Arakune
2007-08-06, 12:35 PM
I renounce You
Raziel, Soul Reaver.
This is a Soul Reaver Template based on the Legacy of Kain: Soul Reaver 2 game. Note that vampires from normal D&D are little diferent to LK:SR2 vampires, so some characteristics Raziel remain from his original vampiric condition are up to DM to either ignore or apply at his choice.
The Soul Reaver is a powerful wraith, created from deities of death to hunt down any creature who cheat it's ultimate destiny. Soul Reavers resemble slightly the appearance they had in the past "life", either undead or alive, but appearing more decadent and frail in contrast with it's actual power. Usually they serve a patron deity but some of then try to defy him without success, since his ultimate goal are harvesting souls and they become weaker without consuming then. Soul Reavers speak any language they had in their previous "life".
Creating A Soul Reaver
"Soul Reaver" is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature).
A Soul Reaver uses all the base creature’s statistics and special abilities except as noted here.
Size and Type
The creature’s type changes to incorporeal undead (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Increase all current and future Hit Dice to d12s, even those acquired from class. Treat them as simply 'soul reaver HD'.
Speed
Same as the base creature. If the creature had an Flying speed, he loses his flying speed, but instead gain the ability to fall very slowy avoinding fall damage and being able to travel up to 10 feet for each 10 feet high he was.
Armor Class
The base creature’s natural armor bonus improves by +4.
Attack
A Soul Reaver retains all the attacks of the base creature and also gains a Claw attack if it didn’t already have one. If the base creature can use weapons, the Soul Reaver retains this ability. A creature with natural weapons retains those natural weapons.
Full Attack
A Soul Reaver fighting without weapons uses either its Claw attack (see above) or other natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a claw or other natural weapon as a natural secondary attack.
Damage
Soul Reavers have Claw attacks. If the base creature does not have this attack form, use the appropriate damage value from the table bellow according to the Soul Reaver’s size. Creatures that already have claw attacks have their claw damage upgraded in one size category above his normal. Other natural attacks are unchanged.
Claw Damage
{TABLE=head]Size|Damage
Diminutive or Fine|1
Tiny|1d2
Small|1d3
Mediun|1d4
Large|1d6
huge|1d8
Gargantuan|2d6
Colossal|2d8
[/TABLE]
Special Attacks
A Soul Reaver loses all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ Soul Reaver’s HD + Soul Reaver’s Cha modifier unless noted otherwise.
Soul Devour [Ex]: The Soul Reaver can devour the souls of any creature that died in the last 5 minutes. To do so he just need to open his mount and all souls in a radius of his HD x 10 ft. must make a reflex save or be instantly devoured by him and even them the soul must make a will save or have his speed halved, being difficult to escape. The Soul Reaver can even devour the souls of creatures that normally don't permanently die when slain (such as vampires or ghosts). After the 'death' of such creatures the Soul Reaver can try to devour their souls normally. Creatures in the shadow plane must be slain before being devoured (see Shadow Shift). The Soul Reaver recover 1d6 points of HP per HD of the soul consumed (except creatures natives of the shadow plane, in this case it's only 1d4 per HD).
Soul Assimilation [Ex]: After consuming one soul of a creature
with more HD than his Soul Reaver HD he can chose to:
Receive a +1 inherent bonus on one stat if the creature stat was higher than the Soul Reaver Stat. A Soul Reaver cannot have more bonuses from this ability than its number of hit die. If the Soul Reaver is at its limit from this ability then it cannot use this ability until it gains more hit die. The Soul Reaver also gains a random feat the devoured soul had if he can meet the pre-requisites and don't already have it.
Receive one [Su] or [Sp] ability the creature had that the Soul Reaver already didn't had. This ability also works for movement types (such as Climbing speed). Soul Assimilation does not work on [Ex] abilities or abilities requiring extra limbs/bodyparts/features that the Reaver does not posses.
Special Qualities
The Soul Reaver loses all the special qualities of the base creature and gains those described below.
