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Jaxter Gronaldi
2017-07-03, 08:56 AM
So, I was looking at the 5e classes and thought "How epic would it be if an entire party of specialist Wizards/Whatever you like teamed up? I'm looking for ideas and stories.

nickl_2000
2017-07-03, 09:01 AM
A full party of Bards would be a wicked strong party. They are versatile, strong magic users, can easily get other stuff magic with Magic Secrets, and can use inspirations like crazy

jaappleton
2017-07-03, 09:04 AM
Monks, Paladins and Clerics can all be immensely diverse and allow for many bases to be covered. Especially if you allow UA.

Monks
Tranquility - Healer
Open Hand - Battlefield Control
Shadow - Rogue
Sun Soul - As good of AoE as you can get on a Monk
Long Death - Tank

With the ability to Stun, enemies won't be able to do a heck of a lot most of the time. VERY short rest dependent, though.

Clerics
Really any combination. Clerics rock. Life, Tempest, Light and Forge would be a heck of a combo for sure.
Some amazing spells. A bunch of Clerics just casting Spirit Guardians and running toward enemies is a quick way to kill things. In fact, I really want to see it happen now. :smallbiggrin:

Paladins
This group will struggle in the AoE department. But I don't expect them to ever really fail a saving throw. They'll be tanky as hell, can survive nearly anything. Ancients to mitigate Magic damage, Vengeance for when something has to die NOW, Devotion for all around goodness, Treachery for some Rogue-like abilities.

mgshamster
2017-07-03, 09:14 AM
All monks from a monastery having to protect it.

All clerics forming a god squad (may be from same church or all from different gods).

All fighter/rogues from an elite military unit sneaking and fighting their way through enemy territory using nothing but skill and brawn.

Getting the band back together (all bards, on a mission from God).

The rogue's guild

The wizard University

The fey court (all warlocks)

A barbarian tribe (all Barb's and druids)

Sir cryosin
2017-07-03, 09:23 AM
The Pack
All druids
A moon Druid the alpha
Then a shaperd duid brings more to the pack.
A land druid to drop buffs the wild shape
A dream druid on healing
Then a twilight druid.

Nifft
2017-07-03, 09:29 AM
Bards would be my pick, too, for the reasons listed above. Two Valor as the front-line, two Lore as the "casters", done.

Warlocks could be great if you've got access to the healer sublcass - their actions would be boring ("Eldritch Blast!" - "Eldritch Blast!" - "Eldritch Blast!" - "Eldritch Blast!") -- but probably quite effective. Each with a different Patron, one with Tome for rituals, at least one Chain, and one or two Blade pacts.

nickl_2000
2017-07-03, 09:32 AM
Bards would be my pick, too, for the reasons listed above. Two Valor as the front-line, two Lore as the "casters", done.

Warlocks could be great if you've got access to the healer sublcass - their actions would be boring ("Eldritch Blast!" - "Eldritch Blast!" - "Eldritch Blast!" - "Eldritch Blast!") -- but probably quite effective. Each with a different Patron, one with Tome for rituals, at least one Chain, and one or two Blade pacts.

Add in 1 College of the Glamour for their ludicrous ability to give out temporary HPs and you will never die.

jaappleton
2017-07-03, 09:34 AM
Add in 1 College of the Fey for their ludicrous ability to give out temporary HPs and you will never die.

College of Fey...?

You mean Glamour?

nickl_2000
2017-07-03, 09:40 AM
College of Fey...?

You mean Glamour?

Ya, sorry about that. College of Glamour where you have interaction with the Fey. To early on Monday morning and to many people firing off fireworks WAY to late last night

Naanomi
2017-07-03, 09:43 AM
Wizard seems the obvious choice... though may struggle until level 5 or so

-Necromancer clutters up the battlefield (acts as 'tank')
-Abjurer shuts down magic to keep skeleton hoard running, and keeps targeted squishes alive
-Diviner for dice manipulation (and scouting)
-Evoker to deal the damage

Waterdeep Merch
2017-07-03, 11:46 AM
Full team of fighters,

Led by shining champion

Eat it you haters!

