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View Full Version : Armor check penalties are dumb



Hackulator
2017-07-19, 12:57 PM
The proof is right here (https://www.facebook.com/Thrillist/videos/10155427344020891/?hc_ref=ARSPiPoZiDe5i_aOpF9O7B6ZNV-ooYwndYt8mjdjKbiPR3QKsOBZDkR3xAdOR2VGom0&pnref=story).

flappeercraft
2017-07-19, 01:02 PM
Yes, armor is not as immobile as most people seem to think but it definitely has some impact. You will still do better with no armor than with armor, it's just that as mobile as medieval armor is, it still is not as mobile as no armor at all.

Hackulator
2017-07-19, 01:04 PM
Yes, armor is not as immobile as most people seem to think but it definitely has some impact. You will still do better with no armor than with armor, it's just that as mobile as medieval armor is, it still is not as mobile as no armor at all.

Yeah but it shouldn't be worse than encumbrance. Wearing a backpack that weighs as much as your armor should be MUCH worse than wearing your armor.

Tainted_Scholar
2017-07-19, 01:18 PM
This is probably just a case of science marching on.

Hackulator
2017-07-19, 01:20 PM
This is probably just a case of science marching on.

How's that? This is a medieval scholar having someone wear armor designed to medieval specifications.

Tainted_Scholar
2017-07-19, 01:24 PM
How's that? This is a medieval scholar having someone wear armor designed to medieval specifications.

I meant this probably wasn't semi-common knowledge back when 3.5 was written, which was almost 15 years ago by the way. Historical Knowledge marches on is probably more accurate.

hamishspence
2017-07-19, 01:39 PM
Yeah but it shouldn't be worse than encumbrance. Wearing a backpack that weighs as much as your armor should be MUCH worse than wearing your armor.

I don't know - some armour is going to constrict the arms and legs when it comes to things like climbing and swimming - in a way that a well secured backpack, wouldn't.

AnimeTheCat
2017-07-19, 01:45 PM
Full plate is not quiet. It will affect your ability to move silently and lift objects off of people. Full plate is typically metal, which can scratch, glint, shine, etc which would impact your ability to hide. While you can move fairly well, you can't move as if you weren't wearing it at all which can impact your ability to climb, tumble, and jump. It's also not exactly light which makes it harder to do all of the above.

I understand that the armor is designed to distribute the weight, but an extra 5-10 lbs of armor on your arms will make you tire quicker. the extra 30-40 lbs being carried by your legs and lifted by your legs when jumping will make you wear out a little quicker. Coming from someone who used to do live steel exhibitions, that stuff may carry well and not feel as heavy, but it's still heavy and it will wear you out faster than you think. A 10 minute exhibition feels like you just ran a 5K. It makes a difference.

Goaty14
2017-07-19, 01:53 PM
Lets see the knight try to hide with his shining armor in broad daylight vs the soldier.

Hackulator
2017-07-19, 02:18 PM
I meant this probably wasn't semi-common knowledge back when 3.5 was written, which was almost 15 years ago by the way. Historical Knowledge marches on is probably more accurate.

Ah ok yes, that makes sense, although even in more modern versions of the game, armor still has penalties it shouldn't really have. I think a lot of it has to do with the common issue that balance (or at least, attempts at balance) tend to trump realism.

Nifft
2017-07-19, 02:27 PM
ACP isn't a prohibition, it's a penalty. You can still do all the things, you just do them worse than you would without armor.


Tumble: let's see a competition-winning gymnast perform gymnastics, and then a person in full armor perform the same gymnastics.

Swim: let's see a competition-winning swimmer do some timed laps, and then a person in full armor beat that time.

Climb, Jump, Move Silently... these can all be measured, the last one in dB. What ACP should mean is a statistically significant difference in measured performance.


These are things that can be tested.

They can be tested because people can do all the things in armor, so we can test how well they do all the things.

They will generally do all the things a bit worse. How much worse? The ACP value represents exactly that.

Tainted_Scholar
2017-07-19, 02:29 PM
Ah ok yes, that makes sense, although even in more modern versions of the game, armor still has penalties it shouldn't really have. I think a lot of it has to do with the common issue that balance (or at least, attempts at balance) tend to trump realism.

Yes, but in 3.5 specifically you really can't fault them for getting it wrong.

