Metahuman1
2017-07-16, 10:29 PM
Ok, so I have a kid, about 7 or 8, who is the son of one of my players. He wants to joint the game.
Said game is a gestalt monster game. Which was why he wanted to join.
He is interested in Playing a Lillend cause he's a little boy and thinks being a big flying snake person creature would be cool. (In fairness at his age I probably would have too.) and he's kind of interested in having him use a spear or pole arm of some kind cause he's not too dumb and understands that having a long weapon gives you an advantage in a fight, so he thinks that will help his character. (And, by luck, he's not wrong.)
So.
What class's do we think would be good to put on the opposite side of a Lillend for a mostly melee build?
So far I've considered the following:
Warblade: Couple of bonus feats and special attacks, d12 hit die, and some passive bonuses.
Feat Rogue: Widens the class skills list some, passive bonuses.
Fighter: D10 hit die, lot's of bonus feats, passive bonuses with dead levels, maybe I can show him Zent fighter if I ever find which book it's in and whatever that skill trick was that let's you intimidate multiple things if he decides he wants intimidate anyway.
Psi-warrior: Lot's of bonus feats, D10 hit die, and if I give him Incarnum Recharge trick, I can just explain his powers are like Mana in a video game and he can probably figure out the rest from there as long as I correct him on how many points he can drop into 1 thing at a time, which means he'd have some manifesting to help himself out with.
The game is 2nd level but I have resolved 1 way or another to justify bumping the party to 3rd by the end of the upcoming session, and that's the same session I'll be introducing him and 2 new PC's. Standard WBL, and I will be starting them with that.
It is nation building but I'll be trusting his mother and much older brother to help him along on THAT front, and I've already made them aware of that part of the plan.
So, suggestions/recommendations?
Said game is a gestalt monster game. Which was why he wanted to join.
He is interested in Playing a Lillend cause he's a little boy and thinks being a big flying snake person creature would be cool. (In fairness at his age I probably would have too.) and he's kind of interested in having him use a spear or pole arm of some kind cause he's not too dumb and understands that having a long weapon gives you an advantage in a fight, so he thinks that will help his character. (And, by luck, he's not wrong.)
So.
What class's do we think would be good to put on the opposite side of a Lillend for a mostly melee build?
So far I've considered the following:
Warblade: Couple of bonus feats and special attacks, d12 hit die, and some passive bonuses.
Feat Rogue: Widens the class skills list some, passive bonuses.
Fighter: D10 hit die, lot's of bonus feats, passive bonuses with dead levels, maybe I can show him Zent fighter if I ever find which book it's in and whatever that skill trick was that let's you intimidate multiple things if he decides he wants intimidate anyway.
Psi-warrior: Lot's of bonus feats, D10 hit die, and if I give him Incarnum Recharge trick, I can just explain his powers are like Mana in a video game and he can probably figure out the rest from there as long as I correct him on how many points he can drop into 1 thing at a time, which means he'd have some manifesting to help himself out with.
The game is 2nd level but I have resolved 1 way or another to justify bumping the party to 3rd by the end of the upcoming session, and that's the same session I'll be introducing him and 2 new PC's. Standard WBL, and I will be starting them with that.
It is nation building but I'll be trusting his mother and much older brother to help him along on THAT front, and I've already made them aware of that part of the plan.
So, suggestions/recommendations?