JBPuffin
2017-07-03, 12:14 PM
Full team of fighters,

Led by shining champion

Eat it you haters!

I'd run this - high Cha Banneret with Magic Initiate, high Wis Champion archer, Zweihänder Battlemaster, and Eldritch Knight sword-and-board. I think it could be quite fun.

No brains
2017-07-03, 12:37 PM
A team of warlocks joining forces in an arcane class-action lawsuit to be released from their abusive pacts... with reparations for damages...

Mortheim
2017-07-03, 12:52 PM
"Swiss infantry"

4-5 variant human-fighters with Polearm master. Then they go battlemaster. Madness.

Fflewddur Fflam
2017-07-03, 01:00 PM
The Pack
All druids
A moon Druid the alpha
Then a shaperd duid brings more to the pack.
A land druid to drop buffs the wild shape
A dream druid on healing
Then a twilight druid.

We're werewolves not swearwolves.

CaptainSarathai
2017-07-03, 01:18 PM
I'd run this - high Cha Banneret with Magic Initiate, high Wis Champion archer, Zweihänder Battlemaster, and Eldritch Knight sword-and-board. I think it could be quite fun.

I'm running basically this right now, since I banned Wizards, Sorcs, and Druids at my table and then strongly urged everyone to be a capable martial character. It's a knightly campaign, they need to be able to ride and joust, after all. Then I threw the doors wide open on UA classes, with all but a few allowed for the included classes.

I have 6 players and I ended up with:
3 Fighters: Eldritch Knight, Battle Master, Knight
2 Paladins: Oath of Devotion, Oath of Conquest
1 Bard: College of Valor

They're a tough party to crack.

I think that if you have a good story reason to run a single-class party, then anything can work. Just remember to balance your game around whatever challenges that character. A party of full of Rogues should be expecting lots of sneaky stealing, but also, the DAM shouldn't throw a lot of super-tanky fights their way.

Submortimer
2017-07-03, 02:34 PM
The thing I want most of all is to have a whole group unknowingly play as Bards, who are all trying to convince the rest of the the group that they are some other class.

A bard can, at lower levels, convincingly portray a:

Cleric
Fighter
Rogue
Wizard/sorcerer/warlock
Ranger


About the only things I can't see a bard pretending to be are a Barbarian, Monk, Druid, or Paladin, simply because they don't have spells that would give them those kinds of special abilities.

That said, I'm down for a full party of fighters.

GlenSmash!
2017-07-03, 04:41 PM
We're werewolves not swearwolves.

:biggrin::biggrin::biggrin:

toapat
2017-07-03, 04:48 PM
Paladins
This group will struggle in the AoE department. But I don't expect them to ever really fail a saving throw. They'll be tanky as hell, can survive nearly anything. Ancients to mitigate Magic damage, Vengeance for when something has to die NOW, Devotion for all around goodness, Treachery for some Rogue-like abilities.

depends, they could take magic Initiate to grab one of the AoE cantrips, and Ancients has fairly decent AoE damage for a semicaster.

Easy_Lee
2017-07-03, 05:39 PM
Practically, the campaign and DM need to enforce this for it to happen. Otherwise, assuming all classes are equally popular and a 4th player will follow a trend set by three others, the odds of this happening are at most 2%.

I once had the idea for an elements monk campaign. A city beset by the four elements would require the players, four elements monks from a nearby monastery, to appease four warring elemental primordials, one of each path.

Appeasing each primordial would unlock that element's abilities for each monk (once they met the level requirements). The players would end the campaign as elemental masters.

Naanomi
2017-07-03, 06:47 PM
Without access to UA material; I could see almost every class except Barbarian and Sorcerer being pretty feasible. With UA material, Barbarian remains the least reasonable option.

Rogues would have a very unique play style as well; probably focusing on full-party stealth to accomplish your goals