Fouredged Sword
2017-07-19, 02:33 PM
Yeah, if you wanted to go for accuracy Armor checks would be a maximum, not a penalty. An character who is good at escape artist can bend until they can wiggle through a space. The problem is armor cannot bend past a point. If your armor is not flexible enough to get through a space, not amount of skill will make a difference.

And gauntlets should impose a massive penalty to fine manipulation. You need free fingers to use lockpicks well.

But we cannot have a system that complicated. 3.5 is already complex. Do not make it worse.

Hackulator
2017-07-19, 02:36 PM
Yeah, if you wanted to go for accuracy Armor checks would be a maximum, not a penalty. An character who is good at escape artist can bend until they can wiggle through a space. The problem is armor cannot bend past a point. If your armor is not flexible enough to get through a space, not amount of skill will make a difference.

And gauntlets should impose a massive penalty to fine manipulation. You need free fingers to use lockpicks well.

But we cannot have a system that complicated. 3.5 is already complex. Do not make it worse.

Agree on pretty much all points.

This was less a "the rules should be different" post and more just a "be aware this common belief about heavy armor is wrong" post.

Bakkan
2017-07-19, 02:37 PM
ACP isn't a prohibition, it's a penalty. You can still do all the things, you just do them worse than you would without armor.


Tumble: let's see a competition-winning gymnast perform gymnastics, and then a person in full armor perform the same gymnastics.

Swim: let's see a competition-winning swimmer do some timed laps, and then a person in full armor beat that time.

Climb, Jump, Move Silently... these can all be measured, the last one in dB. What ACP should mean is a statistically significant difference in measured performance.


These are things that can be tested.

They can be tested because people can do all the things in armor, so we can test how well they do all the things.

They will generally do all the things a bit worse. How much worse? The ACP value represents exactly that.

Precisely this. An argument that ACP shouldn't be a thing from a realism perspective would require demonstrating that a person can complete an obstacle course just as easily while armored as when unarmored. All the video in the OP demonstrates is that full plate has a similar ACP to that of modern soldier kit and a higher one than firefighting gear (if we make the assumption that the knight and soldier were equally skilled). Indeed, that last point bears repeating: the knight lost to the firefighter. Unless you're going to argue that firefighting gear provides a bonus to obstacle course skills, this pretty clearly shows that wearing armor is worse than wearing nothing.

Hackulator
2017-07-19, 02:50 PM
Precisely this. An argument that ACP shouldn't be a thing from a realism perspective would require demonstrating that a person can complete an obstacle course just as easily while armored as when unarmored. All the video in the OP demonstrates is that full plate has a similar ACP to that of modern soldier kit and a higher one than firefighting gear (if we make the assumption that the knight and soldier were equally skilled). Indeed, that last point bears repeating: the knight lost to the firefighter. Unless you're going to argue that firefighting gear provides a bonus to obstacle course skills, this pretty clearly shows that wearing armor is worse than wearing nothing.

Yeah, certainly having something heavy on you makes obstacles harder, but it shouldn't be a different system than encumbrance for things like climbing or jumping.

Also, remember that it was an ACTUAL firefighter against someone who has trained in heavy armor (some guy from a museum who does demonstrations I think). Getting through obstacles in heavy gear is one of a firefighters main jobs, so he can get to people in danger. A knight is trained for different things.

Nifft
2017-07-19, 03:15 PM
Yeah, certainly having something heavy on you makes obstacles harder, but it shouldn't be a different system than encumbrance for things like climbing or jumping.

Also, remember that it was an ACTUAL firefighter against someone who has trained in heavy armor (some guy from a museum who does demonstrations I think). Getting through obstacles in heavy gear is one of a firefighters main jobs, so he can get to people in danger. A knight is trained for different things.

I think you're talking about the video of the full-plate guy running an obstacle course next to a modern soldier (in modern armor) and a modern firefighter (with full firefighter gear).

All 3 of those people are wearing heavy protective equipment. All 3 of those people are going to exhibit the effects of an armor check penalty.

The fact that modern heavy protective gear has an equivalent ACP is not proof that ACP is dumb.

It's just a demonstration that you can't kill the metal (https://youtu.be/HaDDxElwL-Y).

Ellrin
2017-07-19, 03:24 PM
Armor, as a mechanical construct in-game, doesn't make physical sense, period. With the standard bonus to AC, it represents the ability of armor to help deflect blows, but doesn't represent damage you would take through the armor from the transference of kinetic energy. When representing armor as damage reduction, you have a representation of armor's ability to absorb some of that energy, but not of its decreasing ability to do so over time (due to damage).

