Squibsallotl
2017-07-17, 09:50 PM
Hi all, I'm wondering if this concept works (by RAW) and if it does, how to make best use of it.
The core concept is to have a Familiar cast Warding Bond on its summoner, providing them +1 AC and saves and sharing half damage. The concept is then expanded by finding ways to provide the Familiar additional HP or temporary HP to allow them to soak up more shared damage.
I believe this interaction would work by RAW due to the following passage in the Find Familiar spell description:
Finally, when you cast a spell with a range of touch,
your familiar can deliver the spell as if it had cast the
spell.
The clause "as if it had cast the spell" should change any instance of "you" in the Warding Bond text to refer to the Familiar, and not the summoner:
This spell wards a willing creature you touch and
creates a mystic connection between you and the target
until the spell ends. While the target is within 60 feet of
you, it gains a +1 bonus to AC and saving throws, and
it has resistance to all damage. Also, each time it takes
damage, you take the same amount of damage.
Here's a build I've been working on that uses this concept:
VHuman Oath of the Crown Paladin 6 / Pact of the Chain Warlock 4
Feat: Inspiring Leader
ASIs: 2x +2 Cha
Str 8
Con 14
Dex 16
Int 8
Wis 10
Cha 20
HP: 80
Key elements:
High Charisma with Inspiring Leader
Imp familiar
Warding Bond as an Oath spell
Aid spell
Heroism spell
Aid can be used to buff both the Paladin's and Imp's HP by 5 (as well as one other party member). Inspiring Leader provides the Paladin, Imp and rest of the party with +15 temp hp per short rest.
So in combat the Imp would start with 30HP (15 real, 15 temporary). In effect, you're using two 2nd level spell slots (Warding Bond and Aid) to get a +30 HP buffer and +1 to AC and Saves until the buffer is burned through. In terms of the HP gain this isn't so great, as 2x upcast Cure Wounds would achieve a similar effect (4d8+10, avg 30).
So we need additional ways to abuse the Bond. An Upcast Heroism is one way (targeting both the Paladin and Imp) to effectively gain +10 temp hp/round, but this uses Concentration and may still be inferior to Wrathful Smite for damage mitigation, at least against a single hard hitting enemy (Heroism would be excellent against a group of weaker foes). If we happen to have healing potions or Goodberries available the Imp could also use its action each round to drink/eat one.
What do you all think of the concept? Does it work, and if it does, how can it be made better?
The core concept is to have a Familiar cast Warding Bond on its summoner, providing them +1 AC and saves and sharing half damage. The concept is then expanded by finding ways to provide the Familiar additional HP or temporary HP to allow them to soak up more shared damage.
I believe this interaction would work by RAW due to the following passage in the Find Familiar spell description:
Finally, when you cast a spell with a range of touch,
your familiar can deliver the spell as if it had cast the
spell.
The clause "as if it had cast the spell" should change any instance of "you" in the Warding Bond text to refer to the Familiar, and not the summoner:
This spell wards a willing creature you touch and
creates a mystic connection between you and the target
until the spell ends. While the target is within 60 feet of
you, it gains a +1 bonus to AC and saving throws, and
it has resistance to all damage. Also, each time it takes
damage, you take the same amount of damage.
Here's a build I've been working on that uses this concept:
VHuman Oath of the Crown Paladin 6 / Pact of the Chain Warlock 4
Feat: Inspiring Leader
ASIs: 2x +2 Cha
Str 8
Con 14
Dex 16
Int 8
Wis 10
Cha 20
HP: 80
Key elements:
High Charisma with Inspiring Leader
Imp familiar
Warding Bond as an Oath spell
Aid spell
Heroism spell
Aid can be used to buff both the Paladin's and Imp's HP by 5 (as well as one other party member). Inspiring Leader provides the Paladin, Imp and rest of the party with +15 temp hp per short rest.
So in combat the Imp would start with 30HP (15 real, 15 temporary). In effect, you're using two 2nd level spell slots (Warding Bond and Aid) to get a +30 HP buffer and +1 to AC and Saves until the buffer is burned through. In terms of the HP gain this isn't so great, as 2x upcast Cure Wounds would achieve a similar effect (4d8+10, avg 30).
So we need additional ways to abuse the Bond. An Upcast Heroism is one way (targeting both the Paladin and Imp) to effectively gain +10 temp hp/round, but this uses Concentration and may still be inferior to Wrathful Smite for damage mitigation, at least against a single hard hitting enemy (Heroism would be excellent against a group of weaker foes). If we happen to have healing potions or Goodberries available the Imp could also use its action each round to drink/eat one.
What do you all think of the concept? Does it work, and if it does, how can it be made better?