Dalebert
2017-07-04, 07:40 PM
You get Spell Mastery at level 18 wizard. You pick Unseen Servant. Every round as you're walking along otherwise bored, you can create an US and assign it a task. How would you put them to best use?
Here's my current plan but I hope you can add to it. While walking through a dungeon, I would create four USs for each PC and position around them, e.g. "Stay just in front of Bob. You, stay just to the left of Bob, etc." At least one of the four would carry a little kit--ball bearings, caltrops, a torch and tinderbox. This would effectively spread them around the battlefield making it unlikely they all would die in a big AOE and also so at least one would be nearby if needed (they can only move 20 ft a round).
I'd have little clusters of them assigned to tedious things, e.g. give a small caltrop bag to one and say "Follow me around and pick up any caltrops within 5 ft of me and put them in that bag." Assign about 9 others to the same task and all you have to do is stand near some and they get rapidly gathered automatically.
With this arrangement, there's almost always an US nearby to give someone a healing potion if they go down. You can assign one near the rogue to always reload his hand crossbow. With any free bonus action in a round, you can send one out to drop caltrops or ball bearings in the path of an enemy, or to spread oil in its space when you're about to Firebolt. You can tell one to light a torch and charge toward a cluster of enemies so you can cast Pyrotechnics. You can have one walk 50 ft ahead of the party to light the way without lighting up the party. You can have one walk ahead of the party dropping a 25 lb weight to test for pit traps and such. It dies? No biggy. Resummon.
Here's my current plan but I hope you can add to it. While walking through a dungeon, I would create four USs for each PC and position around them, e.g. "Stay just in front of Bob. You, stay just to the left of Bob, etc." At least one of the four would carry a little kit--ball bearings, caltrops, a torch and tinderbox. This would effectively spread them around the battlefield making it unlikely they all would die in a big AOE and also so at least one would be nearby if needed (they can only move 20 ft a round).
I'd have little clusters of them assigned to tedious things, e.g. give a small caltrop bag to one and say "Follow me around and pick up any caltrops within 5 ft of me and put them in that bag." Assign about 9 others to the same task and all you have to do is stand near some and they get rapidly gathered automatically.
With this arrangement, there's almost always an US nearby to give someone a healing potion if they go down. You can assign one near the rogue to always reload his hand crossbow. With any free bonus action in a round, you can send one out to drop caltrops or ball bearings in the path of an enemy, or to spread oil in its space when you're about to Firebolt. You can tell one to light a torch and charge toward a cluster of enemies so you can cast Pyrotechnics. You can have one walk 50 ft ahead of the party to light the way without lighting up the party. You can have one walk ahead of the party dropping a 25 lb weight to test for pit traps and such. It dies? No biggy. Resummon.