ATHATH
2017-07-11, 02:50 AM
Can the Call Cold/Channel Energy ability granted by the Arctic domain fuel the Channeling Force feat?
Call Cold (Su): You can channel energy (as a cleric of your druid level) a number of times per day equal to 3 + your Charisma modifier, but only to heal creatures with the cold subtype or to command them (similar to using the Command Undead feat against undead). You can take other feats that add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against this ability is equal to 10 + 1/2 your druid level + your Charisma modifier.
Channeling Force (Combat)
You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.
Prerequisites: Ability to cast at least one force spell, channel energy class feature.
Benefit: A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to the number of dice of your channel energy. This extra damage is force damage. This lasts for your next three weapon attacks or until the end of combat, whichever comes first.
Also, if I pick up Channel Energy from a domain that was granted to me by a class feature (like a Druid with the Arctic domain would), do I count has having a "Channel Energy class feature" for the purposes of feats and such?
Call Cold (Su): You can channel energy (as a cleric of your druid level) a number of times per day equal to 3 + your Charisma modifier, but only to heal creatures with the cold subtype or to command them (similar to using the Command Undead feat against undead). You can take other feats that add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against this ability is equal to 10 + 1/2 your druid level + your Charisma modifier.
Channeling Force (Combat)
You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.
Prerequisites: Ability to cast at least one force spell, channel energy class feature.
Benefit: A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to the number of dice of your channel energy. This extra damage is force damage. This lasts for your next three weapon attacks or until the end of combat, whichever comes first.
Also, if I pick up Channel Energy from a domain that was granted to me by a class feature (like a Druid with the Arctic domain would), do I count has having a "Channel Energy class feature" for the purposes of feats and such?