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View Full Version : Thoughts on Dark Paladin/Warlock Multiclass



Xenon182
2017-07-03, 02:02 PM
New to D&D....I have been playing once a month (4-6 hour sessions) for the past 6 months (halfway to Level 4 with my main character)

In my downtime I have let my imagination run wild on a possible new build, a Dark Paladin/Warlock, Drow for the race...hellbent on wreaking havoc on the surface elves for all the wrongs they did to the Drow, which would make him follow the Oath of Vengeance.

My main questions are:

Is there anything specific that states that he cannot have the same deity/fiend for both the Paladin and Warlock powers? He started off as a Paladin but as he went about his quest the deity/fiend noticed that they could get more from him by offering him Warlock powers.

And, any suggestions on how to build this character? So far, and not sure if actually going about it properly, but I have him going 2 level of Paladin then Warlock and then 2 more levels of Paladin (to gain a Feat) and then following that up with 2 levels of Warlock and then another level of Paladin (to gain the Extra Attack).

Thank you for any advice, suggestions, or reasons why this cannot be done.

Unoriginal
2017-07-03, 02:21 PM
Is there anything specific that states that he cannot have the same deity/fiend for both the Paladin and Warlock powers?

Paladins don't get their powers from a deity.

They can be dedicated to a deity, but the god themselves has nothing to do with the powers.

And even if you played a Cleric, you could have the same entity as god and as patron.

Millstone85
2017-07-03, 02:35 PM
As always, I recommend reading the DMG p13 "Forces and Philosophies".

I consider the assumed fluff in the PHB to be:
* cleric - personal god
* druid - impersonal forces of nature
* paladin - impersonal philosophy (oath)

But it changes depending on the setting. In Forgotten Realms, there is no avoiding the gods if you are a divine spellcaster.

And you could just as well decide to switch things around. Clerics are attuned to the church when paladins are chosen of the god.

As for a god who is also a patron, sure.

tieren
2017-07-03, 02:47 PM
remember the class names aren't really a thing the character is aware of, if you are a vengeful knight pledged in service to some fiend who wants to feast on elf souls, its up to you as the character to build that.

He could be a vengeance paladin, or a warlock, or a fighter, or something else. For your proposed character he doesn't have to flop back and forth between warlockery and paladinery, he can just be a servant of the [insert intended fiend] from an rp standpoint.

I am doing something similar for the light right now (Oath of the Ancients Paladin/fey warlock patron). He is a sworn servant of an archfey high lady, his service is from love and loyalty, not a bargained for exchange, he always acts in her best interest and for the light and would trust her to do any favor she asks of him (hasn't bitten him yet). He doesn't choose one path or the other, he walks a hybrid path.

Vogie
2017-07-03, 03:11 PM
The Warlock really opens wide once you hit level 3, where you get to choose your pact (Tome/Chain/Blade), and of course level 2 gives you a pair of the invocations. All that to say, depending on what you wanted from the warlock class, you may want to get those levels earlier.

I would say it could be interesting if you kinda use a Ghost Rider Concept to the Lockadin, Where you're harnessing darkness for a good purpose (in your character's eyes). I'd choose the Queen of Air and Darkness as the patron for that blend.

Xenon182
2017-07-03, 03:44 PM
Thank you all....it really opened my eyes and mind. Like I mentioned, still new to playing so I don't want to mess with mechanics or RAW. My DM is fairly open minded but I wanted to have enough ammunition if he started asking questions and wanting explanations for why and how my character came about his powers and his motives.

I plan on going Pact of the Tome and I am allowed to pick Cantrips and Spells from Sword Coast....I basically wanted Warlock for its "full bore" approach to magic. And I have been looking at Spells/Cantrips that rely on ST and not range/melee attack. I have a rough idea of what I want from him up to Paladin 5/Warlock 3.

My only true concern is being out in the daylight, Sunlight sensitivity is a pain and not easily overcome. Was thinking if I can make it to Level 5 and get the inherited Darkness spell from being a Drow (once per long rest) combined with Devil's Sight, it might level out the playing field for me

imanidiot
2017-07-03, 04:30 PM
Check out the Oath of Conquest from the Paladin UA it pairs well with warlock. And If you're going 5 levels in paladin you may as well go 6 and get Aura of Protection.

Unoriginal
2017-07-03, 04:49 PM
In Forgotten Realms, there is no avoiding the gods if you are a divine spellcaster.


Rather: there is no avoiding the gods, no matter your class.

Max_Killjoy
2017-07-03, 04:51 PM
Paladins don't get their powers from a deity.

They can be dedicated to a deity, but the god themselves has nothing to do with the powers.


From what I've seen, that depends entirely on the setting.

Xenon182
2017-07-03, 05:37 PM
Check out the Oath of Conquest from the Paladin UA it pairs well with warlock. And If you're going 5 levels in paladin you may as well go 6 and get Aura of Protection.

How would this work with Disadvantage?? Since I'm planning on being Drow, I will be at Disadvantage quite a bit.