The mere fact that you'll take damage in excess of what your armor does, even when faced with Str-based melee combatants, is just plain silly.

Armor is, as mentioned, nowhere near as hampering as most fantasy writers of the past 40 years seem to have believed.

The way ASF scales is physically utter nonsense. Somatic components are mostly performed with the hand, and the implication that progressively heavier types of armor must have progressively more restrictive gauntlets is ridiculous--especially since you can wear gauntlets as a weapon without incurring any ASF at all.

Then there's the absolutely arbitrary AC values that differing suits of armor have been assigned, and the fact that someone with 50 Str has the same max dex from a breastplate as someone with 5.

Like every other set of rules in the game, armor was written as an abstraction--one ultimately based on romanticized notions that were in vogue during the 70s and 80s. The reason those notions haven't really been updated to reflect current knowledge in the editions since then is because D&D has never really tried to reflect reality--it's much more interested in reflecting fantasy tropes.

Nifft
2017-07-19, 03:27 PM
The way ASF scales is physically utter nonsense. Somatic components are mostly performed with the hand, and the implication that progressively heavier types of armor must have progressively more restrictive gauntlets is ridiculous--especially since you can wear gauntlets as a weapon without incurring any ASF at all.

Therefore, somatic components are actually break-dancing moves.

This is why Wizards should get the Tumble skill.

Kurald Galain
2017-07-19, 03:27 PM
Yeah, certainly having something heavy on you makes obstacles harder, but it shouldn't be a different system than encumbrance for things like climbing or jumping.

Right, so your point is that the penalties for encumbrance are too mild and should be increased to match the (still pretty mild) penalties for wearing armor?

Bear in mind that for adventurers, being encumbered is extremely rare whereas wearing armor is very common.

Dr_Dinosaur
2017-07-19, 03:38 PM
Folding ACP into Max Dex Bonus seems like the easiest solution here. Aftwr a certain amount of Dexterity only adding a +3 modifier to skills may as well be a penalty

Knaight
2017-07-19, 03:52 PM
Yeah but it shouldn't be worse than encumbrance. Wearing a backpack that weighs as much as your armor should be MUCH worse than wearing your armor.

It depends. I'd take the heavy backpack over the armor when climbing or swimming, as gauntlets and armored boots will seriously hurt your grip with your hands and feet for climbing and the armor is almost certainly denser than a heavy backpack. Running is a case where it depends on the armor, where leg armor in particular is more of a problem than just weight, but torso armor is way easier to run in than a backpack of comparable weight. Then there's helmets, where something open faced and on your head is a minor heat concern at worse and generally just not a big deal, and anything close faced is a miserable heat trap (although a lot of the time you'd either flip a visor open or remove an overhelm or just take the helmet off when you're not fighting anyways). I've worn decent armor, I've done fighting in decent armor, and while it's not really a problem to fight in* it absolutely gets in the way elsewhere. The extent it gets in the way gets dramatically exaggerated into nonsense like being totally unable to get on a horse without a winch, or being unable to get up from falling, or being unable to move at more than a walking pace, or whatever else, but armor is absolutely a hindrance.

*If anything it's the maximum dex bonus I'd have an issue with, not ACPs.

Hackulator
2017-07-19, 04:54 PM
Right, so your point is that the penalties for encumbrance are too mild and should be increased to match the (still pretty mild) penalties for wearing armor?

Bear in mind that for adventurers, being encumbered is extremely rare whereas wearing armor is very common.

I feel like if you think that then you've never actually dealt with encumbrance without magic to get around it. It's very easy to get over a light load on a character without much strength.

Ellrin
2017-07-19, 05:02 PM
I feel like if you think that then you've never actually dealt with encumbrance without magic to get around it. It's very easy to get over a light load on a character without much strength.

Pack animals are extremely cheap even at level one.

Mendicant
2017-07-19, 05:24 PM
Armor check penalties are not dumb. They reflect real life about as well as any of the other abstractions, and they're a very low-complexity way to model the tradeoffs between light and heavy armor. Since the penalties for heavy and medium encumbrance are almost exactly the same as what you get with the best heavy and medium armor, and since they don't stack, there's barely anything to talk about there anyway.

Now, the armor categories are a weird mishmash of nonsense and unnecessary detail, and I think arcane spell failure needs to be rethought or at least refluffed, but ACP is the second-least objectionable thing in the whole armor system.



