SMac8988
2017-07-13, 10:03 PM
In a battle against many ghosts and beasts in the underdark I have found my barbarian falling and passing to the great battle field in the sky.
Looking for newer and brighter ventures I have found myself back to the anime kid in me, craving that super swordsman character.
The build I've come up with so far is a (4)kensi monk/(12)battle master human. Our dm told us that the game may end around level 16, so I want to build to there.
Stat buy: 27 (After human points)
Str: 8
Dex: 16
Con: 12
Int: 10
Wis: 15
Cha: 12
Plan is to use the kensi to pick up long swords or great sword (if the dm will allow greatsword to be a katana I will go that route. If not I'll stick long sword.)
Characters are currently level 4, I was thinking at least 3 monk first, then 1 fighter and go to level 5 in fighter to get second attack.
Level build would be:
Human v. - Charger
Monk 4 - Great Weapon Master (If greatsword allowed)
Fighter 4 - Mobility
Fighter 6 - Observant (+1 wis)
Fighter 8 - +2 Dex
Fighter 10 - +2 Dex
Fighter 12 - +2 Wis
Battle master manuvers:
(3) - Precision strike, trip attack, and sweep.
(5) - Parry, Menacing.
(7) - Rally, Evasive Footwork.
The goal would be to go like Kenshin. Use the monk move plus mobility to have high speed, plus a dash to fly in, use the charger bonus attack with great weapon and precision strike. Then use action surge to blast with trip, and menacing then run back out.
Does this all work? And does it seem effective?
Looking for newer and brighter ventures I have found myself back to the anime kid in me, craving that super swordsman character.
The build I've come up with so far is a (4)kensi monk/(12)battle master human. Our dm told us that the game may end around level 16, so I want to build to there.
Stat buy: 27 (After human points)
Str: 8
Dex: 16
Con: 12
Int: 10
Wis: 15
Cha: 12
Plan is to use the kensi to pick up long swords or great sword (if the dm will allow greatsword to be a katana I will go that route. If not I'll stick long sword.)
Characters are currently level 4, I was thinking at least 3 monk first, then 1 fighter and go to level 5 in fighter to get second attack.
Level build would be:
Human v. - Charger
Monk 4 - Great Weapon Master (If greatsword allowed)
Fighter 4 - Mobility
Fighter 6 - Observant (+1 wis)
Fighter 8 - +2 Dex
Fighter 10 - +2 Dex
Fighter 12 - +2 Wis
Battle master manuvers:
(3) - Precision strike, trip attack, and sweep.
(5) - Parry, Menacing.
(7) - Rally, Evasive Footwork.
The goal would be to go like Kenshin. Use the monk move plus mobility to have high speed, plus a dash to fly in, use the charger bonus attack with great weapon and precision strike. Then use action surge to blast with trip, and menacing then run back out.
Does this all work? And does it seem effective?