JBPuffin
2017-07-19, 12:28 AM
Gamma World 7E has possibly my favorite weapon/armor system due to its abject simplicity; armor is light, heavy, and shields, while weapons are simply described as "light heavy one/two handed melee/ranged (guns separate)". I wanted something like this for 5e, and decided to put something together. I included the proficiency changes to the WotC classes (Core+Artificer and Mystic) for your convenience.
-Light: AC 11+Dex mod
-Medium: AC 14+½ Dex mod
-Heavy: AC 18, no Stealth bonus
-Shield: AC +2, can’t wield Heavy weapons
When the character obtains the weapon, its damage type is determined by the DM (one and ONLY one of bludgeoning, piercing, or slashing)
-Simple Light Melee: 1d4, Finesse, Thrown 20/60
-Simple OH Melee: 1d6
-Simple TH Melee: 1d8, Heavy
-Simple Polearm: 1d6, Reach
-Simple OH Ranged: 1d4, Range 30/120
-Simple TH Ranged: 1d6, Range 80/320, Heavy
-Martial Light Melee: 1d6, Finesse, Thrown 30/120
-Martial OH Melee: 1d10
-Martial Dueling Melee: 1d8, Finesse
-Martial TH Melee: 2d6, Heavy
-Martial Polearm: 1d8, Reach
-Martial OH Ranged: 1d6, Range 40/160
-Martial TH Ranged: 1d10, Range 100/400, Heavy
-Artificer: No changes (light and medium armor, simple weapons)
-Barbarian: No Changes (light and medium armor, shields, all weapons)
-Bard: Light armor, simple weapons, martial light melee, martial dueling melee
-Cleric: No changes (light and medium armor, shields, all simple weapons)
-Druid: Light and medium armor, shields, simple weapons
-Fighter: No changes (all armor, shields, all weapons)
-Monk: Simple weapons, Martial Light Melee, Martial Dueling Melee, Martial OH Ranged
-Mystic: No changes (light armor, simple weapons)
-Paladin: No changes (all armor, shields, all weapons)
-Ranger: No changes (light and medium armor, shields, all weapons)
-Rogue: Light and medium armor, all weapons except Martial TH Melee and Polearm
-Sorcerer: Simple weapons
-Warlock: No changes (light armor, simple weapons)
-Wizard: Simple weapons
Let me know what you think; I'm curious to see if it makes medium armor usable, which is certainly a secret bonus design goal. Right now, assuming 20 Dex, Light and Medium are both 16; with 16 Dex (common Level 1 number), Light is 14 while Medium is 15.
Revised Cleric: d6 hit die, light armor, simple weapons, shields (Life/Nature grants medium armor, Tempest and War grant martial weapons) - I don't love the combat-master cleric. They get shields because the whole "holy symbol on shield" thing is still nifty and it makes some sense. This is enough to assuage my perpetual issue with clerics...well, that and the following changes.
Revised Bard and Warlock: Light armor, simple weapons, shields - Show their next-steppedness as combatants. I'd consider bringing bard to d6 hit die, but that'd take some playtesting. Basically, full casters should be closer to the same page.
Revised Sorcerer and Wizard: Light armor and simple weapons - This shrinks the combat differential between full+ casters and full casters. Sorcs and Wizards can attack for 1d8 in melee if they wanted to, same as the other casters.
-Light: AC 11+Dex mod
-Medium: AC 14+½ Dex mod
-Heavy: AC 18, no Stealth bonus
-Shield: AC +2, can’t wield Heavy weapons
When the character obtains the weapon, its damage type is determined by the DM (one and ONLY one of bludgeoning, piercing, or slashing)
-Simple Light Melee: 1d4, Finesse, Thrown 20/60
-Simple OH Melee: 1d6
-Simple TH Melee: 1d8, Heavy
-Simple Polearm: 1d6, Reach
-Simple OH Ranged: 1d4, Range 30/120
-Simple TH Ranged: 1d6, Range 80/320, Heavy
-Martial Light Melee: 1d6, Finesse, Thrown 30/120
-Martial OH Melee: 1d10
-Martial Dueling Melee: 1d8, Finesse
-Martial TH Melee: 2d6, Heavy
-Martial Polearm: 1d8, Reach
-Martial OH Ranged: 1d6, Range 40/160
-Martial TH Ranged: 1d10, Range 100/400, Heavy
-Artificer: No changes (light and medium armor, simple weapons)
-Barbarian: No Changes (light and medium armor, shields, all weapons)
-Bard: Light armor, simple weapons, martial light melee, martial dueling melee
-Cleric: No changes (light and medium armor, shields, all simple weapons)
-Druid: Light and medium armor, shields, simple weapons
-Fighter: No changes (all armor, shields, all weapons)
-Monk: Simple weapons, Martial Light Melee, Martial Dueling Melee, Martial OH Ranged
-Mystic: No changes (light armor, simple weapons)
-Paladin: No changes (all armor, shields, all weapons)
-Ranger: No changes (light and medium armor, shields, all weapons)
-Rogue: Light and medium armor, all weapons except Martial TH Melee and Polearm
-Sorcerer: Simple weapons
-Warlock: No changes (light armor, simple weapons)
-Wizard: Simple weapons
Let me know what you think; I'm curious to see if it makes medium armor usable, which is certainly a secret bonus design goal. Right now, assuming 20 Dex, Light and Medium are both 16; with 16 Dex (common Level 1 number), Light is 14 while Medium is 15.
Revised Cleric: d6 hit die, light armor, simple weapons, shields (Life/Nature grants medium armor, Tempest and War grant martial weapons) - I don't love the combat-master cleric. They get shields because the whole "holy symbol on shield" thing is still nifty and it makes some sense. This is enough to assuage my perpetual issue with clerics...well, that and the following changes.
Revised Bard and Warlock: Light armor, simple weapons, shields - Show their next-steppedness as combatants. I'd consider bringing bard to d6 hit die, but that'd take some playtesting. Basically, full casters should be closer to the same page.
Revised Sorcerer and Wizard: Light armor and simple weapons - This shrinks the combat differential between full+ casters and full casters. Sorcs and Wizards can attack for 1d8 in melee if they wanted to, same as the other casters.