With the standard bonus to AC, it represents the ability of armor to help deflect blows, but doesn't represent damage you would take through the armor from the transference of kinetic energy.

Eh. Considering how abstract HP is already this doesn't really bother me. If I want to describe you bruising inside your armor from a blow that would have pulped you without it, I'll just do that when your opponent rolls low damage. Besides, most armored combatants aren't wailing away at each other's armor anyway--it's something you generally get around, not through, so armor as miss chance makes more sense thematically than armor as DR.

Hackulator
2017-07-19, 05:30 PM
Pack animals are extremely cheap even at level one.

That reminds me of this really funny time we took advantage of that fact in a party of all casters at level 1 and then the goblins just shot our donkeys to death and ran off to leave us to die in the wilderness cause we couldn't even carry enough food and water.

Ellrin
2017-07-19, 05:46 PM
That reminds me of this really funny time we took advantage of that fact in a party of all casters at level 1 and then the goblins just shot our donkeys to death and ran off to leave us to die in the wilderness cause we couldn't even carry enough food and water.

I feel like it would probably be easier to kill an unprepared party of level 1 casters with a ranged wilderness ambush than it would be to kill their donkeys, to be honest. I don't think encumbrance had very much to do with that particular party death.


Eh. Considering how abstract HP is already this doesn't really bother me. If I want to describe you bruising inside your armor from a blow that would have pulped you without it, I'll just do that when your opponent rolls low damage. Besides, most armored combatants aren't wailing away at each other's armor anyway--it's something you generally get around, not through, so armor as miss chance makes more sense thematically than armor as DR.

I wasn't arguing for or against either version, it's just neither does a perfect job of representing physically what's going on when two real guys in real armor try to kill each other. My point was just that the armor rules in general are an abstraction of a romanticism, expecting them to make perfect real world physical sense is just killing catgirls or whatever.

Zanos
2017-07-19, 06:14 PM
Armor, as a mechanical construct in-game, doesn't make physical sense, period. With the standard bonus to AC, it represents the ability of armor to help deflect blows, but doesn't represent damage you would take through the armor from the transference of kinetic energy. When representing armor as damage reduction, you have a representation of armor's ability to absorb some of that energy, but not of its decreasing ability to do so over time (due to damage).
The reason strength ads to to hit rolls is that it helps you punch through armor.

Deadline
2017-07-19, 06:43 PM
Therefore, somatic components are actually break-dancing moves.

This is why Wizards should get the Tumble skill.

Exhibit A - A typical blaster wizard. (https://youtu.be/mSwkIzqPw2g?t=60)

Mendicant
2017-07-19, 06:46 PM
I wasn't arguing for or against either version, it's just neither does a perfect job of representing physically what's going on when two real guys in real armor try to kill each other. My point was just that the armor rules in general are an abstraction of a romanticism, expecting them to make perfect real world physical sense is just killing catgirls or whatever.

Fair enough.


The reason strength ads to to hit rolls is that it helps you punch through armor.

I think it'd have do with how fast you move and how difficult your blows are to parry more than anything else, though there are plenty of contexts where describing an attack as punching through armor would make sense too.

Nifft
2017-07-19, 06:56 PM
Exhibit A - A typical blaster wizard. (https://youtu.be/mSwkIzqPw2g?t=60)

Yes, that is exactly how magic missile works.

I bet the Spellcraft check to identify spells includes recognizing which beat-box intro that the spellcaster incants.

Hackulator
2017-07-20, 01:15 AM
Exhibit A - A typical blaster wizard. (https://youtu.be/mSwkIzqPw2g?t=60)

That is definitely a sorcerer, clearly charisma based casting. :smallwink:

weckar
2017-07-20, 03:54 AM
Fun fact: Magic isn't real either.

ACP is just a balancing game mechanic.

Mordaedil
2017-07-20, 03:58 AM
If you hate ACP so much, you do know there are ways to completely negate it?

First off, get your armor in masterwork mithril quality. That gets you most of the way there. Second, checkout Heavy Armor Optimization. Reduces armor check penalty by 2 points. Improved version reduces it by another point. Now even your full-plate has armor check penalty 0 and protect 10 and allows 3 bonus dexterity modifier.

And that is without getting cheesy.

weckar
2017-07-20, 04:00 AM
Isn't Mithril masterwork by default, and therfore they don't stack?

TheFamilarRaven
2017-07-20, 04:10 AM
Isn't Mithril masterwork by default, and therfore they don't stack?

