RickAsWritten
2017-07-13, 11:49 AM
So I was putzing around with the idea of trying to figure out a good way to make a Dex-based gish that makes the most of the Lizardfolk's Natural Armor. The build I first was drawn to is a Ranger/Druid sword and board with a scimitar. Five levels in Ranger for two attacks, and the rest in Grassland Druid. A common multi-class, and one that should be pretty effective.
Now, it's in my nature to try to do things in the exact opposite way that people tell me to, and I have a penchant for pushing things...maybe a little too far; so I kept digging, and theory-crafted this wonky *** build.
Lizardfolk Monk 5/Wizard X
AL legal, so point buy and PHB+1.
STR-8
DEX-15
CON-15
INT-15
WIS-13
CHA-8
Yes I know, all those odd numbers are horrifying, but not really terrible. Nothing that I'm going to make use of is dumped, and a few ASI's will smooth things out. I figure I'll start Monk 1 to get the extra HP and Martial Arts right from the get-go, then go Wizard 2 to pick up a school. I think I'd choose Divination for the shaman-type feel on the Lizardman, but abjurer is probably more practical. From there take Monk to 5 for Extra Attack, and Open Hand as my sub-class. I semi-dumped WIS, so I would most likely only use the reaction denial from the Open Hand Technique feature for a poor man's version of Mobile. I am very tempted to take the much abhorred Four Elements, and just use Fangs of the Fire Snake(which is fitting thematically, but a little expensive Ki wise). Take Wizard levels from there on out and gish away.
So what say you fellow Playgrounders? Will this weird sub-optimal niche build be viable and fun to play? I haven't delved too far into spell selection or crunched numbers, but on the surface it seems like it works.
Also if you're feeling brazen, post your own weird niche multi-class builds; as I love to see a the right thing done in the wrong way.
Now, it's in my nature to try to do things in the exact opposite way that people tell me to, and I have a penchant for pushing things...maybe a little too far; so I kept digging, and theory-crafted this wonky *** build.
Lizardfolk Monk 5/Wizard X
AL legal, so point buy and PHB+1.
STR-8
DEX-15
CON-15
INT-15
WIS-13
CHA-8
Yes I know, all those odd numbers are horrifying, but not really terrible. Nothing that I'm going to make use of is dumped, and a few ASI's will smooth things out. I figure I'll start Monk 1 to get the extra HP and Martial Arts right from the get-go, then go Wizard 2 to pick up a school. I think I'd choose Divination for the shaman-type feel on the Lizardman, but abjurer is probably more practical. From there take Monk to 5 for Extra Attack, and Open Hand as my sub-class. I semi-dumped WIS, so I would most likely only use the reaction denial from the Open Hand Technique feature for a poor man's version of Mobile. I am very tempted to take the much abhorred Four Elements, and just use Fangs of the Fire Snake(which is fitting thematically, but a little expensive Ki wise). Take Wizard levels from there on out and gish away.
So what say you fellow Playgrounders? Will this weird sub-optimal niche build be viable and fun to play? I haven't delved too far into spell selection or crunched numbers, but on the surface it seems like it works.
Also if you're feeling brazen, post your own weird niche multi-class builds; as I love to see a the right thing done in the wrong way.