Shadow Shift [Ex]: The Soul Reaver are native to the Shadow plane, a quasi-ethereal plane in between the material and the outer planes of existence. It appearance are almost identical to the material plane but with twisted terrain and it's own creatures. The Soul Reaver can plane shift to the material plane when he have full HP as a full-round action and can come back as a standard action. Soul Reavers with HD 17+ can posses a corpse to facilitate the plane shift, thus don't need full HP in order to do it. Outside the shadow plane, the Soul Reaver loses 1 HP every 1 minute that can be replenished only with his Soul Devour ability or negative magic.
Shadow Rebound [Ex] When the Soul Reaver gets to 0 hp in the material plane he are 'kicked' to the shadow plane immediately with only 1/3 of his max HP. If he came back this way from the material plane he can only come back with his shadow shift ability after he have full HP.
Soul Dependence [Ex] The Soul Reaver must eat the soul of a creature in the material plane at least once a day or loses 1 Str, 1 Dex and 6 max HP per day until it have only 1 Str, 1 Dex and 1 HP. After he eats at least one soul all penalties are instantly negated (he will still have the HP he had before the recovery, but his max HP will be at the normal value).
Turn Immunity [Ex]: Soul Reavers are Immune to any Turn/Rebuke ability.
Abilities
Increase from the base creature as follows: Str +4, Dex +2, Wis +2, Cha +4. As an undead creature, a Soul Reaver has no Constitution score.
Feats
Soul Reavers gains Combat Reflexes, Dodge, Improved Initiative, and Great Fortitute, assuming the base creature meets the prerequisites and doesn’t already have these feats.
Skills
Soul Reavers have a +4 racial bonus on Hide, Climb, Jump, Intimidation, Listen, Move Silently and Spot checks. -4 racial bonus on Disguise, Diplomacy checks.
Environment
Ethereal (spectral) plane, or anywhere in the material plane, harvesting souls.
Organization
Solitary
Challenge Rating
Same as the base creature +2.
Treasure
None
Alignment
Usually evil (it's easer to make a harvester of souls that enjoy his work, but it's not a necessary pre-requisite).
Advancement
By character class.
Level Adjustment
Same as the base creature +5.
------------------------------------------------------------------------
Special thanks to:
JoshuaZ, Paragon Badger: Soul Assimilation tips.
Ossian: Shadow plane idea.
Raziel, Soul Reaver.
This is a Soul Reaver Template based on the Legacy of Kain: Soul Reaver 2 game. Note that vampires from normal D&D are little diferent to LK:SR2 vampires, so some characteristics Raziel remain from his original vampiric condition are up to DM to either ignore or apply at his choice.
The Soul Reaver is a powerful wraith, created from deities of death to hunt down any creature who cheat it's ultimate destiny. Soul Reavers resemble slightly the appearance they had in the past "life", either undead or alive, but appearing more decadent and frail in contrast with it's actual power. Usually they serve a patron deity but some of then try to defy him without success, since his ultimate goal are harvesting souls and they become weaker without consuming then. Soul Reavers speak any language they had in their previous "life".
Creating A Soul Reaver
"Soul Reaver" is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature).
A Soul Reaver uses all the base creature’s statistics and special abilities except as noted here.
Size and Type
The creature’s type changes to incorporeal undead (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Increase all current and future Hit Dice to d12s, even those acquired from class. Treat them as simply 'soul reaver HD'.
Speed
Same as the base creature. If the creature had an Flying speed, he loses his flying speed, but instead gain the ability to fall very slowy avoinding fall damage and being able to travel up to 10 feet for each 10 feet high he was.
Armor Class
The base creature’s natural armor bonus improves by +4.
Attack
A Soul Reaver retains all the attacks of the base creature and also gains a Claw attack if it didn’t already have one. If the base creature can use weapons, the Soul Reaver retains this ability. A creature with natural weapons retains those natural weapons.
Full Attack
A Soul Reaver fighting without weapons uses either its Claw attack (see above) or other natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a claw or other natural weapon as a natural secondary attack.
Damage
Soul Reavers have Claw attacks. If the base creature does not have this attack form, use the appropriate damage value from the table bellow according to the Soul Reaver’s size. Creatures that already have claw attacks have their claw damage upgraded in one size category above his normal. Other natural attacks are unchanged.
