I could have the PC's involved in a riot.
The thing is, the whole mass combat system really seems more useful for organized battles, when you can easily section off various squadrons, with a clear hierarchy of leadership, and all that. I could still lump random "rioters" into units based simply on location, but how do I express the chaotic feel of a riot, compared to a (relatively) orderly battle? The idea also seems to break down when you look at roles for PCs, and how they would "contribute" to the battle. It's gonna feel weird to explain the concept of having a "commander", "first officer", and all that, to set up the rules involved for a riot.
So I guess my questions are:
-What do people think about the SWSE mass combat rules, in general?
-Do people have any advice about using these rules, or somehow modifying these rules, to fit a riot?
-Do people have alternative suggestions for how to make a riot an exciting adventure?
Oh, one more important factor: it can't take too long... I have a lot of stuff I need to cram into this game session, so I'm hoping to keep this to like an hour tops, including explaining the new rules.