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View Full Version : When's that subclass book supposed to come out again?



Ralanr
2017-07-06, 04:57 PM
I remember there was talk of a subclass book coming out with 25 new subclasses. But I can't remember the name of it.

vasharanpaladin
2017-07-06, 05:01 PM
21 November, according to WotC's site.

Millstone85
2017-07-06, 05:06 PM
And the name is Xanathar's Guide to Everything.

Grod_The_Giant
2017-07-06, 07:01 PM
I still can't believe they're finally putting out a book that actually has stuff for players.

Sariel Vailo
2017-07-06, 07:02 PM
Three days before my birthday. Im droppin hints i needs that special art hardcover xanathar

Saiga
2017-07-06, 07:21 PM
November can't come soon enough.

And when it does, I'll probably be waiting for the next player book.

I've heard that 3.x had too many splatbooks but I am constantly craving more player options!

Theodoxus
2017-07-06, 07:41 PM
As long as those options come as subclasses, and not new classes or <shudder> Prestige Classes, I'm fine. Last thing I need is to memorize 12 new mechanics because they decided that we needed more classes... That's what I didn't like about the ever widening expansion that was 3.P. 5E is supposed to be K.I.S.S. and I dearly hope they stick to that selling point.

Vaz
2017-07-06, 08:04 PM
I still can't believe they're finally putting out a book that actually has stuff for players.

It's only been 2 years, what were you expecting, . It sounds like you expect WotC to move away from their experiment of "how much money can we milk for the least effort".

And let's compare 3.5 content. http://www.enworld.org/forum/showthread.php?259706-3E-(and-3-5)-WotC-books-by-release-date

TheCrowing1432
2017-07-06, 11:05 PM
So long as its just not Unearthed Arcana in a book.

I mean FFS, we can access those classes for free.

Foxhound438
2017-07-06, 11:36 PM
So long as its just not Unearthed Arcana in a book.

I mean FFS, we can access those classes for free.

it makes the stuff AL usable, which is relevant to some, and for many others UA is flat banned because there's a high risk of something broken af just getting tossed into an article for feedback.

Zardnaar
2017-07-07, 12:10 AM
The UA stuff also got revised in SCAG.

Zardnaar
2017-07-07, 12:22 AM
Book might have a mystic/psion in it.

Belltent
2017-07-07, 10:58 AM
As long as those options come as subclasses, and not new classes or <shudder> Prestige Classes, I'm fine. Last thing I need is to memorize 12 new mechanics because they decided that we needed more classes... That's what I didn't like about the ever widening expansion that was 3.P. 5E is supposed to be K.I.S.S. and I dearly hope they stick to that selling point.

They have said multiple times that prestige classes will not be a thing for a long time, if ever. People don't like them


Book might have a mystic/psion in it.

It will not.

Vaz
2017-07-07, 11:03 AM
They have said multiple times that prestige classes will not be a thing for a long time, if ever. People don't like them
People? What people? 3.5 thrived on Prestige Classes which gave characters new **** to do.

In core 5e where you don't have feats or multiclassing, what do you have to look forward to? Class features you've chosen since 1st-3rd level? Also, that pisspoor attempt at one in the UA is not going to engender trust in a company which cannot make them properly. Do them well, or not at all.


It will not.
Source? I know they've not said it will be in, but I've not seen anything that said it won't.

Ralanr
2017-07-07, 11:10 AM
People? What people? 3.5 thrived on Prestige Classes which gave characters new **** to do.

In core 5e where you don't have feats or multiclassing, what do you have to look forward to? Class features you've chosen since 1st-3rd level? Also, that pisspoor attempt at one in the UA is not going to engender trust in a company which cannot make them properly. Do them well, or not at all.


Source? I know they've not said it will be in, but I've not seen anything that said it won't.

Core 5e doesn't have multiclassing?

PhoenixPhyre
2017-07-07, 11:13 AM
Core 5e doesn't have multiclassing?

