Lyuketsu
2017-07-08, 12:57 AM
Hi all,
I have made a new monster that i am planning to have my party fight pretty soon. As i'm pretty new to DM'ing, i was hoping someone could help me out with some questions.
Here is the creature stats (I wrote these up myself):
Ice Cactus
Huge Plant (Cold)
Hit Dice: 10d8+70 (115 hp)
Initiative: -1
Speed: 20 ft, 30 on ice/snow
AC: 20 (-2 size, +12 natural) T 8 FF 20
BAB/ Grapple: +7/+24
Attack: Slam +14 (2d6+9)
Full Attack: 4 Slam +14 (3d6+9)
Space/ Reach: 15 ft/ 15 ft
Special Attacks: Improved Grab, Constrict 2d6+9, Spores
Special Qualities: Plant Traits, Blindsense 60 ft, Immunity to Cold, Weakness to Fire, DR 5/slashing
Saves: Fort +14, Ref +2, Will +4
Abilities: Str 28, Dex 8, Con 25, Int 8, Wis 12, Cha 12
Skills: +9 Listen, +8 Spot
Feats: Improved Natural Attack, Combat Reflexes, Alertness, Improved Natural Armour
Environment: Cold Mountains, Cold Plains
Organization: Solitary
Challenge Rating: 7
Treasure: Standard (non-organic matter only)
Alignment: Neutral
This enormous blue and purple cactus seems out of place in the snowy environment in which it is found. It appears not to move, even with gale force winds unable to sway it, despite its height. When curious creatures come too close, however, 4 large tendrils swing out from the colourful “head” and lash out trying to pull in its prey. Tiny spores fly out of the “head” portion of the creature that embed themselves in the flesh of living creatures like icicles.
This creature can sense the world around it, despite not having any sensory organs. It is intelligent enough to know when it is outnumbered, and thus will not attack large groups, unless accompanied by another of its species. When on ice and snow, it can remove its roots from the ground and effectively “slide” along the surface to escape.
When this creature kills all of its prey, it uses its tendrils to pick up the creature/s and place them at its base, allowing its roots to begin absorbing any organic matter for nutrients. Any inorganic material, such as metal weapons, armour and most magical items, get entangled in its root system, and gets carried around with it. If it is slain, it collapses on itself, as if it was hollow, and a search (DC 20) will reveal the items that it has picked up over its lifetime.
Combat
This creature attacks with its tendrils in an attempt to either kill the creature outright, or to snatch them up and constrict them until they are dead and can be eaten.
Improved Grab (Ex): Whenever this creature makes a successful melee attack with its tendrils, it can attempt to initiate a grapple without provoking an attack of opportunity. It can do this with each individual tendril. Once grappled, the creature Constricts its prey.
Constrict (Ex): When this creature has a Large or smaller creature grappled, it can constrict it for 2d6+8 points of damage.
Spore (Ex): This creature can release spores in a 15 ft radius around it at will; it can release a second dose of spores 1d4+1 rounds after the initial release. These spores embed themselves in the flesh of living creatures and expand as they freeze instantly, doing 1d6+2 damage per round. The spores melt after 1d4+2 rounds.
I have play-tested this creature against a standard level 5 party (as recommended in the Monster Manual), and it was defeated with some difficulty, with an average of 1 party member falling unconscious.
My first question is whether this, or any creature, can have both a Plant and an Aberration type, as well as it's cold subtype?
Alternatively, can this creature have the Aberration type (as it is technically an Aberration), but keep the plant traits as it is still a plant?
Thanks ahead of time :smallsmile:
I have made a new monster that i am planning to have my party fight pretty soon. As i'm pretty new to DM'ing, i was hoping someone could help me out with some questions.
Here is the creature stats (I wrote these up myself):
Ice Cactus
Huge Plant (Cold)
Hit Dice: 10d8+70 (115 hp)
Initiative: -1
Speed: 20 ft, 30 on ice/snow
AC: 20 (-2 size, +12 natural) T 8 FF 20
BAB/ Grapple: +7/+24
Attack: Slam +14 (2d6+9)
Full Attack: 4 Slam +14 (3d6+9)
Space/ Reach: 15 ft/ 15 ft
Special Attacks: Improved Grab, Constrict 2d6+9, Spores
Special Qualities: Plant Traits, Blindsense 60 ft, Immunity to Cold, Weakness to Fire, DR 5/slashing
Saves: Fort +14, Ref +2, Will +4
Abilities: Str 28, Dex 8, Con 25, Int 8, Wis 12, Cha 12
Skills: +9 Listen, +8 Spot
Feats: Improved Natural Attack, Combat Reflexes, Alertness, Improved Natural Armour
Environment: Cold Mountains, Cold Plains
Organization: Solitary
Challenge Rating: 7
Treasure: Standard (non-organic matter only)
Alignment: Neutral
This enormous blue and purple cactus seems out of place in the snowy environment in which it is found. It appears not to move, even with gale force winds unable to sway it, despite its height. When curious creatures come too close, however, 4 large tendrils swing out from the colourful “head” and lash out trying to pull in its prey. Tiny spores fly out of the “head” portion of the creature that embed themselves in the flesh of living creatures like icicles.
This creature can sense the world around it, despite not having any sensory organs. It is intelligent enough to know when it is outnumbered, and thus will not attack large groups, unless accompanied by another of its species. When on ice and snow, it can remove its roots from the ground and effectively “slide” along the surface to escape.
When this creature kills all of its prey, it uses its tendrils to pick up the creature/s and place them at its base, allowing its roots to begin absorbing any organic matter for nutrients. Any inorganic material, such as metal weapons, armour and most magical items, get entangled in its root system, and gets carried around with it. If it is slain, it collapses on itself, as if it was hollow, and a search (DC 20) will reveal the items that it has picked up over its lifetime.
Combat
This creature attacks with its tendrils in an attempt to either kill the creature outright, or to snatch them up and constrict them until they are dead and can be eaten.
Improved Grab (Ex): Whenever this creature makes a successful melee attack with its tendrils, it can attempt to initiate a grapple without provoking an attack of opportunity. It can do this with each individual tendril. Once grappled, the creature Constricts its prey.
Constrict (Ex): When this creature has a Large or smaller creature grappled, it can constrict it for 2d6+8 points of damage.
Spore (Ex): This creature can release spores in a 15 ft radius around it at will; it can release a second dose of spores 1d4+1 rounds after the initial release. These spores embed themselves in the flesh of living creatures and expand as they freeze instantly, doing 1d6+2 damage per round. The spores melt after 1d4+2 rounds.
I have play-tested this creature against a standard level 5 party (as recommended in the Monster Manual), and it was defeated with some difficulty, with an average of 1 party member falling unconscious.
My first question is whether this, or any creature, can have both a Plant and an Aberration type, as well as it's cold subtype?
Alternatively, can this creature have the Aberration type (as it is technically an Aberration), but keep the plant traits as it is still a plant?
Thanks ahead of time :smallsmile: