tedcahill2
2017-07-10, 01:01 PM
I'm working on a homebrew campaign that uses the concept of lyrium, from Dragon Age, as it's source of magic item creation.
All magic comes from a plane called the Fade. Lyrium is a mineral with innate magical energy believed to created in areas where the veil between our plane and the Fade is weak. Being around raw lyrium or lyrium ore from long periods of time has a number of effects, including insanity. Dwarves and tranquil humans/elves, who are unable to wield magic, are naturally immune to the effects of lyrium exposure.
All magic items will involve the use of lyrium, liquid lyrium for potions, lyrium gems that can be set into armor and weapons, wands and staffs with lyrium gems, and guns.
I want to introduce simple firearms into the game (pistol, rifle, shotgun), but I don't want to have them based on gunpowder. Instead, lyrium is used. What I can't decide is how I should apply this thought to the firearms. Should I simply have lyrium powder replace gunpowder, even trade?
Alternatively I was thinking that a gun is like a wand without a spell trigger (so anyone can shoot it), and was powered by using lyrium crystals that are "loaded" into the gun, which can then shoot until the crystal is expended, 2 to 12 shots depending on the weapon.
Different crystals could thus create different ammunition effects, fire ammo, ice ammo, acid ammo, lightning ammo. True shot ammo like magic missiles.
If I use the guns as wands mechanic would I even need to bother with bullets, or should guns simply be magic devices? If peasants could get ahold of guns dealing 1d6 to 1d10 elemental damage instead of physical damage would there be a significant difference over guns that did regular damage?
All magic comes from a plane called the Fade. Lyrium is a mineral with innate magical energy believed to created in areas where the veil between our plane and the Fade is weak. Being around raw lyrium or lyrium ore from long periods of time has a number of effects, including insanity. Dwarves and tranquil humans/elves, who are unable to wield magic, are naturally immune to the effects of lyrium exposure.
All magic items will involve the use of lyrium, liquid lyrium for potions, lyrium gems that can be set into armor and weapons, wands and staffs with lyrium gems, and guns.
I want to introduce simple firearms into the game (pistol, rifle, shotgun), but I don't want to have them based on gunpowder. Instead, lyrium is used. What I can't decide is how I should apply this thought to the firearms. Should I simply have lyrium powder replace gunpowder, even trade?
Alternatively I was thinking that a gun is like a wand without a spell trigger (so anyone can shoot it), and was powered by using lyrium crystals that are "loaded" into the gun, which can then shoot until the crystal is expended, 2 to 12 shots depending on the weapon.
Different crystals could thus create different ammunition effects, fire ammo, ice ammo, acid ammo, lightning ammo. True shot ammo like magic missiles.
If I use the guns as wands mechanic would I even need to bother with bullets, or should guns simply be magic devices? If peasants could get ahold of guns dealing 1d6 to 1d10 elemental damage instead of physical damage would there be a significant difference over guns that did regular damage?