Ghostdreamer
2017-07-14, 06:34 PM
Hello all! I've been searching all over for an older D&D book (maybe 3.5? maybe AD&D? possibly pathfinder....don't think so though) and was hoping maybe someone has come across it and remembers the name!
I had thought it was manual of the planes but it doesn't look like it.
I only remember a specific portion of the book. It listed all the different types of terrain (plains, forest, dungeon, swamp, tundra, etc.) and then listed various alternate terrain ideas such as:
open field which is turned into a resonating crystal field that can't be cast in
or an area where meteors frequently fall
or a dark foreboding forest
or an ancient forest where the trees come to life
enchanted forest was another variation, but I don't remember what it did >.<
It listed all the rules associated with the terrains (such as the percentage chances of geysers going off in, or the chance of spellcasting shinanigans if casting in the crystal fields)
I know this sounds fairly generic, but it has a huge list of these alternate terrain features for creating different environments for the players (I was originally creating an planehopping campaign when I ran into the book).
I know it is an older book, and from when I remember of the formatting I -think- it was 3.5 based (althought it may not have been an official WoTC book). It MIGHT have been 3.0?
If anyone remembers anything, I would greatly greatly appreciate any direction towards this book. I've been looking for it for almost a year now with no luck!
Thank you so much for your time.
I had thought it was manual of the planes but it doesn't look like it.
I only remember a specific portion of the book. It listed all the different types of terrain (plains, forest, dungeon, swamp, tundra, etc.) and then listed various alternate terrain ideas such as:
open field which is turned into a resonating crystal field that can't be cast in
or an area where meteors frequently fall
or a dark foreboding forest
or an ancient forest where the trees come to life
enchanted forest was another variation, but I don't remember what it did >.<
It listed all the rules associated with the terrains (such as the percentage chances of geysers going off in, or the chance of spellcasting shinanigans if casting in the crystal fields)
I know this sounds fairly generic, but it has a huge list of these alternate terrain features for creating different environments for the players (I was originally creating an planehopping campaign when I ran into the book).
I know it is an older book, and from when I remember of the formatting I -think- it was 3.5 based (althought it may not have been an official WoTC book). It MIGHT have been 3.0?
If anyone remembers anything, I would greatly greatly appreciate any direction towards this book. I've been looking for it for almost a year now with no luck!
Thank you so much for your time.