Claw Damage
{TABLE=head]Size|Damage
Diminutive or Fine|1
Tiny|1d2
Small|1d3
Mediun|1d4
Large|1d6
huge|1d8
Gargantuan|2d6
Colossal|2d8
[/TABLE]
Special Attacks
A Soul Reaver loses all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ Soul Reaver’s HD + Soul Reaver’s Cha modifier unless noted otherwise.
Soul Devour [Ex]: The Soul Reaver can devour the souls of any creature that died in the last 5 minutes. To do so he just need to open his mount and all souls in a radius of his HD x 10 ft. must make a reflex save or be instantly devoured by him and even them the soul must make a will save or have his speed halved, being difficult to escape. The Soul Reaver can even devour the souls of creatures that normally don't permanently die when slain (such as vampires or ghosts). After the 'death' of such creatures the Soul Reaver can try to devour their souls normally. Creatures in the shadow plane must be slain before being devoured (see Shadow Shift). The Soul Reaver recover 1d6 points of HP per HD of the soul consumed (except creatures natives of the shadow plane, in this case it's only 1d4 per HD).
Soul Assimilation [Ex]: After consuming one soul of a creature
with more HD than his Soul Reaver HD he can chose to:
Receive a +1 inherent bonus on one stat if the creature stat was higher than the Soul Reaver Stat. A Soul Reaver cannot have more bonuses from this ability than its number of hit die. If the Soul Reaver is at its limit from this ability then it cannot use this ability until it gains more hit die. The Soul Reaver also gains a random feat the devoured soul had if he can meet the pre-requisites and don't already have it.
Receive one [Su] or [Sp] ability the creature had that the Soul Reaver already didn't had. This ability also works for movement types (such as Climbing speed). Soul Assimilation does not work on [Ex] abilities or abilities requiring extra limbs/bodyparts/features that the Reaver does not posses.
Special Qualities
The Soul Reaver loses all the special qualities of the base creature and gains those described below.
Shadow Shift [Ex]: The Soul Reaver are native to the Shadow plane, a quasi-ethereal plane in between the material and the outer planes of existence. It appearance are almost identical to the material plane but with twisted terrain and it's own creatures. The Soul Reaver can plane shift to the material plane when he have full HP as a full-round action and can come back as a standard action. Soul Reavers with HD 17+ can posses a corpse to facilitate the plane shift, thus don't need full HP in order to do it. Outside the shadow plane, the Soul Reaver loses 1 HP every 1 minute that can be replenished only with his Soul Devour ability or negative magic.
Shadow Rebound [Ex] When the Soul Reaver gets to 0 hp in the material plane he are 'kicked' to the shadow plane immediately with only 1/3 of his max HP. If he came back this way from the material plane he can only come back with his shadow shift ability after he have full HP.
Soul Dependence [Ex] The Soul Reaver must eat the soul of a creature in the material plane at least once a day or loses 1 Str, 1 Dex and 6 max HP per day until it have only 1 Str, 1 Dex and 1 HP. After he eats at least one soul all penalties are instantly negated (he will still have the HP he had before the recovery, but his max HP will be at the normal value).
Turn Immunity [Ex]: Soul Reavers are Immune to any Turn/Rebuke ability.
Abilities
Increase from the base creature as follows: Str +4, Dex +2, Wis +2, Cha +4. As an undead creature, a Soul Reaver has no Constitution score.
Feats
Soul Reavers gains Combat Reflexes, Dodge, Improved Initiative, and Great Fortitute, assuming the base creature meets the prerequisites and doesn’t already have these feats.
Skills
Soul Reavers have a +4 racial bonus on Hide, Climb, Jump, Intimidation, Listen, Move Silently and Spot checks. -4 racial bonus on Disguise, Diplomacy checks.
Environment
Ethereal (spectral) plane, or anywhere in the material plane, harvesting souls.
Organization
Solitary
Challenge Rating
Same as the base creature +2.
Treasure
None
Alignment
Usually evil (it's easer to make a harvester of souls that enjoy his work, but it's not a necessary pre-requisite).
Advancement
By character class.
Level Adjustment
Same as the base creature +5.
------------------------------------------------------------------------
Special thanks to:
JoshuaZ, Paragon Badger: Soul Assimilation tips.
Ossian: Shadow plane idea.