I''ve always been curious about this. The way I read it it. Mithral provides a reduction in ACP. It is also always Masterwork, which provides an additional reduction. Both are un-typed sources, (reduction from the material, and reduction from masterwork). No where does it explicitly state that the ACP reduction from masterwork is included in the reduction from mithral.

Others might have a different view.

Allanimal
2017-07-20, 05:09 AM
I''ve always been curious about this. The way I read it it. Mithral provides a reduction in ACP. It is also always Masterwork, which provides an additional reduction. Both are un-typed sources, (reduction from the material, and reduction from masterwork). No where does it explicitly state that the ACP reduction from masterwork is included in the reduction from mithral.

Others might have a different view.

Take a look at Elven Chail and Mithril Shirt in the DMG, compared with the base chain mail and chain shirt, respectively, in the PHB.

You should be able to determine whether they stack or overlap.

TheTeaMustFlow
2017-07-20, 05:43 AM
That reminds me of this really funny time we took advantage of that fact in a party of all casters at level 1 and then the goblins just shot our donkeys to death and ran off to leave us to die in the wilderness cause we couldn't even carry enough food and water.

Presumably because you didn't actually look at the encumbrance rules and realise that 1 day of rations ways 1lb, a waterskin weighs 4lb, and the medium load of character with even 6 str is 40lbs. (For comparison, the standard starting gear of a 1st level wizard, including a waterskin and a day's rations, weighs about 25lb).

People talk like the encumbrance rules are actually in any way harsh. I have almost never actually played or seen a character played go above their light load. Even then, that was usually due to wearing full plate or carrying a body.

Calthropstu
2017-07-20, 06:28 AM
I tried swimming across a 20 foot wide river once while wearing a windbreaker.
Don't try it. I could only imagine if that wind breaker weighed as much as armor. I got sucked straight downwards and needed to lose my coat in order to not drown.
Climbing while wearing 20-50 pounds of extra weight? Yeah.
Stealth? Leather creaks, chainmail makes sound when the mail settles, heavier armor can clank as the plates shift.
Most armor check penalties seem fairly realistic to me.

Dr_Dinosaur
2017-07-20, 07:58 AM
I tried swimming across a 20 foot wide river once while wearing a windbreaker.
Don't try it. I could only imagine if that wind breaker weighed as much as armor. I got sucked straight downwards and needed to lose my coat in order to not drown.
Climbing while wearing 20-50 pounds of extra weight? Yeah.
Stealth? Leather creaks, chainmail makes sound when the mail settles, heavier armor can clank as the plates shift.
Most armor check penalties seem fairly realistic to me.
They are realistic for untrained real people with no special training in them and normal human capabilities. However if the bloke my warrior travels with can use Dominate Monster and Plane Shift then the warrior should be one a different level than you or the proverbial guy at the gym.

Realism, balance, and fun all need to cut both ways.

Kurald Galain
2017-07-20, 08:11 AM
They are realistic for untrained real people with no special training in them and normal human capabilities. However if the bloke my warrior travels with can use Dominate Monster and Plane Shift then the warrior should be one a different level than you or the proverbial guy at the gym.

Oh, if only the fighter has some sort of class feature that reduces or negates his armor check penalty...

...oh wait, he does. :smallbiggrin: Looks like the game devs are a step ahead of you.

Zombimode
2017-07-20, 08:14 AM
They are realistic for untrained real people with no special training in them and normal human capabilities. However if the bloke my warrior travels with can use Dominate Monster and Plane Shift then the warrior should be one a different level than you or the proverbial guy at the gym.

Realism, balance, and fun all need to cut both ways.

If you want your character to offset ACP, put your money where your mouth is, that is buy ranks in swim, climb, jump etc.

Max Caysey
2017-07-20, 08:15 AM
The proof is right here (https://www.facebook.com/Thrillist/videos/10155427344020891/?hc_ref=ARSPiPoZiDe5i_aOpF9O7B6ZNV-ooYwndYt8mjdjKbiPR3QKsOBZDkR3xAdOR2VGom0&pnref=story).

Well that just proves that a firefighters uniform is less penalizing, than a suit of armor, which is less penalizing than a modern combat soldiers uniform.

