Rogozhin
2017-07-11, 10:58 PM
This is one of my first homebrew creatures as a DM. It is a pile of bones, being picked at by some hungry ravens. Animated by some dark necromantic magic it lurches to life and attacks. The party of 5 lvl 4 PCs are going to encounter this in a small prison courtyard. There may also be some skeleton archers firing from the ramparts.
Any feedback would be greatly appreciated
Pile of Bones
Large undead, neutral evil
Armor Class 14
Hit Points 85 (10d10 +30)
Speed 15ft.
|STR|DEX|CON|INT|WIS|CHA|
| 18 | 8 | 16 | 5 | 10 | 5 |
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing and Slashing damage from non-magical weapons that aren't silvered
Damage Innmunities blinded, deafened, exhaustion, poisoned
Condition Immunities blinded, deafened, exhaustion, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands commmon but can't speak it
Challenge 4 (1100 XP)
False Appearance. While the pile of bones remains motionless, it is indistinguishable from a normal pile of bones.
Skeletal Resilience Any time the pile of bones takes 10 non-bludgeoning damage in a round of combat the fallen bones reform to become a skeleton with 10 hp. It has an unarmed claw attack (+3 to hit, 1d6 slashing damage)
Actions
Multiattack The pile of bones makes two bone whip attacks.
Bone Whip Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit 8 (1d8 + 4) The target is grappled on a hit if it is a creature of medium size or smaller (Escape DC 14). The pile can use it's squeeze action on a grappled creature instead of one of it's bone whip attacks.
Bone Squeeze The Bone Pile squeezes a grappled creature causing 1d6+4 piercing damage.
Any feedback would be greatly appreciated
Pile of Bones
Large undead, neutral evil
Armor Class 14
Hit Points 85 (10d10 +30)
Speed 15ft.
|STR|DEX|CON|INT|WIS|CHA|
| 18 | 8 | 16 | 5 | 10 | 5 |
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing and Slashing damage from non-magical weapons that aren't silvered
Damage Innmunities blinded, deafened, exhaustion, poisoned
Condition Immunities blinded, deafened, exhaustion, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands commmon but can't speak it
Challenge 4 (1100 XP)
False Appearance. While the pile of bones remains motionless, it is indistinguishable from a normal pile of bones.
Skeletal Resilience Any time the pile of bones takes 10 non-bludgeoning damage in a round of combat the fallen bones reform to become a skeleton with 10 hp. It has an unarmed claw attack (+3 to hit, 1d6 slashing damage)
Actions
Multiattack The pile of bones makes two bone whip attacks.
Bone Whip Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit 8 (1d8 + 4) The target is grappled on a hit if it is a creature of medium size or smaller (Escape DC 14). The pile can use it's squeeze action on a grappled creature instead of one of it's bone whip attacks.
Bone Squeeze The Bone Pile squeezes a grappled creature causing 1d6+4 piercing damage.