rferries
2017-07-15, 04:38 AM
A triple-whammy spell that attacks all three saving throws and has some extra effects on top of that. No spell resistance or immunities allowed, you have to succeed on your saves the hard way. A much better alternative to Summon Monster 9 as the Good domain capstone.
Greater Holy Word
Evocation [Good]
Level:
Good 9
Components:
V
Casting Time:
1 round
Range:
80 ft.
Area:
Nongood creatures in a 80-ft.-radius spread centered on you
Duration:
Instantaneous
Saving Throw:
See text
Spell Resistance:
No
You utter a lengthy word of ultimate holy power. Any nongood creature within the area suffers the following ill effects (regardless of whether or not they actually hear the word):
Dispel
All active nongood spells, active spells cast by nongood creatures and nongood magic items in the area of effect are dispelled as if by a greater dispel magic spell of your caster level (with a maximum bonus on the dispel check of +25). Until your next turn, a counterspell attempt is automatically made against any nongood spell or spell cast by a nongood creature as if by the same greater dispel magic.
Rapture
All nongood creatures in the area are instantly converted to a Good alignment on the moral (Good vs. Evil) axis. Creatures converted in this way do not suffer the other effects of the spell. Fiends converted in this way gain the Ascendant Fiend creature template. Mindless creatures converted in this way are still mindless, but generally act in benign ways in future. A successful Will saving throw negates all these effects.
Banish
All nongood outsiders with CRs less than your caster level are automatically banished to their home plane and permanently shaken. Outsiders that are already on their home plane or that have a CR greater than your caster level are not subject to the banishing, but they still become shaken.
Awe
All nongood creatures in the area are permanently blinded and deafened and take 1 point of Charisma drain per caster level (maximum 25 points). A successful Fortitude saving throw negates the deafness, reduces the blindness to being permanently dazzled, and reduces the Charisma drain to one point of Charisma damage per two caster levels.
Smite
The spell deals 1d4 points of damage per caster level (maximum 25d4) to each nongood creature in the area (or 1d8 points of damage per caster level, maximum 25d8, to a nongood outsider). A successful Reflex saving throw reduces the damage to half.
Creatures that would normally ignore or be immune to any of the effects of this spell by any means (including incorporeality, magic immunity, blindsight, immunity to mind-affecting effects, immunity to effects requiring Fortitude saves, the Improved Evasion class feature, and the like) are not immune unless they have at least Divine Rank 0.
Greater Holy Word
Evocation [Good]
Level:
Good 9
Components:
V
Casting Time:
1 round
Range:
80 ft.
Area:
Nongood creatures in a 80-ft.-radius spread centered on you
Duration:
Instantaneous
Saving Throw:
See text
Spell Resistance:
No
You utter a lengthy word of ultimate holy power. Any nongood creature within the area suffers the following ill effects (regardless of whether or not they actually hear the word):
Dispel
All active nongood spells, active spells cast by nongood creatures and nongood magic items in the area of effect are dispelled as if by a greater dispel magic spell of your caster level (with a maximum bonus on the dispel check of +25). Until your next turn, a counterspell attempt is automatically made against any nongood spell or spell cast by a nongood creature as if by the same greater dispel magic.
Rapture
All nongood creatures in the area are instantly converted to a Good alignment on the moral (Good vs. Evil) axis. Creatures converted in this way do not suffer the other effects of the spell. Fiends converted in this way gain the Ascendant Fiend creature template. Mindless creatures converted in this way are still mindless, but generally act in benign ways in future. A successful Will saving throw negates all these effects.
Banish
All nongood outsiders with CRs less than your caster level are automatically banished to their home plane and permanently shaken. Outsiders that are already on their home plane or that have a CR greater than your caster level are not subject to the banishing, but they still become shaken.
Awe
All nongood creatures in the area are permanently blinded and deafened and take 1 point of Charisma drain per caster level (maximum 25 points). A successful Fortitude saving throw negates the deafness, reduces the blindness to being permanently dazzled, and reduces the Charisma drain to one point of Charisma damage per two caster levels.
Smite
The spell deals 1d4 points of damage per caster level (maximum 25d4) to each nongood creature in the area (or 1d8 points of damage per caster level, maximum 25d8, to a nongood outsider). A successful Reflex saving throw reduces the damage to half.
Creatures that would normally ignore or be immune to any of the effects of this spell by any means (including incorporeality, magic immunity, blindsight, immunity to mind-affecting effects, immunity to effects requiring Fortitude saves, the Improved Evasion class feature, and the like) are not immune unless they have at least Divine Rank 0.