Abbul
2017-07-12, 01:35 PM
First of all, this concept (as close as I can get to it at least) has been my main character in every RPG for the past 18 years (starting with Everquest in '99). He's gotta be a Dwarf, and the weapon a Greataxe. Yes it disgusts me that both are considered suboptimal at what I seek to excel at. I don't just want the fluff, I need to be mechanically strong. I'm a stat nerd and do care about even small differences.
The things I care about most for the build:
1. Hitting very hard, preferably physical damage with the axe. I suppose I could fluff that something like a smite is my own willpower and force of will strengthening the attack.
2. Nova ability and high damage per round
3. Being tough defensively. I far, far prefer the aesthetic of massive heavy Dwarven armor over anything else. I do find it sickening that a naked Barbarian apparently has better damage mitigation than the most finely crafted Dwarven plate. With that said, I'm not entirely opposed to having Barbarian in the build, but I'd have to figure out how fluff or pull off having heavy armor.
The original character was a Paladin, and I strongly prefer Paladin over other classes, but the Greataxe is more important (example: in FFXIV I was a Warrior instead of Paladin due to the sword and shield only for Pal).
So far some sort of Paladin (not Oathbreaker, even though they get bonus damage just because they're evil.. ugh), Fighter, and Barbarian look to be my best choices. I'm not opposed to Sorcadin even though magic is more crucial to the build.
I need help with knowing key features and how to best multi class and stuff like that to make this build the best I can.
Also, I'm the DM as well (just me and my girlfriend, we each control a couple characters as PCs and I control the enemies and most NPCs, and she plays a solid number of NPCs as well.. sounds weird I guess but it works). As a general rule I don't like using home brew, but I will if necessary. I do enjoy creating things within the rules though, but unfortunately that is lacking in 5e so I suppose I will have to utilize some homebrew. So far I've decided some sort of Dwarven crafted Greataxe that must be specifically crafted for that one Dwarf, and it grants an extra 1d12 on critical hits (like the Half Orc ability, except only the Greataxe in order to both balance the Dwarf to Half Orc and Greataxe to GS/ Maul).
The things I care about most for the build:
1. Hitting very hard, preferably physical damage with the axe. I suppose I could fluff that something like a smite is my own willpower and force of will strengthening the attack.
2. Nova ability and high damage per round
3. Being tough defensively. I far, far prefer the aesthetic of massive heavy Dwarven armor over anything else. I do find it sickening that a naked Barbarian apparently has better damage mitigation than the most finely crafted Dwarven plate. With that said, I'm not entirely opposed to having Barbarian in the build, but I'd have to figure out how fluff or pull off having heavy armor.
The original character was a Paladin, and I strongly prefer Paladin over other classes, but the Greataxe is more important (example: in FFXIV I was a Warrior instead of Paladin due to the sword and shield only for Pal).
So far some sort of Paladin (not Oathbreaker, even though they get bonus damage just because they're evil.. ugh), Fighter, and Barbarian look to be my best choices. I'm not opposed to Sorcadin even though magic is more crucial to the build.
I need help with knowing key features and how to best multi class and stuff like that to make this build the best I can.
Also, I'm the DM as well (just me and my girlfriend, we each control a couple characters as PCs and I control the enemies and most NPCs, and she plays a solid number of NPCs as well.. sounds weird I guess but it works). As a general rule I don't like using home brew, but I will if necessary. I do enjoy creating things within the rules though, but unfortunately that is lacking in 5e so I suppose I will have to utilize some homebrew. So far I've decided some sort of Dwarven crafted Greataxe that must be specifically crafted for that one Dwarf, and it grants an extra 1d12 on critical hits (like the Half Orc ability, except only the Greataxe in order to both balance the Dwarf to Half Orc and Greataxe to GS/ Maul).