Afgncaap5
2017-07-18, 01:59 PM
tl;dr - What Maneuvers, Stances and such would you give to a Flesh Golem-like creature who's among the world's greatest warriors?
Players are nearing the end of an Eberron campaign, and the BBEG is Mishann ir'Wynarn. Due to a strange set of circumstances, she was not, as is commonly thought, killed by assassins, and is somehow still alive. I'm treating her as a kind of homebrew monster that's mostly an advanced Flesh Golem, but with some class levels and tweaks. She's got the living construct subtype and shares some traits in common with the Deathless. She's certainly not immune to magic, but she has spell resistance, she can be healed (for half the amount) by conjuration (healing) spells, and she's been practicing being a better warrior and (in the true fashion of one who would be queen from a region known for its own flair and style) a better performer when it comes to showing off in combat. Also, due to a recent deal with Mordain the Fleshweaver, she's close to regaining the "right" of rulership and has developed a weird ability to command creatures of the humanoid (human) type and undead who used to have that type just as an evil cleric can command undead, an ability which she's used to basically walk right into Throneport and take command of key members of the House Deneith soldiers stationed to guard the island and Thronehold.
The players have infiltrated the castle with a secret passage and more or less bargained their way past the fey/aberration/outsider spirit that was linked to the Wynarn family and guarding the deepest parts of the dungeon. It won't be long now before they make their way to the upper levels, and meet with Mishann for a final showdown (as the paladin put it, even if she's rightfully the queen and hasn't technically died yet somehow, ruling through mind control and collusion with evil wizards isn't cool.)
In all the previous fights the players have had with her, Mishann always had some need to "hold back" and keep herself from fighting to her fullest capability, so while I knew in my head that she had maneuvers and such I basically just had her use basic Greatsword techniques, a few cleverly timed longbow shots, and once the single level of Bard I decided that any Queen of Cyre would likely have. So I've not done much work on defining exactly what those maneuvers are (or even if her few remaining class levels should be from Swordsage or Warblade). Any suggestions?
Oh, and for added fun, I've got a tricky party to work with. Usually 8 players who are all at level 7, sometimes only 6. Action Economy is definitely on the PC's side, so a few advanced Deneith bodyguards are probably called for, no matter what maneuvers or magic items she has.
Players are nearing the end of an Eberron campaign, and the BBEG is Mishann ir'Wynarn. Due to a strange set of circumstances, she was not, as is commonly thought, killed by assassins, and is somehow still alive. I'm treating her as a kind of homebrew monster that's mostly an advanced Flesh Golem, but with some class levels and tweaks. She's got the living construct subtype and shares some traits in common with the Deathless. She's certainly not immune to magic, but she has spell resistance, she can be healed (for half the amount) by conjuration (healing) spells, and she's been practicing being a better warrior and (in the true fashion of one who would be queen from a region known for its own flair and style) a better performer when it comes to showing off in combat. Also, due to a recent deal with Mordain the Fleshweaver, she's close to regaining the "right" of rulership and has developed a weird ability to command creatures of the humanoid (human) type and undead who used to have that type just as an evil cleric can command undead, an ability which she's used to basically walk right into Throneport and take command of key members of the House Deneith soldiers stationed to guard the island and Thronehold.
The players have infiltrated the castle with a secret passage and more or less bargained their way past the fey/aberration/outsider spirit that was linked to the Wynarn family and guarding the deepest parts of the dungeon. It won't be long now before they make their way to the upper levels, and meet with Mishann for a final showdown (as the paladin put it, even if she's rightfully the queen and hasn't technically died yet somehow, ruling through mind control and collusion with evil wizards isn't cool.)
In all the previous fights the players have had with her, Mishann always had some need to "hold back" and keep herself from fighting to her fullest capability, so while I knew in my head that she had maneuvers and such I basically just had her use basic Greatsword techniques, a few cleverly timed longbow shots, and once the single level of Bard I decided that any Queen of Cyre would likely have. So I've not done much work on defining exactly what those maneuvers are (or even if her few remaining class levels should be from Swordsage or Warblade). Any suggestions?
Oh, and for added fun, I've got a tricky party to work with. Usually 8 players who are all at level 7, sometimes only 6. Action Economy is definitely on the PC's side, so a few advanced Deneith bodyguards are probably called for, no matter what maneuvers or magic items she has.