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2007-08-06, 05:32 PM
The Jumi from Legend of Mana (a game for the PS1) struck me as a rather interesting race to convert to D&D terms.
Anyone else here even play Legend of Mana? It wasn't exactly the most well known game.
Jumi
Jumi are a hunted and dieing race, due to the immense value their cores hold as magical power sources. Non-good spellcasters (mainly evil ones, though an occasional neutral one) will kill a Jumi in order to obtain their core if they recognize one.
Physical Description:
Jumi look like normal Humans at first glance, but observant people will quickly note the difference:What one might mistake for a brooch or cloak clasp is in fact a gemstone embedded in the Jumi's chest. This is the Jumi's core, and it is vital to their survival. A Jumi cannot die unless their core is destroyed or removed.
A Jumi is basically immortal unless their core is damaged or removed and will not die of old age.
Other than their cores and lifespan, Jumi are identical to Humans physically.
Personality:
As a result of years of being hunted to near extinction, Jumi have become incredibly paranoid, they're always looking around, trying to make sure no one sneaks up on them. Other than this justifiable paranoia, Jumi are as varied as humans in terms of personality and generally relax a good bit when with people they trust.
Jumi Lands:
Jumi had to abandon their gemstone cities ages ago and take to a life on the run thanks to spellcasters hunting them for their cores. the cities still stand these days, eerie in their vasty empty majesty. Small portions of the city may be chipped and nicked, parts of it being taken by people who happened upon them and took some of the gemstone which was used to make the buildings to sell.
These days Jumi live as nomads, always traveling, always trying to avoid spellcasters.
Religion:
If the Jumi had a pantheon, it is long dead of neglect, as not nearly enough Jumi exist these days to provide enough worship. Jumi have taken to worshiping various gods from other cultures, although they dislike gods of magic due to their suffering at the hands of magic users.
Relations:
Jumi do not have any conflicts with other races, although races with a large number of spellcasters are generally avoided by Jumi if they can help it.
Alignment:
Jumi lean slightly towards lawful, but are otherwise all over the spectrum in terms of alignment.
Social Structure:
Although due to their life on the run they no longer have a social structure to speak of, before they became hunted they did. A Jumi's status in Jumi society was based off the quality of the gemstone that their core was comprised of. There was good reason for this, as the quality of a Jumi's core reflected their innate talent and ability. This made Jumi's of the Clarius (Clarius, rather than being a specific type of gemstone is when a core is perfect and completely without flaws, aka paragon template on a Jumi. If I remember correctly there was only one Clarius at any time) rank natural leaders.
Jumi would often work in pairs, one member of the pair being called a Knight and the other a Guardian. The Knight is generally a melee class while the Guardian is a spellcaster.
Language:
Jumi speak Common, if the Jumi had their own language it has been lost due to their life eternally on the run, rarely interacting with other Jumi.
Adventurers:
Jumi will often naturally graviate towards adventuring as a way to amass power and experience in order to better defend themselves from those who would hunt them. Most of the remaining Jumi have become adventurers of one sort or another.
It should also be noted that while Jumi are suspicious of spellcasters, this does not stop them from taking up the profession themselves. Jumi are in fact quite good at spellcasting, as they can harness the magical energy contained within their cores.
Stats
•Knight: +2 Str, +2 Con, -2 Cha
Guardian: -2 Str, +2 Int, +2 Wis
A Jumi is born as either a Knight or Guardian and their abilities reflect this.
• Medium:As medium creatures, Jumi have no special bonuses or penalties due to their size.
•Jumi base land speed is 30 feet.
•Core Regeneration:A Jumi has Regeneration 0 unless their core is destroyed/removed, nothing deals lethal damage. If the Regeneration is lost, all non-lethal damage the Jumi has sustained via Regeneration is converted to lethal damage.
*As a variant, you can opt for a +2 LA and a Regeneration 1*
•A variable ability based on whether the Jumi is a Guardian or a Knight and their core type. Consult the table for what ability is granted.
•Automatic Language:Common. Bonus Language:Any (other than secret languages, such as Druidic). Jumi meet a variety of cultures and people in their nomadic lifestyle.
•Favored Class:Fighter/Warblade (Warblade if you replaced fighters with them) if Knight, Wizard or Cleric if Guardian.
•+1 LA, +2 for non-negative regen variant.
Diamond-
Knight:
Guardian:
Ruby-
Knight:The Jumi can superheat a metallic weapon they wield, causing it to deal an additional 1 fire damage.
Guardian:Spells with the fire descriptor cast by the Jumi receive a +1 bonus to their spell DC.
Sapphire-
Knight:The Jumi can chill a metallic weapon they wield, causing it to deal an additional 1 cold damage.
Guardian:Spells with the cold descriptor cast by the Jumi receive a +1 bonus to their spell DC
Emerald-
Knight:
Guardian:
Lapis Lazuli-
Knight:
Guardian:
Pearl-
Knight:
Guardian:
Alexandrite-
Knight:
Guardian:
-----------------------
What do you think? Comments and criticisms are welcome! I can't think of abilities for the other gem types currently.
