Slay33
2017-07-07, 01:11 AM
Hello all! New DM here. I've been active on this forum in the past, but haven't posted much recently. Just me looking to the experienced for some advice on running games again! All help is appreciated, I'll do my best to respond as soon as I can. Now enough bs, on to the point.
I've been aiming to start a play by post game on this site. It won't be my first time running a game, nor my first time running one online, but I notice that all the play by post games i've seen so far all use dice rolls. I'd like to run a play by post game with no dice, only roleplaying. This does not mean there will be no combat or skills involved, but will simply rely on player and character integrity to run smoothly, as opposed to the fall of the dice.
A few questions:
-How should I do character creation? Should I make up a system which allows characters to be customized and balanced to a degree without using dice rolls? If so, How should I go about creating this system, if I should bother creating it at all?
-I'd like to think combat could be done on a system of character integrity.
Good example: "Demetrius draws his sword from his belt, and begins his charge towards the orc, taking note of the two nearby orcs as well, keeping his gaze focused on his original target, the large orc at which he drew his blade and continued his advance upon"
Bad example: "Demetrius draws his sword from his belt, instantly charging at the orc and knocking his foe to the ground, taking the orc's head off with a single quick slash. The warrior turned his attention towards the two nearby orcs, cutting both down before either could react to his original attack against their leader"
Could combat work this way, or is it simply too much power in the hands of the players?
-Could other skill checks be done on the same basis as combat?
Good example: "Demetrius creaks the door open slightly, squinting his eyes to try and catch a glimpse of whatever may be in the room ahead, the darkness making it difficult for him to see clearly"
Bad example: "Demetrius looks through the cracked door, taking in everything in the darkened room with ease" (I know characters with enhanced vision skills or items may be able to get away with something like this, but that's besides the point.)
-What else should I take into consideration before attempting to run a play by post game this way, or should I even bother at all with this idea?
Thank you in advance to all who reply! I am willing to discuss and change everything as much as need be.
I've been aiming to start a play by post game on this site. It won't be my first time running a game, nor my first time running one online, but I notice that all the play by post games i've seen so far all use dice rolls. I'd like to run a play by post game with no dice, only roleplaying. This does not mean there will be no combat or skills involved, but will simply rely on player and character integrity to run smoothly, as opposed to the fall of the dice.
A few questions:
-How should I do character creation? Should I make up a system which allows characters to be customized and balanced to a degree without using dice rolls? If so, How should I go about creating this system, if I should bother creating it at all?
-I'd like to think combat could be done on a system of character integrity.
Good example: "Demetrius draws his sword from his belt, and begins his charge towards the orc, taking note of the two nearby orcs as well, keeping his gaze focused on his original target, the large orc at which he drew his blade and continued his advance upon"
Bad example: "Demetrius draws his sword from his belt, instantly charging at the orc and knocking his foe to the ground, taking the orc's head off with a single quick slash. The warrior turned his attention towards the two nearby orcs, cutting both down before either could react to his original attack against their leader"
Could combat work this way, or is it simply too much power in the hands of the players?
-Could other skill checks be done on the same basis as combat?
Good example: "Demetrius creaks the door open slightly, squinting his eyes to try and catch a glimpse of whatever may be in the room ahead, the darkness making it difficult for him to see clearly"
Bad example: "Demetrius looks through the cracked door, taking in everything in the darkened room with ease" (I know characters with enhanced vision skills or items may be able to get away with something like this, but that's besides the point.)
-What else should I take into consideration before attempting to run a play by post game this way, or should I even bother at all with this idea?
Thank you in advance to all who reply! I am willing to discuss and change everything as much as need be.