IncredibleThulk
2017-07-05, 05:23 PM
Hi everyone,
I'm in need of your advice. I'm new to playing a magic user, and thought it would be fun to create an Air Genasi Storm Sorcerer. For creative RP purposes he's focused only on storm or charismatic(eg. charm person) related magic. I thought making him flawed and not min-maxing him would make for very interesting play, but he's been unconscious two times in his first three levels, and I feel increasingly like he's pretty useless. I fully admit, I'm probably playing him wrong.
But overall, what can I do to make him better going forward? Should I multiclass him to something like Bard, Paladin or Tempest Cleric?
Here's the rundown:
LVL 3
Stats
STR - 9
INT - 9
DEX - 17
WIS - 12
CON - 13
CHA - 18
Cantrips
Frostbite
Lightning Lure
Gust
Thunderclap
1st Level Spells
Fog Cloud
Thunderwave
Charm Person
Ice Knife
Jump
2nd Level Spells
Levitate
Snilloc's Snowball Swarm
Gust of Wind
I'm in need of your advice. I'm new to playing a magic user, and thought it would be fun to create an Air Genasi Storm Sorcerer. For creative RP purposes he's focused only on storm or charismatic(eg. charm person) related magic. I thought making him flawed and not min-maxing him would make for very interesting play, but he's been unconscious two times in his first three levels, and I feel increasingly like he's pretty useless. I fully admit, I'm probably playing him wrong.
But overall, what can I do to make him better going forward? Should I multiclass him to something like Bard, Paladin or Tempest Cleric?
Here's the rundown:
LVL 3
Stats
STR - 9
INT - 9
DEX - 17
WIS - 12
CON - 13
CHA - 18
Cantrips
Frostbite
Lightning Lure
Gust
Thunderclap
1st Level Spells
Fog Cloud
Thunderwave
Charm Person
Ice Knife
Jump
2nd Level Spells
Levitate
Snilloc's Snowball Swarm
Gust of Wind