To say that armor check penalty is stupid one would have to test whether or not armor is more penalizing than no armor. If for some reason a guy wearing a track suit finishes the obstacle course faster than the guy in armor or more precisely whether he passes the obstacles more or less easy due to movement restraints... If it become technically harder to do, then armor check penalty is not stupid. If is one get tougher to do, due to increased weight, than only encumbrance should be applied.

ngilop
2017-07-20, 09:46 AM
Its not so much armor check penalties that are dumb, but max dex modifiers


and the maneuverability withint armor has been known for several centuries.

its just the morons who stated up the armor and weapons for 3rd ed had no idea what they wee doing and thought 'oh noes fighter gets bonus feats derp derp, lets make the rogue in chain shirt be better at avoiding wounding blows than the fighter with the same amount of dexterity but better armor cuz lulz'

or else that's how I imagine it.

Zanos
2017-07-20, 11:33 AM
A fighter in full plate with 12 dex has better AC than a rogue with 18 dex and a chain shirt, though. It's not like full-plate prevents you from leveraging your agility at all either. Keep in mind that most people are going to have 10/11 dex, even dedicated warriors probably don't have more than 12-14. Armor doesn't restrict your ability to dodge at all unless you're very above average in agility to begin with.

Kurald Galain
2017-07-20, 11:58 AM
A fighter in full plate with 12 dex has better AC than a rogue with 18 dex and a chain shirt, though. It's not like full-plate prevents you from leveraging your agility at all either. Keep in mind that most people are going to have 10/11 dex, even dedicated warriors probably don't have more than 12-14. Armor doesn't restrict your ability to dodge at all unless you're very above average in agility to begin with.

Yes. Max dex bonus is effectively a restriction on rogues, not on fighters.

Zanos
2017-07-20, 12:06 PM
Yes. Max dex bonus is effectively a restriction on rogues, not on fighters.
Human rogues aren't proficient with any armor that would actually limit the highest possible starting dex. 18 maximum to start for a human, and a chain shirt has a max dex of +4.

When you start getting into extreme of feats of dexterity I would imagine armor would cause some problems.

AnimeTheCat
2017-07-20, 12:16 PM
A fighter in full plate with 12 dex has better AC than a rogue with 18 dex and a chain shirt, though. It's not like full-plate prevents you from leveraging your agility at all either. Keep in mind that most people are going to have 10/11 dex, even dedicated warriors probably don't have more than 12-14. Armor doesn't restrict your ability to dodge at all unless you're very above average in agility to begin with.

I wouldn't say that it doesn't restrict your ability to dodge. I would say that maybe it's not as impactful as the designers made it. I assure you, a group of 5 knights in full plate will lose a game of dodgeball against 5 Shaolin Monks. The added weaight, however evenly distributed, will certainly fatigue you faster than less or no weight.

Also, while your reflexes aren't affected by the armor, speed and range of motion are. I've worn a set of full plate on many occasions specifically made to fit me. In addition to the armor, you're also going to be wearing a padded gambeson, and chain under the main body of the armor at least. This all weighs very heavy on the wearer. Very protective, but very heavy. I could still think the same speed, but my reactions were a fair deal slower due to having to lift the weight of the armor as well as everything else.

The collective weight of my armored arm was approximately 16 pounds. This included a chain glove, padded sleeves, rerebrace, vambrace, and gauntlet. Add a shield (approximately 12 lbs for the wooden, hide covered shield or 20 lbs for the metal shield) and you've got to move 28-36 lbs with that arm. That definitely slows you down.

On the topic of range of motion, you need a high range of motion to effectively dodge things. In my experience full plate would severely hamper say, a boxer, who relies heavily on dodging to prolong their ability to fight effectively. I wouldn't say that most boxers have outrageously high dexterity scores, but certainly above average so in the 13-15 range. If you had two boxers, one of them was wearing typical boxing attire and another wearing full plate, you would see more sluggish movement from the plated one.

Also, something to add, helmets naturally create blind spots. Helmets are notorious for it. By reducing your vision, you simply can't react the same way as if you had full field of vision, which would also have and effect on how much of your dexterity you could use to avoid mishaps/attacks.

Ellrin
2017-07-20, 12:21 PM
Xiaolin Monks

Sorry to play language nazi, but it's actually spelled "shaolin"—unless you're referring to this (https://vignette1.wikia.nocookie.net/xiaolinpedia/images/6/6a/Xiaolin_Showdown.jpg/revision/latest?cb=20130219011632).

AnimeTheCat
2017-07-20, 12:22 PM
haha! I'm not referring to that, but the reason I spelled it that way was because of that show :smalltongue: derp. I'll go fix it.