Anyone else here even play Legend of Mana? It wasn't exactly the most well known game.
Jumi
Jumi are a hunted and dieing race, due to the immense value their cores hold as magical power sources. Non-good spellcasters (mainly evil ones, though an occasional neutral one) will kill a Jumi in order to obtain their core if they recognize one.
Physical Description:
Jumi look like normal Humans at first glance, but observant people will quickly note the difference:What one might mistake for a brooch or cloak clasp is in fact a gemstone embedded in the Jumi's chest. This is the Jumi's core, and it is vital to their survival. A Jumi cannot die unless their core is destroyed or removed.
A Jumi is basically immortal unless their core is damaged or removed and will not die of old age.
Other than their cores and lifespan, Jumi are identical to Humans physically.
Personality:
As a result of years of being hunted to near extinction, Jumi have become incredibly paranoid, they're always looking around, trying to make sure no one sneaks up on them. Other than this justifiable paranoia, Jumi are as varied as humans in terms of personality and generally relax a good bit when with people they trust.
Jumi Lands:
Jumi had to abandon their gemstone cities ages ago and take to a life on the run thanks to spellcasters hunting them for their cores. the cities still stand these days, eerie in their vasty empty majesty. Small portions of the city may be chipped and nicked, parts of it being taken by people who happened upon them and took some of the gemstone which was used to make the buildings to sell.
These days Jumi live as nomads, always traveling, always trying to avoid spellcasters.
Religion:
If the Jumi had a pantheon, it is long dead of neglect, as not nearly enough Jumi exist these days to provide enough worship. Jumi have taken to worshiping various gods from other cultures, although they dislike gods of magic due to their suffering at the hands of magic users.
Relations:
Jumi do not have any conflicts with other races, although races with a large number of spellcasters are generally avoided by Jumi if they can help it.
Alignment:
Jumi lean slightly towards lawful, but are otherwise all over the spectrum in terms of alignment.
Social Structure:
Although due to their life on the run they no longer have a social structure to speak of, before they became hunted they did. A Jumi's status in Jumi society was based off the quality of the gemstone that their core was comprised of. There was good reason for this, as the quality of a Jumi's core reflected their innate talent and ability. This made Jumi's of the Clarius (Clarius, rather than being a specific type of gemstone is when a core is perfect and completely without flaws, aka paragon template on a Jumi. If I remember correctly there was only one Clarius at any time) rank natural leaders.
Jumi would often work in pairs, one member of the pair being called a Knight and the other a Guardian. The Knight is generally a melee class while the Guardian is a spellcaster.
Language:
Jumi speak Common, if the Jumi had their own language it has been lost due to their life eternally on the run, rarely interacting with other Jumi.
Adventurers:
Jumi will often naturally graviate towards adventuring as a way to amass power and experience in order to better defend themselves from those who would hunt them. Most of the remaining Jumi have become adventurers of one sort or another.
It should also be noted that while Jumi are suspicious of spellcasters, this does not stop them from taking up the profession themselves. Jumi are in fact quite good at spellcasting, as they can harness the magical energy contained within their cores.
Stats
•Knight: +2 Str, +2 Con, -2 Cha
Guardian: -2 Str, +2 Int, +2 Wis
A Jumi is born as either a Knight or Guardian and their abilities reflect this.
• Medium:As medium creatures, Jumi have no special bonuses or penalties due to their size.
•Jumi base land speed is 30 feet.
•Core Regeneration:A Jumi has Regeneration 0 unless their core is destroyed/removed, nothing deals lethal damage. If the Regeneration is lost, all non-lethal damage the Jumi has sustained via Regeneration is converted to lethal damage.
*As a variant, you can opt for a +2 LA and a Regeneration 1*
•A variable ability based on whether the Jumi is a Guardian or a Knight and their core type. Consult the table for what ability is granted.
•Automatic Language:Common. Bonus Language:Any (other than secret languages, such as Druidic). Jumi meet a variety of cultures and people in their nomadic lifestyle.
•Favored Class:Fighter/Warblade (Warblade if you replaced fighters with them) if Knight, Wizard or Cleric if Guardian.
•+1 LA, +2 for non-negative regen variant.
Diamond-
Knight:
Guardian:
Ruby-
Knight:The Jumi can superheat a metallic weapon they wield, causing it to deal an additional 1 fire damage.
Guardian:Spells with the fire descriptor cast by the Jumi receive a +1 bonus to their spell DC.
Sapphire-
Knight:The Jumi can chill a metallic weapon they wield, causing it to deal an additional 1 cold damage.
Guardian:Spells with the cold descriptor cast by the Jumi receive a +1 bonus to their spell DC
Emerald-
Knight:
Guardian:
Lapis Lazuli-
Knight:
Guardian:
Pearl-
Knight:
Guardian:
Alexandrite-
Knight:
Guardian:
-----------------------
What do you think? Comments and criticisms are welcome! I can't think of abilities for the other gem types currently.