Multiclassing is an optional rule. However, without multiclassing, prestige classes wouldn't work either, so...

Ralanr
2017-07-07, 11:23 AM
Multiclassing is an optional rule. However, without multiclassing, prestige classes wouldn't work either, so...

Huh. Despite all these years this never occurred to me.

Belltent
2017-07-07, 11:23 AM
Source?

Multiple tweets by Mearls and Crawford spanning back to the announcement of XGtE, the article about artificer's and mystic's future releases going to the DM's Guild first, Mearls tweeting that wouldn't happen until *after* XGtE is wrapped, the implication of them not leading with "this book has mystic!" on XGtE's product page.

As for prestige classes, Mearls and Crawford have both said that the concept of prestige classes proved immensely unpopular. I don't have their data, just their word multiple times.

Vaz
2017-07-07, 11:24 AM
Multiclassing is an optional rule. However, without multiclassing, prestige classes wouldn't work either, so...

Multiclassing was explicitly different in 3.5. Prestige Classes didn't have the Multiclass Experience Penalty, for example.

Edit; Belltent. Can you source? Twitter's a cesspitt to find stuff, and I'd be curious to read their reasoning why if they did. Cheers.

Millstone85
2017-07-07, 11:28 AM
Multiclassing is an optional rule. However, without multiclassing, prestige classes wouldn't work either, so...If they do prestige classes, I hope they take inspiration from 4e paragon paths and epic destinies as well. Some were high level subclasses, others required any one of several classes, others were based on race...


Source? I know they've not said it will be in, but I've not seen anything that said it won't.I think this is the most relevant bit from the official website.

link (http://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-update)
Starting today, we are adding both the mystic and artificer to the DM’s Guild. They are both resources you can use to create your own material to share and sell on the Guild. We are also going to release additional surveys to delve deeper into the classes and identify headaches. Between watching the design work done on the DM’s Guild and monitoring feedback data, we’ll continue to revise these two classes.

Once the classes have robust sets of features and options that are hitting the approval levels we aim for, we will make those classes available for playtesting in the D&D Adventurers League. This step indicates that the new class is slated for official release as part of a D&D product. This step’s goal is to put the classes through the same rigorous testing and DM feedback that the core fifth edition classes received during their open playtests.

Once that step is complete, we’ll add these classes to a future D&D product. We can’t predict how long each step will take, so we don’t have dates to share. We remain committed to releasing material only when it is ready.

Belltent
2017-07-07, 11:30 AM
https://mobile.twitter.com/JeremyECrawford/status/876287690265600000

Here's one, there are several

Edit: specifically about prestige. Looks like somebody else got mystic covered

Anonymouswizard
2017-07-07, 12:19 PM
I've heard that 3.x had too many splatbooks but I am constantly craving more player options!

This I is the main reason I never went back to running 5e after the first session. It's a half-decent system, but there was nothing on the horizon to look forward to, and now there's still barely anything (especially if, like me, you're not a FR fan). I've got other system with a wealth of material that allow me to do a lot more with my players than adventuring in a specific type of high magic fantasy setting (and make no mistake, core 5e is high magic for the players), or do one thing really well (I own a certain game, Keltia, because despite being about King Arthur it's a great late iron age Celts setting).

I mean, there's a level between 3.5 and this.

(Although I am planning to buy the Adventures in Middle Earth Player's Guide in order to run a low magic game, I just have to see what classes are in it)


People? What people? 3.5 thrived on Prestige Classes which gave characters new **** to do.

In core 5e where you don't have feats or multiclassing, what do you have to look forward to? Class features you've chosen since 1st-3rd level?

Yes. Honestly, for your average player that's enough. Your average player only thinks about their build when they go up a level, and they're likely either playing a single class or a simple multiclass. Honestly, with subclasses for specialisation Prestige classes are a bit out of space, I'd rather see a set of rules for gaining benefits from being part of an organisation (including a bonus ability or two) than prestige classes.