Pandemis
2017-07-08, 01:46 AM
So, I have been working on a system for a world with a mage vs mutant sub-theme. I'm getting ready to play test in a game soon but was curious if anyone had ideas for tweaks or general suggestions before it actually hits the table.
As it stands lvl 1 every PC has the opportunity to partake if they wish. Those not wanting to do so get a free feat (possibly a bonus to a stat of their choice as well. Still on the fence on that one.) Those that do opt in get their choice of lvl 1 spell to 'cast' up to lvl/day. At third level they can upgrade to a lvl 2 spell but the times per day drops to 1/2 lvl/day. At fifth level they can go to lvl 3 spell but again, uses per day drops. This time to once per 3 levels. A feat will allow additional uses per day, but I'm still trying to figure out the wording so that it gives similar power to someone at any of the three spell lvls.
Still working on rules for the upgrade process. Something like has to be within the same school of magic or the like. I'm not as worried about that at the moment as my playgroup is pretty well grounded and trustworthy. And we have a standing rule of, "It has to make sense."
I am aware of the intrinsic dangers of giving the PCs too much power, but that's where the world comes in to help balance them out. Show your power too much and you basically become a fugitive running from the mages guild.
I'm more curious if anyone has other ideas or suggestions for either the core concept or additions to make it more interesting.
As it stands lvl 1 every PC has the opportunity to partake if they wish. Those not wanting to do so get a free feat (possibly a bonus to a stat of their choice as well. Still on the fence on that one.) Those that do opt in get their choice of lvl 1 spell to 'cast' up to lvl/day. At third level they can upgrade to a lvl 2 spell but the times per day drops to 1/2 lvl/day. At fifth level they can go to lvl 3 spell but again, uses per day drops. This time to once per 3 levels. A feat will allow additional uses per day, but I'm still trying to figure out the wording so that it gives similar power to someone at any of the three spell lvls.
Still working on rules for the upgrade process. Something like has to be within the same school of magic or the like. I'm not as worried about that at the moment as my playgroup is pretty well grounded and trustworthy. And we have a standing rule of, "It has to make sense."
I am aware of the intrinsic dangers of giving the PCs too much power, but that's where the world comes in to help balance them out. Show your power too much and you basically become a fugitive running from the mages guild.
I'm more curious if anyone has other ideas or suggestions for either the core concept or additions to make it more interesting.